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A jam submission

Suwa Moriya 64View game page

A froggy high speed Touhou 3D platformer
Submitted by shp (@Shpuld) — 22 minutes, 31 seconds before the deadline
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Suwa Moriya 64's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#44.3184.318
Concept#44.3414.341
Use of Theme#44.0684.068
Challenge#54.1364.136
Audio#54.2504.250
Visuals#64.4094.409
Gameplay#74.2054.205
Story/Writing#242.6142.614

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Shp, Leonovsky, Nightingalle

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
(+1)

Outstanding game yo. Never touched a Mario game ever, but I picked up the game surprisingly quickly.

I have nothing much else to say than I got kind of hooked to getting all the Diamond ranks. Ended up playing a total of like, 12 hours of routing and trying? Got stumped at times, but never bored.

I featured this game in my showcase video: https://youtu.be/PoWrHcmGjbU?t=15

Developer(+1)

Congrats on the Diamonds! I know it's not easy, got mine only after release :) Thanks a lot for playing and for the video

The developers definitely understand platforming well.  Very challenging.

This is fun-strating (?

A total challenge, dominating the jumping for not losing the combo was the best part, still, I totally suck at 3D platformers, but I had a great time finding the pattern of the coins for collecting, I'll be playing this further, since is that much fun.

Brogrammist is right, the only thing that isn't that much fun is that is far more easy to get out to the title screen for restarting, maybe a key that does that could avoid it to become that much frustrating, specially on precise jumping sections.

Submitted(+1)

Wow, you’ve got a great retro platformer! There was a very steep learning curve, but finally getting over it allowed me to experience the joys of old-school movement.

My only critique is the inability to set a teleport point to allow myself to quickly reset position after failing a run, the climb and walk back to my preferred start position is always tedious and just reloading the level doesn’t cut it.

However, I do appreciate the enabling of the dev console in the final build so I could abuse noclip, allowing myself to both get a lay of the land and return myself to hard-to-reach starting positions.

Developer

I somehow also forgot to unbind noclip toggle from V as well before release, so that's even easier lol

Submitted(+1)

i intended to post after i had cleared every stage but since the deadline for voting is coming up i will post now and edit once i get it all done

it's simply incredible. you get to plan out your whole route with free movement and then execute it whenever you want without having to restart the stage if your combo drops. buffer-like system is crazy good and i got used to it super fast even though i've never seen anything like it before

not to mention its a 3d platformer for a jam with on-point, if simple, visuals the whole way through

Submitted (1 edit) (+1)

This game is super cute, and I think the concept is great. However, I don't find myself having as much fun playing it as I thought I would. I think part of the problem is that there is a mismatch between jump height/length and the actual placement of many of the platforms. Not that every jump should be comfortable, but it just doesn't feel good to have to slow down too much to fit in extra jumps.

Another potential improvement could perhaps be to also have the option of reverting Suwako's position when the coins are respawned, so that the player can retry the same stage route straight away.

----
Edit: I take back what I said. The game is great, period. Previously, I hadn't realized that it was possibly to jump out of the dive landing by buffering inputs, and I might also have needed some time to digest the levels and figure out how to make certain jumps.
New suggestions for improvement would be to make it possible to jump out of the dive landing by pressing jump while on the ground, since I didn't even realize it was possible before consulting the game page.
It's also possible to get semi-stuck against walls mid air, and also against the roof of the shrine. I also think I managed to soft lock the game by getting stuck against a wall like this while under water.  Also, I believe new scores for a level overwrites the previous score, even if the new score is lower (for example, completing a stage with bronze rank will overwrite any previous rank, even if they are higher).
Even with these annoyances, the game is great, not just as a jam game but in general. I just got all diamonds.

Developer(+1)

congrats on the diamonds! thanks for playing the game fully

Submitted(+1)

The voice recordings are a great touch.

It felt so good when I nailed a good dive.

Music in a lot of games wears me out but I think I could listen to this for hours- which might be how long it takes to 100% the game. ;)

The Suwako model is cute as a button.

(+1)

As a fan of the 3d Mario games, this entry is one of most fun so far... everything just feels right. The environments look great, Suwa is perfectly stylized, the music fits; but most importantly, the platforming is good where it counts, with really smooth controls and movement mechanics.

