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Legend of Yakumo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #44 | 1.810 | 1.947 |
Gameplay | #45 | 2.250 | 2.421 |
Visuals | #47 | 2.397 | 2.579 |
Story/Writing | #48 | 1.516 | 1.632 |
Overall | #48 | 2.250 | 2.421 |
Concept | #48 | 2.739 | 2.947 |
Challenge (Touhou but Fair) | #50 | 1.712 | 1.842 |
Use of Theme | #50 | 1.761 | 1.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Vermin
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Comments
Interesting start. I included it in my Touhou Jam 5 compilation video series, if you’d like to take a look. :)
Just needs an airhorn rendition of that title theme.
For some reason this weirdly captured the feeling of playing an Atari game you don't 100% get but still want to fiddle with. So I had fun.
Cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen
I had some good laughs on that title screen and the fact that sleeping Chen just goes poof when Ran touches her. (I thought I stomped Chen)
I'm not sure you intended to make it like a comedy but I definitely appreciate the humors so far.
I am speechless. I don|t even know what to say.
It's just... that title screen, and the fact that you throw multiple Chen through all around the place, I just can't stop laughing about it.
Amazing. I swear, sometimes, its not the quality of a game that makes it good, it's just the insanity of it that makes it good.
Well that was funky, tossing Chen all over the place... like a Boomer-ran~
I notice that your player-to-wall collision was a bit whack, in the future I'd suggest either using the MovePosition method or manipulating the velocity variable directly, both found in the Rigidbody2D component. Took me about 3 years of Unity dev to figure that out
I want see the future of this game. even if there are things to improve, continue with development.
I want see the future of this game. Continue
A cute game. Nice job! It would be nice if we could move diagonally.