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Kastel

275
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A member registered May 27, 2018 · View creator page →

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What a game. The anger, the fantasy, the feeling the utopian dream won’t ever happen in our lives: it’s all there. I can’t believe y’all went there, and it’s great.

The PC-98 flourishes are very cute. I like the nod to Possessioner, and the shadow puppetry of Utena is done seriously well. It was funny to see the transitions I’ve come to be familiar from playing a lot of PC-98 games.

I also like the yuri ryona take on Utena. It’s pretty sick. Excellent game.

This was bloody fun. True love does exist, especially after foreplay!

As someone who also wrote a long distance relationship story, I connected with this story a lot. Two characters who don’t understand each other, can’t open up, and so on: it makes for some great messy drama.

The way the game explores this particular form of dysphoria is fantastic as well. It’s heartbreaking that even in a LGBTQ+ relationship there’s still barriers that can’t be overcome.

I really like this game. Excited to see more.

This is a potent story about working out one’s complicated feelings toward family and abuse through the safe exercise of playing with dolls. Really impressive work. Might be my favorite of your works so far.

I feel like I just read a literary masterpiece. Never expected to see the usage of doll play to explore the history of a defunct company town: I can almost see a new brand of historiography emerging from this kind of play. I’ve been a fan since I read Ten Metre Tide, but this is on another level and I hope this team keeps surprising me.

I hope my dentist doesn’t read this game. 10/10.

As someone familiar with ukagaka subcultures, I was surprised by how it captured the feel and banter of these “desktop pets”. On top of that, I was pleased to see accurate descriptions of LLMs and neuromorphic computing.

It’s really, really good. I am a huge fan of this game. I can’t wait to recommend this game to others.

Very atmospheric read. I was surprised by how the game “transitioned” to its ending. It’s very good!

The paneling is fantastic. I really liked the relationship between the pilot and the gunship AI.

I’ve been going back and forth on what I think about the Itchio staff. There’s even comments from me about the situation in the professional games media press where I’m sympathetic to the staff, but I’m also just annoyed by the incompetence and how chronically understaffed they’ve been.

At some point, intentions stop mattering. Gross neglect is harmful. As you’ve written, the delisting has caused a lot of damage that cannot be compensated at all. I’m still pissed that Uranium Gays went one from the most popular TYVNJ entry to the bottom; its re-indexing has made it bounce back up, but there’s a part of me that wonders if it could have reached more people.

Reading the zine, I think my opinion on the staff remains sympathetic but only slightly. I’m very, very irritated by the radio silence as well. They haven’t done shit for six months and counting. Volunteers are obviously burned out.

On a related point, they have done more than the bare minimum by geo-locking accounts for UK citizens: it’s one thing to hide the game entry but it’s another for the entire account to be hidden for these people. I don’t understand the rationale to this day when other websites have only hidden the game.

I don’t really know how to talk about Itch without getting emotional because I do care about the site. I know everyone is working hard, but there’s clearly a disproportionate amount of care given to people. It’s reminding me that in the end platforms are platforms: they serve the interests of capital, not us.

This is so lovely.

I think this game has done a great job in exploring how the agencies of women are denied in the patriarchal status quo. The yearning between mother and daughter feels real to me. They find in each other the things they need to keep on living, and I think that’s wonderful.

Great game. It’s so cool to see how much you’ve improved in a short span of time.

That was fun. Loved seeing the CGs and the content warning. I’m impressed by how far the game went, and I hope you make some more.

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Bio-mech body horror with trans themes is a good ass combination. This was fun.

Completed all four endings.

I was impressed by how much the game committed to the premise of incel protagonist who really wanted to get some chicks. It was fascinating to see in how much he would do everything he’s learned from Marshall (who needs his own route), even in circumstances like what happens in Ollie’s route. There’s a kind of feeling that he’s walking into hell, disrupting the already established relationships between the girls. He’s just unwanted trash.

And the game doesn’t try to salvage him at all. I was skeeved out, even when he tried to think he’s better than Marshall. The reason these girls are so hostile toward him is very justified. It almost feels like a revenge fantasy for the kinds of bishoujo game heroines who just want these kinds of PUA guys out of their lives.

I also thought the soundtrack was very inspired, with the samples. And the CGs that do exist are fantastic.

I’m surprised this was made in the span of a jam. It’s a very good debut game. I hope you all make more stuff.

Unbelievable. That was crazy good: it’s horrific, erotic, and tragic. The amount of CGs, sound design, and writing just work for what it is.

This was awesome. The ending felt … inevitable in a way I can’t explain.

This game touches on what makes eroguro special: the grotesque turned into a beautiful work of passion and suffering. There are a few scenes that gross me out, but I kept reading because this was about a real relationship.

The final CG is also fantastic.

I also like how you’ve used different galleries for your royalty-free images. The credits roll screen feels like a celebration of what being an indie developer is about. Thanks for making the game.

Wao, this is a great take on the Omegaverse dynamics. The psychosexual violence is so fascinating. This deserves more plays.

I dig this. The usage of noise art and sound to create this familiar but still unique take on dissociation is very effective. I thought this was similar to the original Ring to a degree, and the ending was quite chilling.

I can see why this won the jam. Good stuff.

Enjoyed this visual feast a lot. I’m not sure what I read, but I was mesmerized from start to finish.

This was a great theatrical performance using the RPG Maker 2003 engine. The fetishes on display were also quite surprising for me, lmao.

The nonlinear structure of the game is fascinating. I had to think about how each fragmented layer connects with each other in a timeline.

Really lovely monochrome presentation. The ending feels like it’s simulating a coping mechanism, a kind of rejection of the past or memories. It’s a pretty good game.

This was pretty good. Really great visuals and Madeline’s sprite changes are nice. The story’s ending took me by surprise. I still wonder what the story is trying to say in a good way.

Damn, I got really into the game, so I got disappointed that I reached the end of the scenario.

I really like how indulgent the FurAffinity and anime subculture talk are. And the sexuality and anxiety discussions are fascinating.

Seriously looking forward to the next update!

Despite the ending, I find the writing and art style “comfy”. The writing has a lot of care toward the characters. Good stuff.

Oof, that ending blew me away. Well-deserved win.

Uh wow, I didn’t expect the ending. I had to restart the game to make sure I somehow didn’t miss a choice.

This was great.

This is a special visual novel. So much humor and sadness. The conception of grief as “love with nowhere to go” is profound and will stick with me.

Thanks for making the game.

Incredible. This is a fantastic play on gender.

Really enjoyed this one. It makes sense the game was inspired by Digseum: both games are short and relaxing.

Wow, this is actually horrific. With the ending I got, everything became literally hairier and hairier. The misogyny and incel-ish feelings got more out of control as the guy became obsessed with his hair.

This is a seriously good game.

Having recently finished the Twin Peaks journey, I thought this was a cool take on the Black Lodge as a Twine game. Thanks for making it.

I’m impressed by how precisely targeted at the self-flagellation (white) folks tend to do online. Matching the Protestant schism and the in-fighting in social media spaces is really, really novel. I know I am going to think about this game and share it with people.

Thanks for making it.

This was quite relaxing to play. Really nice atmosphere.

The found footage presentation is innovative, and I love the constant self-deprecating asides Bug has. She just feels like a real person traumadumping on her video, and the anecdotes she shares with the reader are so unique they almost feel real.

Really awesome work!

It took me a while to realize what was going on, but the usual parser limitations are put into good use in revealing the character by obscuring what actually happened.

Nice work.

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Atmospheric, especially at the very end. It has so few words, but I think it conjures up so many interesting ideas about the end of life and the subconscious.

Thanks for making it.