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FishChiesa

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A member registered Dec 27, 2020 · View creator page →

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Incredibly atmospheric and lovely in its simplicity.  
Thanks for making and sharing!
-Fish Chiesa

Wonderful and little and wholesome.  I loved the music and the one-liners that really added up to a character backstory.  I guess that leftover pizza belongs somewhere haha!

-FishChiesa
art|story|design
Box of Mushrooms

WordyRobin thank you so much! Glad the mix of pixel and hand drawn worked, and that you found the music fitting! That is truly affirming to the things we really wanted to work.  
We have a whole story laid out, game designed, and even an inventory system programmed! We knew at least in the last 24 hours that none of it was going to make it in there.  Sounds like our resulting showcase was exactly as planned though! Curious, prompting and full of spaces just yeaaarning to tell a story.
Thanks for playing! 

-FishChiesa
art|story|design

Box of Mushrooms

THOSE TWISTS! Haha. the visit to the crime scene and the interview with super sexy bob... so funny.  What characters!!!
Fav parts:
-absolutely fully-fun-filled writing
-hats.
-menu screen
-the spot where the music changed and what writing accompanied it
-the portraits!!
Such fun.  Loved it all.  GREAT work.  Also kudos to Josh for that wild sprint of programming on his stream.  

-FishChiesa
art|story|design

Box of Mushrooms

Had to jump into that void. Loved the character design and the writing was top notch bizarre funny.  Like some absurdist art.  Wonderful.   

-Fish Chiesa 

art|story|design

Box of Mushrooms

CANNOT believe this.  incredible for a jam game.  Had a bunch of fun with this one.  
Fav parts:
The cat customization,
The moving map!
The way that the theme was weaved in. 
Amazing feat.  I wasn't super clear how my choices were affecting my playthru but it did seem like there were many many ways it could go down.  Felt super free.

-FishChiesa
art|story|design

Box of Mushrooms

Oh thank you thank you! Camera values you say... *strokes beard*...*jots down notes*. I will look into that because those tears were irksome for sure!   
-FishChiesa
art|story|design
Box of Mushrooms

Thanks for exploring the field! Thanks for the kind words on the art, really happy with the lil quirkiness of it all as well.  Thanks!!
-FishChiesa
art|story|design
Box of Mushrooms

ohhh yes I did.  That second to last one was killin' me though! GREAT WORK.  lovely musical platformer.  Swelltastic.
-FishChiesa | artist | Box of Mushrooms

AMAZING! so fun that I have to stop for dinner and want to come back and finish it.  And so satisfying with the music being affected.

-FishChiesa | artist | Box of Mushrooms

ah this was refreshing and nice.  lovely lil pudding mystery.
-FishChiesa | artist | Box of Mushrooms

Puzzles are cool. Story is well established and the characters are swell.  Big fan of the level art layouts and animated features. 

-FishChiesa | artist | Box of Mushrooms

Woah hey!! This is super well put together.  Very much a completed idea, and I love the progression of the game difficulty, story and dang that art is cohesive.

Swell work.

-FishChiesa | artist | Box of Mushrooms

This is wooonderful.  Had fun trying to get that last level done.  The restriction of changing direction reaally makes you plot out 'the play'.  

Only suggestion is removing the menu options during play but, alas, 48 hour rush! Great work.

-FishChiesa | artist | Box of Mushrooms

Wow the atmosphere for each section really takes hold.  When I found out I was supposed to drop in that hole, and thump, was in a warm fire-lit cavern... that felt intense! the room with the crying statue was really powerful as well.  

Bravo for first game jam game.  Wow! 

-FishChiesa | artist | Box of Mushrooms

Charming is a great end result, thank you!  And yes, that is a fault of level design for sure, among other things, but glad you worked it out and made it across - thanks for playing!

-FishChiesa | artist | Box of Mushrooms

Thank you so much! For what we managed to get in there, those are some wonderful praises. Ohh Glenn, that swell simple family frog.  Thanks for playing!

-FishChiesa | artist | Box of Mushrooms

alright alright alright alright haha, thanks for giving it a go! 
-FishChiesa | artist | Box of Mushrooms

This was a BLAST! I felt like it was made to just play around with and have fun.  The rocket warnings were a bit tough to spot visually at first.  The jewels I found hiding with a busy background as well.  But I was STOKED getting to 11.  
Fav parts:
-the lil beat in the background
-the way I could swing around the safe and actually hit it was most fun.  

Great job!

-FishChiesa | artist | Box of Mushrooms

Simple and tough to really play intentionally. I instead found myself just aiming for all the blue ones and using just trusty blue.  

I like the variety you got in there with just the size and speeds of the comets, and I made it to the point when they swerve!

Anyways, I had fun! I gave it a handful of attempts and got  better!

-FishChiesa | artist | Box of Mushrooms

(1 edit)

True true.  Tis the unfortunate result of a super last minute level design.  We (the design team) definitely noted the need for more of a static camera and room-like puzzles rather than a series of blind crossings.  Thanks for sticking with it for a bit though! 

