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Tresor Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2338 | 2.704 | 2.704 |
Overall | #2771 | 2.691 | 2.691 |
Presentation | #2849 | 2.630 | 2.630 |
Originality | #2956 | 2.741 | 2.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Tresor and The Robber are joined by a chain.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I died from the first rocket lol. I got the hang of it though! It felt fluid and fun to play, I like the idea of only the safe being able to collect the gems as that made it more challenging. Really fun to play around in!
It would be cool to see more types of ways to "game over" and maybe some weapons of my own.
I was a little weirded out by it at first, but quickly got used to it.
The game is balanced (maybe a little too easy) and is fun to play. Maybe the physics need a little polish (the safe felt really heavy to lift but fell slowly), but overall it's pretty good.
One think I think it's missing is increasing difficult. While it's understandable for a jam game, maybe constantly increasing the "screen speed" or lowering the warning on the missiles would improve it.
Good job!
Neat little arcade game! The physics were perhaps a little too weighty for my liking, but the general idea and mechanical interaction is sound - and I guess it makes sense that it'd be hard to move quickly while lugging around a safe full of riches! Nice work!
I really liked the physics of the chained safe! It is a lot of fun to try and mange it swinging all over the place.
This was a BLAST! I felt like it was made to just play around with and have fun. The rocket warnings were a bit tough to spot visually at first. The jewels I found hiding with a busy background as well. But I was STOKED getting to 11.
Fav parts:
-the lil beat in the background
-the way I could swing around the safe and actually hit it was most fun.
Great job!
-FishChiesa | artist | Box of Mushrooms