I really enjoyed this game; definitely one of my favorites in this jam! The whole game felt super polished and the gameplay was a lot of fun. Both trying to avoid the npc's and dealing with their conversations were interesting mechanics, and both worked great. The game as a whole felt perfectly scoped for a game jam. The visuals and audio were also on point. Overall, great game!
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Spy's Lies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.774 | 3.774 |
Overall | #5 | 3.839 | 3.839 |
Audio | #8 | 3.484 | 3.484 |
Thematic Relevancy | #11 | 4.000 | 4.000 |
Graphics | #16 | 3.613 | 3.613 |
Historical Accuracy | #20 | 3.194 | 3.194 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Was up to this point my favourit game in the jam, i really felt while playing a pressure so it defintly brings some emotion with it.
Excellent mechanical design! The turn-based movement was a great idea for a game like this :)
Very unique and well executed idea, I'd love to see this expanded! I got in trouble on my first playthrough since this guy kept following me before i got any documents, but the second playthrough I barely ran into anyone so it went much better. I love the concept of this game though, really clever writing too.
This was very good! Also one of my favorites from this Jam, only problem i found is that the tutorial is kinda messy, but i imagine it is because of time constraints, a playable tutorial could be better if you guys think about exapanding it.
Overall this was really good and I can totally see this become a full game!
Ah god this game was so fun ! Also I managed to beat the level without having a conversation with anyone hahaha so that was really exciting. Good job !
I absolutely loved it. The mechanics layer so well--I love how there's the game of avoiding people moving around a map, mixed with the interaction part where you can use found objects to avoid suspicion. Very well thought out. I would play tons more levels of this. I actually came into the jam with a similar idea-- moving through a building map and trying to pass a message to a certain target by ascertaining who you could and could not trust through clues. But I think this is better (and I'm relieved I tried something else, lol)!
I love the art style + animations (the little characters remind me of the imps from Zero Punctuation.) Some of the writing was funny, and the SFX were well chose (like the saxophone/trumpet alert sound.) I'd say the area I'd be most critical of is the UI/tutorial , especially starting up it was a lot of information, and I'd only learnt how to play after experimenting. Genuinely original idea though, so great job!
p.s - I remember struggling as the opponents sometimes can move to the same node that you move to (after having colliding with them already), meaning sometimes it takes quite a few turns to escape!
Very well made and I love how you have to pay attention to the notes and the turn based style
Cleaver game, you can work more on it to add more levels
Fun game and interesting execution of the spy concept - I really liked the mechanics and turn based movement! Also that's the smoothest transition into the credits I have ever seen haha
great game , i would love to see more level of it
great art and sound and gameplay this is a perfect game
Nice game! I haven't really played something with this kind of art style before, and the little walking animations are very nice :)
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