Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This idea was neat and proposed an interesting concept at its core, between exaggerating and not making sales (from what I could tell), but of course in the game world there's not much of a reason not to lie. My immediate first place of inspiration to recommend is Papers Please, where you'd often have to make decisions that could save your own skin but clearly come at the peril of other people you could have helped out. Some clever writing setpieces that highlight how hard it is to actually be a good person could really sell this. That being said this was a good start to something so nice work!

That's an interesting comparison I wouldn't have thought of. Obviously the stakes are pretty different but it makes sense. The idea was that you would want to lie as much as you can get away with, but be penalized if you did too much (which can happen but it's kinda subtle and uninteresting). In insight I think it's not a great idea to make the player write boring stories to not lose the game, so I'd have to rethink it a little if I came back to this. Thank you!