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A jam submission

Kogasa's Lunar Fright MissionView game page

Touhou Puzzle Platformer
Submitted by CookieGames — 1 hour, 31 minutes before the deadline
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Kogasa's Lunar Fright Mission's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#123.9554.048
Gameplay#123.8623.952
Challenge (Touhou but Fair)#143.5363.619
Audio#143.6293.714
Overall#153.7223.810
Visuals#163.8623.952
Use of Theme#293.0713.143
Story/Writing#332.3262.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
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Comments

Cute platformer! I included it in my Touhou Jam 5 compilation video series, if you’d like to take a look. :)

It's a shame this game doesn't have more plays, it's definitely one of the more solid games this time around. I really liked the MIDI soundtrack, reminds me of the good old days.

Kogasa blacksmith! Loved that!

Quite solid platformer with more content than I expected at first (hooray!). The bad part about the weapons is that you really only need the larger one to hit first and the other to "magnetize" it, since both costs the same mats to be crafted. It took me a min to understand the forge feature, tho. Maybe the icons in the forge submenu could have been more intuitive.

All and all, this was quite fun to beat, although I was expecting the final boss to say something to me after a straight min of bashing her over and over after her hp was zero and forcing me to go away and/or end the game haha

Submitted

Another brilliant and cute puzzle game from the creator of my favorite, Youmu is a Zombie!

By the iron placement, I assume they were not meant to respawn on map change. As it is now, it's really easy to farm all the iron you want at any map border.

Magnet mechanics are cool and you have a beautiful bamboo forest with decent pixel art on characters and objects.

Fight seems a little bit unfair that if they have a weapon with longer or equal range it's very likely that you will get hit first. Also trap doesn't seem to do anything than blocking the path.

And as others mentioned earlier it has a softlock issue when it comes to respawn. Kogasa died and I just got stuck while R reset doesn't really fix it.

Map design is definitely okay and entertaining to explore, and everything looks beautiful. It'd probably be more enjoyable if the combat could be a little bit easier.

Submitted

Mmm magnets.

You can kinda cheese by walking in and out portions that have materials near to map entrance/exits.

Solid platformer and thoughtful puzzles. The combat is tricky to get the hang of but it just takes time. I'd prefer it if the character's walking speed is amped up a bit.

Submitted

Controls are very tight and the pixel art is cute, liked it a lot! managed to beat it, I found the level design/enemy placement very good (lol the ambushes)

Submitted

very solid all around although the weapon forging stuff felt a bit, superfluous?

got stuck and softlocked by the invisible kogasa glitch after dying

Developer

I knew about the glitch but it soft locks you? I think if you just start moving around or attacking it should fix unless this is something else?

Submitted

I could attack and turn around and stuff but couldn't move at all, and it kept automatically respawning me as if I had died, still stuck

I actually really enjoyed this. It aint much but its honestly a pretty solid platformer. I didnt really think it needed the colored block puzzles but it was nothing that was actually annoying. 

I guess the camera was weirdly slow for me at the start, it felt like I was about to play an autoscroller when I started the game up because it was moving so slowly in one direction and I was a bit worried.

There is a bug where you are invisible after dieing until you get hit again but otherwise seems to work as intended.

(Also while its a nice feature, to me it was almost never useful to scare the enemies with her umbrella because when they run around randomly they were a lot harder to predict for me, making them harder xD)