Man I suck at rhythm games but that was pretty fun.
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Needed to run as admin for the .exe to run.
Pressing [Setting] just puts me into the game anyways.
Like the dynamic battlefield size.
Dynamic dialogue boxes that pops around to give a sense of where people are talking in space is nice and all, but needing to shift my eyes a large amount vertically per box tires the eyes a wee bit more.
Kept flying to outer space.=d
The corpses are Marisaaas.
I usually don't nitpick on people's UI/menus during jams much but... the health and shot UI's style feel kinda weird. Like the 1990s internet bling bling weird.
Played on keyboard, handles pretty well. Wall running is slightly inconsistent with how fast/much you run up, but I got the feel of it quickly. Almost got through the entire game without getting hit but RNG(?) made yuyuko spam a lot more butterflies for her 2nd phase with me.
Understandable, there's a lot of unexplained mechanics that mostly mirrors the early advance wars series.
The enemy's medium tank does stupid amounts of damage and is a bit resistant to most of the units the player has. You'd have to take advantage of the fact that the attacker gets to deal damage and reduce the defender's unit strength first to beat the MdTank. It is possible to finish this map with no units getting wiped out.
A few of the people who tried during the jam managed to only have 1 or 2 units die too. These guys are the ones that had some familiarity with the advance wars series.
Touhou Fairy Wars except it's actually a war. Command Cirno's army and blow up shiz
Game's pretty incomplete but I'm outta time
One map, no story, just a battle
Click units to move around and attack
Infantry and Mechanized infantry can move through any terrain.
Tanks cannot move through the forest
Infantry is only effective vs Infantry & Mech Infantry
All other units are fairly even game
Enemy has one big assed tank
Units on each player's turn will attack first in battle
Use your brain for big thonks
Idea on day 1 was to put the cast of IN as the player's team. Had to spend a lot more time on getting the frames and system stable on vr before I started on the models and I only had Tewi and Reimu. So I improvised.
SteamVR is required for this game. You can run the game even without VR but you won't be able to do anything meaningful in it.
Submission is incomplete and you cannot die, but the general idea is there.
If you want to have a rough idea how it plays out to rate my entry, check out the silent gameplay video.
In-game audio was mistakenly left at a inaudible volume when submitting.
I'm on the oculus rift and I appear to start below the boat in the main menu. After managing to somehow peek up onto the boat, hands and scythe doesn't appear to be moving... (or it's cause i'm technically still under the boat and collisions?)
Important Notice (Consider re-rating)
Hey guys, due to a huge oversight we kept our placeholder RPGMaker tilemap assets in the submission, which we are by right not supposed to (RPGMaker doesn't allow them being used outside of RPGMaker).
For rating purposes, consider that all ground/grass/trees/things on the floor in game do not exist and are just simple colored squares. Everything else is made by us during the jam period.
Do consider re-rating Visuals with all these into account.
Also thanks all that have left your 2cents in the comments about this game.
Highly Responsive to Lactose Intolerance
Nice seeing some touhou twists into an old flash classic.
Controls for moving around didn't feel good and made me not want try complete the level when other gimmicks get mixed in and the levels got harder.
If you clicked one of the buttons during gameplay, left/right and space would be interacting with the buttons. Screen doesn't scale well with certain resolutions and crops the side a bit for me.