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A jam submission

Masked AwayView game page

Adventure platformer created in 72 hours for the 4th Touhou Fan Gam Jam.
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Masked Away's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#252.6683.000
Challenge (Tough but Fair)#382.0922.353
Use of Theme (LGBT Pride / Identity)#401.6741.882
Visuals#412.4582.765
Gameplay#422.0402.294
Concept#432.2492.529
Story/Writing#431.3601.529
Overall#432.0402.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Dapper Cranium, Silver, EuphoriCat, Nintenn

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Comments

HostSubmitted

So I didn't know there was a copy ability going on until I read the description after playing, which confused me because nothing seemed to be different the whole time. Either way, this jam has some cute looking artwork and interesting enemy designs, and I really dig how some of the music gets remixed at later levels, but I've got a handful of nitpicks. For one thing, Kokoro moves painfully slow, particularly when trying to jump since you have to be right near the end of the platform.  The enemies were pushovers until the boss stage so it didn't really feel like I was being prepared for it beforehand, despite that probably being the intention. The cat enemy was a little overboard too, and I was only able to sort of guess how to outmaneuver it. Also it's particularly odd how the enemies flash and then get hurt, including the player. If you wanted the enemies to pose a  threat for longer, making them take two hits would probably communicate better to the player. Also the presentation had some issues like music jumping in volumes between tracks and the background cutting off and looping in strange ways

I got to Koishi the third time and nothing happened so I guess I finished it? Either way, this had some nice ideas and was probably held back by a lot of time constraints but it was a very good jam effort so nice job!

Developer

Thanks for the feedback! It was a first time jamming for most of our team (and a first time team leading a jam for me), so our final project certainly suffered from a bit of the jam rush! We'll hopefully find time to fix a few of these things, if even just to have the game properly playable to anyone wanting to dive back into the games from this game jam! 

Excited for the next one! :D