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A jam submission

Dance of the Poverty GodsView game page

A SHMUP about the story of how Shion finally got a chance to try miso!
Submitted by Theo (@theominute), Rae (@RJMouseling), Karob (@krichotomy) — 12 minutes, 10 seconds before the deadline
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Dance of the Poverty Gods's itch.io page

Results

CriteriaRankScore*Raw Score
Story/Writing#103.7393.739
Visuals#114.2174.217
Use of Theme#153.4783.478
Overall#243.3043.304
Audio#243.0003.000
Challenge (Touhou but Fair)#253.0433.043
Concept#313.3483.348
Gameplay#312.8262.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Rae, Karob, minute

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Comments

(+1)

Neat bullet hell. I included it in my Touhou Jam 5 compilation video series, if you’d like to take a look. :)

(+1)

I don't know why, but I couldn't move up and down while focusing, making the second boss super hard. Also, the last 2 bosses didn't attack.
I liked the story, it was dumb in a funny way

Developer

The up and down thing is super weird. What key did you use for focus?

I played again to be sure, and I use X to focus, but it not I noticed that this only happens if I'm also shooting, so when I shoot while focus I can't go up and down

Developer (1 edit) (+1)

This sounds like a hardware issue. Most keyboards have some limitations on which keys can be held at the same time. You can try changing the key bindings.

(1 edit)

I tested it a little more, it happens in some games but not all of then, really don't know why

HostSubmitted(+1)

The art and writing was very lovely, and this was a good twist on the danmaku formula. Though I wish the execution was more about getting the money under stress rather than waiting for more of it to show up, like the UFO's. Also I'm not sure if I was missing something because a lot of the later bosses just did nothing but let me pummel them. Either way this was a fun quick one to breeze through, and it was cute.

Developer

Yes, the waiting game is no good- this is basically my dev test level with the story tacked on, because I spent too much time on presentation and waiting far too long to start on the gameplay, oops. I added the second boss attacks minutes before the deadline and didn't have time to get to three and four, oops.

(1 edit) (+1)

I like the character art a lot and the gameplay is acceptable as a danmaku game. I just wished the moneybags would spawn much more frequently. Most of the time I'm just waiting for the money while all I can do is to flirt with a zombie. Also I was expecting more shion.

Developer

All that should be improved when we finish making the game. :)

(1 edit) (+2)

Lovely art and nice concept!

Below is a list of bugs I found, please don't let the fact that this post is mostly bug reports discourage you.

  • Double-pressing the shot key also triggers the special attack when the meter is below half full and even produces a short burst when the meter is empty, allowing to defeat bosses without collecting any coins
  • When you game over, score and power carry over to the next run
  • Graze and point items don't work
  • When you game over while a boss has her shield up, the ring stays on screen during subsequent runs
  • The last two bosses have no attacks?
  • There is no way to exit to the menu, including after beating the game

It is a lovely game though, I still had fun playing and I wouldn't expect a 72-hour project to be bug free. Also huge props for doing Linux and Mac builds, the Linux build didn't work for me but that might be due to my system (Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!).


PS: Personally I think the hitbox situation is fine, it is where I'd expect it to be on the sprite. It's true that the sprites are a bit big in this game but I quickly got used to it and I think it's a good aesthetic for a game with not that much going on at once, might feel empty with smaller sprites.

Developer(+1)

Thanks for the thorough information!

  • I only tested the special attack on a dev version with infinite wealth, oops.
  • There is no game over, but I forgot to enable checkpoints so it treats the beginning as a checkpoint, oops.
  • I was afraid the ring staying on screen might happen XD (since the rings aren't well tracked in the code)
  • For hitbox, maybe I can add a dark shadow around it to visually emphasize it.
  • The only thing I know to do about the Linux version issue is to try compiling with a newer release of MonoGame.
Submitted(+2)

the art is lovely and sanae is more adorable than ever, but her sprite is so huge compared to her hitbox that it becomes really hard to judge what you're dodging or not unless you focus constantly. it also gets really frustrating when a boss with their shield up keeps constantly blocking every one of your shots from getting to any of the money bags for an extended period of time, but the money-bullets are a really cool mechanic otherwise

Developer(+1)

Duly noted! I'm not sure if it'd be better to increase the hitbox size, or deal with the disparity in some other way.

Submitted(+2)

It's a funny game. Good job!

Submitted(+3)

The concept is really fun. I like the binbougami theme you're going for and it's neat to see how that's tied into the danmaku gameplay.

Also, the art is so cute! I love seeing the expressions of the characters and I enjoy the look of the game in general.

It took me a while to realize that you have to double-press the Shoot key to destroy the shields and I did encounter some graphical glitches after retrying multiple times. I also prefer if there were invincibility frames after Sanae got hit since I just kept getting combo'd lol.

Nevertheless, really adorable game!

Developer

Thanks! I added the variable for invincibility frames (and checkpoints) but forgot to use them in the code. XD

Can you tell me more about the graphical glitches?

Submitted

Enemies don't shoot bullets or appear lol.