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FishChiesa

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A member registered Dec 27, 2020 · View creator page →

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Lovely lil story.  Nice and solid and finished, especially the end choice! 
A pleasant experience overall!.
Fav parts:
- [SPOILERS] being able to  choose to nooot stay in the spell at the end was a great option. I liked that it was bittersweet and felt somewhat like a good ending too (with the whole... no unrequited love bit)
- that giant starfish in the background was unnecessary- but suuuch a great addition! xD

Fish Chiesa
Box of Mushrooms

Wowowow. So incredible in scope and execution. I so enjoyed ... everything about this. 
Favorite parts:
-the radio and the way that the music played into the characters and situation. ALSO way to leverage the genre of elevator music in a groovy hub area kinda way.  
-the character descriptions and illustrations... WOW.  So. much. flavor. Even the state of the rooms reflected the character attributes.  
-I think what sealed it for me was realizing the structure of bringing them back to the elevator ... and really looking forward to each new character

Great work!

Fish Chiesa
Box of Mushrooms

Swell in an ocean-y elevator kind of way! Loove the rhythm of it all!
Favorite parts: 
-the lil tickets on the floor that just pile up
-the little windows that you can see out of and growing logs! such a fun way to explore while still in the same space the whole time
-that rhythm and atmosphere! 

Fish Chiesa
Box of Mushrooms

AWESOME. so. much. art. bravo on the sound and the writing too. It was super hard, but fun!
-FISH CHIESA [Box of Mushrooms]

Thanks so much for playing it! Tis an honor from the maker of Cryptid Farm!
Big thanks!

-Fish
Box of Mushrooms
Art|Story|Design

Just played this for an hour+ after saying "hey lets just try this out!"

BRAVO.  BRAVO.  

Totally get it! 

Lovely lil playthrough. I liked the prompt for a grater game and the art is just super nice, characters and environment.  Nice writing with old frog dialogue, and a chill mini game !
Fav part: The colors in the art! The old frogs cavern.
Bug: For some reason After I talked to the old frog, I went to leave but the memory game started over. But because I had started to leave, the camera crop didn't allow for me to select the top mushroom., so i was stuck in endless butterfly memory game.

Swell lil frog game, cheers!

Fish Chiesa
Art/Story/Design at Box of Mushrooms

So so so amusing the whole time. The hand drawn feel is always great, but the hand-turned pages are even more satisfying in this here Frog story! 
Fav parts:
The long trade quest poking fun at itself in multiple ways, especially "please don't say Ribbit" 
The drawings of the frog characters are so fitting and swell.
That soundtrack bops, especially the humming signaling something exciting happening. 

Bravo! 

Fish Chiesa
Art/Story/Design at Box of Mushrooms

That was soo interesting to play through.  Love this!

Wonderful textures and the motion is kinda meditative.  Also love the blurry fish.  
Bravo for 48 hours!

-Fish Chiesa
Box of Mushrooms

Incredibly atmospheric and lovely in its simplicity.  
Thanks for making and sharing!
-Fish Chiesa

Wonderful and little and wholesome.  I loved the music and the one-liners that really added up to a character backstory.  I guess that leftover pizza belongs somewhere haha!

-FishChiesa
art|story|design
Box of Mushrooms

WordyRobin thank you so much! Glad the mix of pixel and hand drawn worked, and that you found the music fitting! That is truly affirming to the things we really wanted to work.  
We have a whole story laid out, game designed, and even an inventory system programmed! We knew at least in the last 24 hours that none of it was going to make it in there.  Sounds like our resulting showcase was exactly as planned though! Curious, prompting and full of spaces just yeaaarning to tell a story.
Thanks for playing! 

-FishChiesa
art|story|design

Box of Mushrooms

THOSE TWISTS! Haha. the visit to the crime scene and the interview with super sexy bob... so funny.  What characters!!!
Fav parts:
-absolutely fully-fun-filled writing
-hats.
-menu screen
-the spot where the music changed and what writing accompanied it
-the portraits!!
Such fun.  Loved it all.  GREAT work.  Also kudos to Josh for that wild sprint of programming on his stream.  

-FishChiesa
art|story|design

Box of Mushrooms

Had to jump into that void. Loved the character design and the writing was top notch bizarre funny.  Like some absurdist art.  Wonderful.   

-Fish Chiesa 

art|story|design

Box of Mushrooms

CANNOT believe this.  incredible for a jam game.  Had a bunch of fun with this one.  
Fav parts:
The cat customization,
The moving map!
The way that the theme was weaved in. 
Amazing feat.  I wasn't super clear how my choices were affecting my playthru but it did seem like there were many many ways it could go down.  Felt super free.