[Also, a fellow frog game dev! Swell! ]

-FishChiesa | artist | Box of Mushrooms

Eyo thanks for checking it out!  And speaking of well-packaged and neat... definitely can't wait to check out your game as well! 

-FishChiesa | artist | Box of Mushrooms

Ohh I do like that idea though.  Especially if the line moved faster in general.   I dig it.  
-FishChiesa | artist | Box of Mushrooms

OH!! That is a great description/pitch.  Now I kinda wish we leaned into frogger mechanics a bit more...
Thanks for playing!
-FishChiesa | artist | Box of Mushrooms

Thanks for giving the lil outing a try!
-FishChiesa | artist | Box of Mushrooms

Well we certainly appreciate the playthru!  Glad it comes off as a cute idea.  Sweet and short was definitely a barely-met criteria by the last few minutes of the jam!

-FishChiesa | artist | Box of Mushrooms

Thankya for playing and for the feedback! Definitely agree with you on the polish. (and the "jam after all" bit) .  Ohh what do you mean by duck the line down?  Sounds like a neat idea to make the projection part a bit more active during the chasm crossings.  

-FishChiesa | artist | Box of Mushrooms

Oh! We were stoked with Danguin surprised us during a 48 hour jam with a fully scored game tune (like.. arranged in music notation).  So great to hear you liked it. 
Thanks so much for playing! 

-FishChiesa | artist | Box of Mushrooms

Super glad to know the gameplay's idea and aesthetics stuck out! We too longed for better level design, but alas, I'm just glad we got one in! Thanks for playing and for the feedback! 

-FishChiesa | artist | Box of Mushrooms

brrr thru the spirit plains the lil frog goes.  Thanks thanks! 

-FishChiesa | artist | Box of Mushrooms

Glad to know it was unique!  I'm with you on pace, though if it were faster the game would certainly be over in a snap.  Thanks for giving it a go! 
-FishChiesa | artist | Box of Mushrooms

Heyo! Thanks so much! 
-FishChiesa | artist | Box of Mushrooms

Absolute brilliance.  The level design alone is astounding to squeeze into the 48 hours.  The art design feels so balanced! and the way the big stone statues glow blue with the power used is awesome.  
Fav parts:
-The art for use in level design
-The backgrounds and final panel art!!
-The dang fun gameplay

Bravo.  Bravo.  

-FishChiesa | artist | Box of Mushrooms

Just played this- love!!!! the art and colors and characters are wonderful.  The banter is fun... reminds me of game boy advance games with the amount of space it gives you.   
I did wander alot without any content in the beginning just due to the openness.  Unless that is what you want players to do, you may want to make it fairly linear in level design.   

Fav parts
-the different animation for the walks between characters!!! they were simple, but making them different let the personalities shine thru!
-music fit super well!
-the bridge art over the darkness.

-FishChiesa | artist | Box of Mushrooms

Nonsense! The art may have had obvious mismatched styles or resolution, but was all and all a really coherent work (def not a tragedy!) I think it worked well!

Pure fun and surprise with a concept I could think of but never pull off like this- especially in a game jam!  Cheers to games with multiple parts (again.. in a game jam! WOW)!  
Fav parts:
-the animationnnnn!!  Y'all were generous with how many things moved, even wiggly border of the menu screen.
-our protagonist Agent R just looks seriously fed up the whole time.  I love it. fed up and ready to win! 
-besides the long cutscene at the beginning being mandatory to wait thru upon death, the side scrolling part was a brilliant addition to the progression of the game.

Maximum enjoyment with this one.  Swelltastic!

-FishChiesa | artist | Box of Mushrooms

Wonderfully illustrated and edited.  There seemed to be a considerable amount of care into the segments flowing into each one another...  with a rhythm in mind! So when I got to the part with the glitched blue screens fading in and out and the words being told in the illustration rather than the dialogue box, it really had good impact!
Bravo on the colors and fine lined illustrations. (especially that cool perspective drawing of hands holding a broom!!!)  

Story was a bit hard to understand, but I thoroughly enjoyed it mostly in a good abstract kinda way, and from a 'vibe' and art perspective.  

-FishChiesa | artist | Box of Mushrooms

The in-game and dialogue image art was not polished with consistency, but hand-touched kinda way... a way that reminded me of young journals of story doodles, or during school art trades, sketchbooks of ideas.  The pixel stills, on the other hand, were gorgeous works of emotion- and I think the two styles worked well enough together to tell the tale! 

Things that I reeeallly really liked though:
-The lighting, space, and scale of the abandoned mall she lived in all lent itself to the story and emotions sooo well. 
-The dream being a tight, cool, broken up tileset was powerfully different from the mall. 
-The reoccurring flower tied both reality and dream together in a powerfully symbolic way.  

Lotsa care was put into this tragic but ultimately hopeful tale.  Bravo.

-FishChiesa | artist | Box of Mushrooms