What a game. The anger, the fantasy, the feeling the utopian dream won’t ever happen in our lives: it’s all there. I can’t believe y’all went there, and it’s great.
Kastel
Creator of
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As someone who also wrote a long distance relationship story, I connected with this story a lot. Two characters who don’t understand each other, can’t open up, and so on: it makes for some great messy drama.
The way the game explores this particular form of dysphoria is fantastic as well. It’s heartbreaking that even in a LGBTQ+ relationship there’s still barriers that can’t be overcome.
I really like this game. Excited to see more.
I feel like I just read a literary masterpiece. Never expected to see the usage of doll play to explore the history of a defunct company town: I can almost see a new brand of historiography emerging from this kind of play. I’ve been a fan since I read Ten Metre Tide, but this is on another level and I hope this team keeps surprising me.
As someone familiar with ukagaka subcultures, I was surprised by how it captured the feel and banter of these “desktop pets”. On top of that, I was pleased to see accurate descriptions of LLMs and neuromorphic computing.
It’s really, really good. I am a huge fan of this game. I can’t wait to recommend this game to others.
I’ve been going back and forth on what I think about the Itchio staff. There’s even comments from me about the situation in the professional games media press where I’m sympathetic to the staff, but I’m also just annoyed by the incompetence and how chronically understaffed they’ve been.
At some point, intentions stop mattering. Gross neglect is harmful. As you’ve written, the delisting has caused a lot of damage that cannot be compensated at all. I’m still pissed that Uranium Gays went one from the most popular TYVNJ entry to the bottom; its re-indexing has made it bounce back up, but there’s a part of me that wonders if it could have reached more people.
Reading the zine, I think my opinion on the staff remains sympathetic but only slightly. I’m very, very irritated by the radio silence as well. They haven’t done shit for six months and counting. Volunteers are obviously burned out.
On a related point, they have done more than the bare minimum by geo-locking accounts for UK citizens: it’s one thing to hide the game entry but it’s another for the entire account to be hidden for these people. I don’t understand the rationale to this day when other websites have only hidden the game.
I don’t really know how to talk about Itch without getting emotional because I do care about the site. I know everyone is working hard, but there’s clearly a disproportionate amount of care given to people. It’s reminding me that in the end platforms are platforms: they serve the interests of capital, not us.
I think this game has done a great job in exploring how the agencies of women are denied in the patriarchal status quo. The yearning between mother and daughter feels real to me. They find in each other the things they need to keep on living, and I think that’s wonderful.
Great game. It’s so cool to see how much you’ve improved in a short span of time.
Completed all four endings.
I was impressed by how much the game committed to the premise of incel protagonist who really wanted to get some chicks. It was fascinating to see in how much he would do everything he’s learned from Marshall (who needs his own route), even in circumstances like what happens in Ollie’s route. There’s a kind of feeling that he’s walking into hell, disrupting the already established relationships between the girls. He’s just unwanted trash.
And the game doesn’t try to salvage him at all. I was skeeved out, even when he tried to think he’s better than Marshall. The reason these girls are so hostile toward him is very justified. It almost feels like a revenge fantasy for the kinds of bishoujo game heroines who just want these kinds of PUA guys out of their lives.
I also thought the soundtrack was very inspired, with the samples. And the CGs that do exist are fantastic.
I’m surprised this was made in the span of a jam. It’s a very good debut game. I hope you all make more stuff.
This game touches on what makes eroguro special: the grotesque turned into a beautiful work of passion and suffering. There are a few scenes that gross me out, but I kept reading because this was about a real relationship.
The final CG is also fantastic.
I also like how you’ve used different galleries for your royalty-free images. The credits roll screen feels like a celebration of what being an indie developer is about. Thanks for making the game.
The nonlinear structure of the game is fascinating. I had to think about how each fragmented layer connects with each other in a timeline.
Really lovely monochrome presentation. The ending feels like it’s simulating a coping mechanism, a kind of rejection of the past or memories. It’s a pretty good game.


