The adjustable difficulty of picking up as many coins as you want (or can) for a high combo on beating the level, combined with the timer bonuses of jumping and diving properly flows really well. On the second level, it was really satisfying to sail around the platforms when I landed the right timing and coin path. Although there were times that it felt a little tedious to mess up a combo and start over, I blame that on my own sense of perfectionism.

Submitted(+2)

BRUH that's so cool and fun to play! Suwako's kinda slippery, but perhaps that's my own fault. I absolutely adore the voice acting, it's so cute and an absolute (metaphorical) selling point for this game for me

(+2)

I really like the concept of this game. The ring is usually in a easy to reach place, but the various amounts of coins and rings make you want to plan a route for the highest combo. I'd love to see this in a full game!

Submitted(+1)

It's actually a very endearing game that works on the theme rather well. 
The coin rush system is nice and same with bouncing on ghosts mostly.  Speed is good too.
But I don't like the jump, it's rough and having to time your jumps in this weird way makes the platforming a bit clunky. Because it clashes head on with this speed run grab coin mentality. I suggest removing the 3 jump mechanic and just make one solid variable jump.

As for the levels, that one level is good, but this game really needs more levels because there's too much repetition.

Graphics wise, it's simple but neat.  I think making them slightly more polished and adding more detail in some places could allow for something like Super Mario 64 quality. (Her animation is nice too)

Story concept seems weird. But it's just a simple

Overall,  this game has alot of potential here to be fleshed out into a proper collection platformer. (ETC Super Mario 64)  I'd like to see games like that again so if you expand upon this game it'd be pretty cool. 

Submitted

It's actually a very endearing game that works on the theme rather well. 
The coin rush system is nice and same with bouncing on ghosts mostly.  Speed is good too.
But I don't like the jump, it's rough and having to time your jumps in this weird way makes the platforming a bit clunky. Because it clashes head on with this speed run grab coin mentality. I suggest removing the 3 jump mechanic and just make one solid variable jump.

As for the levels, that one level is good, but this game really needs more levels because there's too much repetition.

Graphics wise, it's simple but neat.  I think making them slightly more polished and adding more detail in some places could allow for something like Super Mario 64 quality. (Her animation is nice too)

Story concept seems weird. But it's just a simple

Overall,  this game has alot of potential here to be fleshed out into a proper collection platformer. (ETC Super Mario 64)  I'd like to see games like that again so if you expand upon this game it'd be pretty cool. 

(+1)

This was very fun and surprisingly solid with the controls. Reminds me of an old Nintendo game I just can't seem to recall the name of...

Submitted(+4)

suwa moriya 64 has consistently remained as the king of 3d platforming for centuries due to its razor precision and expressiveness i remember my old grampa in Albania telling me how when Italy peacefully annexed them back in the war every Friday evening they would play suwa moriya 64 with the Italian soldiers and any time someone said funny frog lady they would all drink bottles of hand sanitizer pretty good graphics though

Submitted(+1)

Impressive that you made that game in 3 days. The game feels very polished and is fun to play. The audio could've used a little more mixing though - I don't know if it's just me, but it was a bit loud.

Submitted(+1)

Aside from the very polished visuals and game feel, there must be some great effort put into the level design! I really dig the idea of designing a single coherent stage that fits every different level. This gives player familiarity so more fancy movements can be performed.

(+1)

Love the game! It's challenging, it's cute and it makes you want to keep playing to get the diamond!

I'd say the Youkai Mountain could use a little more work, being forced to triple jump most of the time makes you lose a lot of time for combos, but otherwise...it's extremely fun!

Submitted(+1)

*Suwako noises intensifies*

(+1)

This game is adorable.

At first, I didn’t really like the idea of there only being two levels with only different coin placements, but then as I played them, I really warmed up to it as I got more and more familiar with each stage.

My only gripe with this game is that I keep falling off ledges, though that kind of feels like a me problem.

If I had any suggestions, it would be a wall kick/bounce. Suwako can already bounce off the ground, so why not the wall?

Developer(+1)

wall kick like in mario 64 would've been super cool but didn't have time to add any more movement tech after what was already in :)

Submitted(+1)

The title rings in my head in that same over-enthusiastic 'Super Mario 64' voice! Platforming elements were smooth but sometimes a little limited (being forced to use the triple jump to scale most platforms in the second level, and make it over most long jumps in the first level). The jumping/combo mechanic was an interesting take on the theme and the 3D platformer genre - was a fun challenge though! Great little game! :D

Viewing comments 22 to 3 of 22 · Next page · Last page