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hp78

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A member registered Jun 29, 2018 · View creator page →

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Imitating an already existing game makes it a lot easier. Also balancing the workload equally among the team. With two programmers, we split up and each did 2 of the 4 game portions each.  2d art was mainly needed for the first 3 sections. 4th is mostly simple 3d shapes and terrain generation.

I admire your perseverance. 

Cats spawn and wander in their local area. So how many of them did you run over in one whole swoop? 😏

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H-how. 

Edit: Ok replicated. Thanks for pointing this out

Aye thanks for playing.

Last difficulty unfortunately did not make it into the entry.

I don't think you should be able to get a repeat of things you've already unlocked. (it might appear as more than one option at the end of the wave though) If you actually experienced this, do tell, I'll take a look at it.

I would say most of the elden ring and ff:origins references are seen in very early parts of the game or their trailers so... safe I guess 😉

Super simple fun. Flow and gameplay feels great. Personally on of my favorite games for this jam.

Nice. Interesting yet simple concept. I also like that the bgm tracks swap between the two modes too.

rgb sheep!

Simple , fun , nicely done

Simple game, bgm be rocking. Wish the the the parts between the intro and the gameplay were skippable. Relaunched the game a few times and after the third time, it starts to feelbadman.

Added a QoL version, in case you want to play but you have a different keyboard layout or prefers using controllers. 

Only doing a windows build for now since nobody seems to be getting other versions, but if you need it for mac or anything else, do ask. Web version will still be the original jam version.

Do try to use the Jam versions of the game for rating as much as possible.

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Added a QoL version, in case you want to play but you have a different keyboard layout or prefers using controllers. 

Only doing a windows build for now since nobody seems to be getting other versions, but if you need it for mac or anything else, do ask. Web version will still be the original jam version.

Do try to use the Jam versions of the game for rating as much as possible.

Web, Mac and Linux version are now up.

Web, Mac and Linux version are now up.

*Suwako noises intensifies*

Post submission QOL fix

Changed 'press any key to skip' > 'press space to skip'
because people are mashing keys at the end of the stage and end up skipping through menu/cutscene

Original submission still included

Full-screen currently makes the UI wonk in browser mode. Try to avoid using it.

https://www.pixiv.net/en/users/1764342
https://twitter.com/Venatto

Man I suck at rhythm games but that was pretty fun.

Cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen

Mmm triple triad.

Glad you enjoyed it. Yeah that's a known bug.
Grid based environment and free-moving player/enemies/bullets. Didn't make the system robust and accurate enough.

Pretty sweet. Simple gameplay loop but addictive.

Pretty realistic babyyeeting.
Thought the crystals were collectables the first time i saw em.

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xfiles.wav

Just curious, what's your computer's specs and OS? Running anything else in the background?
Doubt this'll do anything but, does launching as administrator make any dif?

Nice.
Some of the background elements made me thought they were platforms.

Mmm strange.
Was this on the browser or the executable build?
Did it occur all the time or only when you're doing things like succ-ing?

Was busier than expected. Finally added the mac , linux and webgl builds.

Mmm magnets.

You can kinda cheese by walking in and out portions that have materials near to map entrance/exits.

Not 2hu, not rating.

Needed to run as admin for the .exe to run.
Pressing [Setting] just puts me into the game anyways.
Like the dynamic battlefield size.


Dynamic dialogue boxes that pops around to give a sense of where people are talking in space is nice and all, but needing to shift my eyes a large amount vertically per box tires the eyes a wee bit more.

Kept flying to outer space.=d
The corpses are Marisaaas.
I usually don't nitpick on people's UI/menus during jams much but... the health and shot UI's style feel kinda weird. Like the 1990s internet bling bling weird.

The bloom as well as the di-chromatic effects are way too intense and kinda make my eyes hurt. Managed to cheese the game by just pushing the neet out of the map.

Game imploded when I pressed Help on the main menu on one occasion.

Aye, there's very little qol and visual feedback for the succ/unsucc mechanic. Wish we had more time & manpower to put some in.

nice

Played on keyboard, handles pretty well. Wall running is slightly inconsistent with how fast/much you run up, but I got the feel of it quickly. Almost got through the entire game without getting hit but RNG(?) made yuyuko spam a lot more butterflies for her 2nd phase with me.

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If anyone has non-qwerty keyboard layouts and ZXC is uncomfortable, do tell, I'll make a build for your keyboard control.

Additionally pressing ' 0 ' (Zero) does a level skip.

Understandable, there's a lot of unexplained mechanics that mostly mirrors the early advance wars series.

The enemy's medium tank does stupid amounts of damage and is a bit resistant to most of the units the player has.  You'd have to take advantage of the fact that the attacker gets to deal damage and reduce the defender's unit strength first to beat the MdTank. It is possible to finish this map with no units getting wiped out. 

A few of the people who tried during the jam managed to only have 1 or 2 units die too. These guys are the ones that had some familiarity with the advance wars series.