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Thanks for checking it out, the build uploaded here is definitely not in a playable state yet, but I'm still working on it. The clear the streets needed tweaking of the scoring so if you use live ammo too much you get the 'bad' result and a longer time limit so the bars actually have a chance to get to the ends, as well as a cooldown for the baton rounds so you can't just spam that.  And for the bombing, I just didn't have the time to draw the different objects (finished them up below), and the timing also needed to be tweaked so that you can't just defuse every one and still win.