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This had a great concept going in and it played smooth as butter in certain areas. It's the other areas however that hold it back so much that it's a shame, which is understandable for a jam release. It's mostly execution though, the hitboxes were a tricky thing to fiddle with and the combos didn't seem to have any rhyme or reason, so doing attack math got hard at times. The game built itself up like it was going to be fast-paced slashy fun (with the dash-after-kill mechanic) but got severely hindered by how little stamina you get. With a couple of anti-frustration features though I can see myself dumping a lot of time and addiction into something like this. Nice work!