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Hong Kong '67's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Historical Accuracy | #12 | 3.429 | 3.429 |
Graphics | #20 | 3.429 | 3.429 |
Thematic Relevancy | #31 | 3.429 | 3.429 |
Gameplay | #48 | 2.071 | 2.071 |
Overall | #56 | 2.143 | 2.143 |
Audio | #68 | 1.286 | 1.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The gameplay feels very relevant to events that took place during the Cold War, but it definitely still needs some tweaking. Some music would also be good to liven up the experience. The graphics are very good though, keep it up.
Clear the streets is a wait to win. I did literally nothing the first time I tried it and I cleared the streets, but used excessive force? Is this some sort of socioeconomic commentary that I am too gamer to understand?
The other game mode is find the Pineapple ignore the rest. The only thing missing was Dora asking me if this is a tin of pineapples while staring at me with her dead eyes.
Also whats up with the numbers? This must be some bug.
The art style is good, but the rest of the game didn't impress me.
Thanks for checking it out, the build uploaded here is definitely not in a playable state yet, but I'm still working on it. The clear the streets needed tweaking of the scoring so if you use live ammo too much you get the 'bad' result and a longer time limit so the bars actually have a chance to get to the ends, as well as a cooldown for the baton rounds so you can't just spam that. And for the bombing, I just didn't have the time to draw the different objects (finished them up below), and the timing also needed to be tweaked so that you can't just defuse every one and still win.
I liked the artstyle and animations! Bit short like others have said, but it could definitely be extended, and it's always nice to have (what I assume is) accurate historical info before the level starts like you've done.
Thanks for checking it out, I definitely plan to extend it and build out the other minigames. Spot-on with needing some info before the game starts, just been working on getting those in.
I've got to say, the artstyle was really nice in this game! I thought some of the mini-games was quite interesting,. If you update the gameplay at some point, I would love to try it out!
Thanks for the feedback, I'm definitely much more of a designer than a developer—the code took way longer than the art! I'll let you know when it's in a more complete state
you have a very great idea in mind , but the time was so short for you
looking forward to see the full game
Thanks! I'm still working on it, looking forward to finishing it up!
Fun while it lasted, but really short and probably way too ambitious for a game jam game, rounds are way too short sadly. Also was expecting something like the infamous "Hong Kong 97" but that was my mistake
Thanks for checking it out! Yeah, I'm not much of a developer, so it was probably a bit ambitious, but I'll keep working on it. The rounds definitely are too short, my bad, shoulda updated that before uploading the final build.
Perhaps a bit too ambitious for the jam period. "Clear the streets" is the most complete game. "Defuse the bombs" is a bit laggy, isn't updating the scoring right, and is missing most of the bomb graphics, so a bit unfun to play. The other 2 games I haven't made yet. Also, the timings and speed probably aren't balanced properly either. Oh well! Hope to keep working on it (and eventually add sound, too!)