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DonCaberu

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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

I like how there is no need for tutorial because the leveldesign is well done! And the puzzle were well designed too, I had a lot of fun!

Indeed the gameover screen don't show up, thanks for the feedback!

Quelle honneur de savoir qu'un grand compositeur celebre tel que vous ai essayé mon humble jeu qui parle de flatulences!

Thanks! We tried to keep our scope very simple, but it lacks a bit of tutorial... You can only pick up items while the shopping face!

Yeah the balancing is always a bit tricky because we get better at the game while playtesting and then we underestimate the difficulty

Thanks for the feedback!

WOW THAT'S SO COOL!!! Thanks for including us in your video!

This game is simple yet SO POLISHED AND FUN!!! Excellent example of what a jam game should be!

(And the art is gorgeous) 

Good job!!!

I was a fun twist on the tower defense genre and felt really polished! I liked the bat swinging, it is very juicy and more fun than just clicking on them to make damage like in other clicker!

It's the only level so you didn't miss anything (and, as a side note, we didn't manage to complete it even once ourselves o_o )

I was amazed by the depth of the game despite the very simple mechanics!! There are so many build possibilities (i'm personally a fan of the sheep+wolf gambit) that I replayed it many times! I could totally see myself playing this on my phone in the train for many hours. Great job!!

I was completely taken by surprise by the dog's arrival, it was sooo funny, especially with the music! The grid system was very interesting, the only thing I always managed to save was the plant because of its small size!

This game is chaos in a bottle, and I love it!

Unfortunately I had a bug where the game just soft locked in the huge basement, but I really liked the Lovecraftian atmosphere! I rarely see it that well done in a jam game, good job!!

The idea is nice but I was a bit confused by the coding menu. Seeing the purchase point counter was funny, did you forget to turn off debug mode? ;)

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I looooved the esthetics! I thought it was a bit awkward to control the camera with the mouse though.
The menu transitions were soo satisfying and the cutscenes were great! good job on the wacky humorous game!

The physics added so much value to the game!! It was fun! Putting broccoli on Pizza is a heresy though

Haha thanks! We didn't have much time to make a tutorial so it is a bit hard to understand the game

One level? When you complete a painting a different one takes its place

Oh yeah a speedrun mode! Good idea

Did you try to fullscreen?

WASD doesn't work? That's weird

This game idea is SO COOL! The gameplay is extremely easy to understand and it's very fun to play. I didn't know where I had to go but I still enjoyed exploring Hyrolle!

Thanks! What was the bug?

Glad you liked it! Was the tutorial enough to understand all the mechanics?

So many traits for a 48h jam... How is it even possible?? Great game, love the art style!

It was really hard for me because I kept getting the jump key and the random key confused but I beated the game! The gamefeel is really good and the level design is great!

The tutorial is really well done, I understood exactly how the game is played and that is not very common in game jams so good job! I love the gameplay and I was sad that there wasn't more levels. 

(You should add an option to skip pawn movement animation because it breaks the pacing)

Noooo I died on the last day!!! It's a really cool concept and the art style, the story and the gameplay fits very well together!

I think the game is maybe too random, I feel like have don't really controll what I'm doing and it make it hard to strategies to make cool chain effect. But I think there is potential in this concept!

The concept is reaaaly cool, it's a clever twist on the turn based combat genre. 

The only problem is those GOD DAMN self healing wizards, they're not a real threat but they are so annoying to kill... I find that the difficulty curve is really good, I managed to beat the boss on my first run but it was still challenging and fun!

What have I done? Who am I to decide the fate of complete strangers?!

I think it would be better if the key to select (space) and the key to confirm (enter) are the same because they have the same function. Otherwise the art is cute and gameplay is easy to understand!

The power ups that you gain by doing certain combination of dice adds a cool extra layer of strategy to the Yahtzee! I think you could make the bar-fight gameplay interact more with the yahtzee part (like gaining extra dice by killing a boss for example).

So cute and relaxing I love it!

Thanks! I've just tried your game and it's a lot of fun too! I will work on a more complete and polished version of the game after the end of the voting period!

This is the most creative gameplay mechanic that I have seen for this jam, really good job and I love the artstyle!!!

We didn't have enough time to put the ending that we had in mind so we plan to finish this game after the votings ends! Thank you very much for the feedback, it's very helpful :)

Thank you for the feeeback! 

You lose all your dancers when you bump into a crowd of people. You have to throw a dancer at them before you hit them!

It was AWESOME! The game is realy well pollished and the gameplay is fun as hell, I love to grab enemies and send them back just when they're about to explode! The art and the music are very good too! Really enjoyed playing it!

The game that I made has similar grappling mechanic (although the context is a bit different),.

You should make screen shake smaller because it become very confusing when you attack a lot. But I really like the concept!

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I don't know why but it was very relaxing. Thank you for making this game I needed it ^^!