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Wow, you’ve got a great retro platformer! There was a very steep learning curve, but finally getting over it allowed me to experience the joys of old-school movement.

My only critique is the inability to set a teleport point to allow myself to quickly reset position after failing a run, the climb and walk back to my preferred start position is always tedious and just reloading the level doesn’t cut it.

However, I do appreciate the enabling of the dev console in the final build so I could abuse noclip, allowing myself to both get a lay of the land and return myself to hard-to-reach starting positions.

I somehow also forgot to unbind noclip toggle from V as well before release, so that's even easier lol