-FishChiesa
art|story|design

Box of Mushrooms

Oh thank you thank you! Camera values you say... *strokes beard*...*jots down notes*. I will look into that because those tears were irksome for sure!   
-FishChiesa
art|story|design
Box of Mushrooms

Thanks for exploring the field! Thanks for the kind words on the art, really happy with the lil quirkiness of it all as well.  Thanks!!
-FishChiesa
art|story|design
Box of Mushrooms

ohhh yes I did.  That second to last one was killin' me though! GREAT WORK.  lovely musical platformer.  Swelltastic.
-FishChiesa | artist | Box of Mushrooms

AMAZING! so fun that I have to stop for dinner and want to come back and finish it.  And so satisfying with the music being affected.

-FishChiesa | artist | Box of Mushrooms

ah this was refreshing and nice.  lovely lil pudding mystery.
-FishChiesa | artist | Box of Mushrooms

Puzzles are cool. Story is well established and the characters are swell.  Big fan of the level art layouts and animated features. 

-FishChiesa | artist | Box of Mushrooms

Woah hey!! This is super well put together.  Very much a completed idea, and I love the progression of the game difficulty, story and dang that art is cohesive.

Swell work.

-FishChiesa | artist | Box of Mushrooms

This is wooonderful.  Had fun trying to get that last level done.  The restriction of changing direction reaally makes you plot out 'the play'.  

Only suggestion is removing the menu options during play but, alas, 48 hour rush! Great work.

-FishChiesa | artist | Box of Mushrooms

Wow the atmosphere for each section really takes hold.  When I found out I was supposed to drop in that hole, and thump, was in a warm fire-lit cavern... that felt intense! the room with the crying statue was really powerful as well.  

Bravo for first game jam game.  Wow! 

-FishChiesa | artist | Box of Mushrooms

Charming is a great end result, thank you!  And yes, that is a fault of level design for sure, among other things, but glad you worked it out and made it across - thanks for playing!

-FishChiesa | artist | Box of Mushrooms

Thank you so much! For what we managed to get in there, those are some wonderful praises. Ohh Glenn, that swell simple family frog.  Thanks for playing!

-FishChiesa | artist | Box of Mushrooms

alright alright alright alright haha, thanks for giving it a go! 
-FishChiesa | artist | Box of Mushrooms

This was a BLAST! I felt like it was made to just play around with and have fun.  The rocket warnings were a bit tough to spot visually at first.  The jewels I found hiding with a busy background as well.  But I was STOKED getting to 11.  
Fav parts:
-the lil beat in the background
-the way I could swing around the safe and actually hit it was most fun.  

Great job!

-FishChiesa | artist | Box of Mushrooms

Simple and tough to really play intentionally. I instead found myself just aiming for all the blue ones and using just trusty blue.  

I like the variety you got in there with just the size and speeds of the comets, and I made it to the point when they swerve!

Anyways, I had fun! I gave it a handful of attempts and got  better!

-FishChiesa | artist | Box of Mushrooms

(1 edit)

True true.  Tis the unfortunate result of a super last minute level design.  We (the design team) definitely noted the need for more of a static camera and room-like puzzles rather than a series of blind crossings.  Thanks for sticking with it for a bit though! 

[Also, a fellow frog game dev! Swell! ]

-FishChiesa | artist | Box of Mushrooms

Eyo thanks for checking it out!  And speaking of well-packaged and neat... definitely can't wait to check out your game as well! 

-FishChiesa | artist | Box of Mushrooms

Ohh I do like that idea though.  Especially if the line moved faster in general.   I dig it.  
-FishChiesa | artist | Box of Mushrooms

OH!! That is a great description/pitch.  Now I kinda wish we leaned into frogger mechanics a bit more...
Thanks for playing!
-FishChiesa | artist | Box of Mushrooms

Thanks for giving the lil outing a try!
-FishChiesa | artist | Box of Mushrooms

Well we certainly appreciate the playthru!  Glad it comes off as a cute idea.  Sweet and short was definitely a barely-met criteria by the last few minutes of the jam!

-FishChiesa | artist | Box of Mushrooms

Thankya for playing and for the feedback! Definitely agree with you on the polish. (and the "jam after all" bit) .  Ohh what do you mean by duck the line down?  Sounds like a neat idea to make the projection part a bit more active during the chasm crossings.  

-FishChiesa | artist | Box of Mushrooms