Uh, the music is straight-up from Metroid afaik. Please don't do that next time, rules were clear.
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Hey, sorry for the wait. I actually planned on doing this but forgot for a while. I added an android version for download. I might make a play store page later, but before that I'm going to try for an iOS download. App store is too much money though.
Edit: Looks like iOS won't happen for now. I thought there was a way to make it a download but looks like App Store is the only way.
Sorry for the delay, I've been busy the last couple of days. But yeah, I actually have a mac mini lying around so I can get that done. Also I didn't even realize I forgot to upgrade the game to Unity pro to get rid of the splash screen. I should be able to take care of all that tomorrow and update the downloads.
I'm making ReOPAF, a game where you fight players by creating bullet hell.
The name's a bit weird because it's actually a sequel/reboot to an old game jam title of mine called OPAF, which stood for Overpowered as F*ck. So now the sequel is called ReOPAF- Really Overpowered as F*ck.
The game is a free to play thing I'm working on and posting new builds weekly. Right now I'm mostly done with implementing real menu UI's and after that I'll probably make more attacks for the game or add some features.
Hi everybody! My name's Brian and I've only been making games for a bit under 2 years, though I used to do ROM hacks of Super Mario World way back when. I also somewhat recently started bringing myself online and made a Twitter, and now I've decided to participate in #1GAM for this year! I'm not particularly great at asset making so I'm hoping to hone those skills a bit. I can do simple graphic stuff but composing music isn't something I've touched yet and I might give that a shot for one of my #1GAM games.