Pretty good game, I love everything about it. The only thing is that I don't know what it has to do with the theme for the jam
Play game
Indiana Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #149 | 3.959 | 3.959 |
SOUNDS | #187 | 3.311 | 3.311 |
DESIGN | #226 | 3.385 | 3.385 |
MUSIC | #257 | 3.238 | 3.238 |
OVERALL | #272 | 3.426 | 3.426 |
INNOVATION | #711 | 2.238 | 2.238 |
THEME | #749 | 2.205 | 2.205 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Okay, at first I was stuck on the first jump over the spikes. IDK while, the bar is just far enough and the ceiling low enough that regular jumps won't work. For some reason I forgot I can double jump and it wasn't until I read in the comments that there's some coyote time that I was able to get over that but that's the second checkpoint in the first level. lol I would tweak the design a bit to help build up to those types of jump since I was still getting used to the controls.
Overall, very tight controls, and solid classic gameplay.
Wow, so a nice game! I really like the Art and the Music. Its really fun but a bit to hard at the beginning.
Very polish gamed, except in platformer games you gave Coyote time (there are a lot of youtube videos about it), which means when you run of a edge of a platform you have a small delay before the game says that you are in the air, which makes jump more fun and less frustrating.
Nice platforms with great feeling. I'm not fond of using the left mouse button if all the rest is preformed with keyboard. Arts and polished. are really good. Well done.
Nice little game! I really enjoyed the art style and the level designs were fun!
Really well polished game! I could see this right at home on some flash game websites.
But I'll have to agree with TheFaz, it is an extremely competent game but it doesn't try to be creative or fit the theme.
Some minor, easily fixable irritations:
- shooting with mouse while not being able to aim feels weird
- having the character come to a standstill when they shoot feels clunky
- I thought the projectile range was short because the shots are tiny and hard to see
To balance that I'll say the minor things I liked about the game:
- The shooting feels very responsive with the screen shake and particles
- The checkpoints are well placed
- The death animation/respawn is good
- Music/sound are all very good
I feel like I should like this game more than I like it tbh.
The platforming feels good, shooting has the proper feedback, everything has particles, screen shake, sound effects, etc.
But it feels like something's missing; I think this game doesn't really have anything "special". There's no unique mechanic, no unique spin on an idea, no unique narrative or even unique setting. It feels very by-the-book; "a platforming game must be able to jump, have collectibles, moving platforms, etc".
If this game had a unique something, anything, it'd probably be my favorite of the jam, but it lacks this spice to make it trully great. It has all the fundamentals of game making nailed down, but it need more courage to experiment with new mechanics, new themes, new ideas, to create something unique.
A great book isn't one that has no spelling mistakes in its words but one that makes something new with the words, and I think the same applies here. It got the basics down, but it would greatly benefit from going a bit wilder with its ideas.
Leave a comment
Log in with itch.io to leave a comment.