I really like the game! The character design was nice and simplistic though the palette was nice and I would've liked to see it used it more place, the music was nice and soothing but made me feel like I was working towards something, and I really liked the sound effects, shooting felt nice, and the theme was used very well though it did get quite difficult at the end, though, who doesn't love a good challenge, great submission, and I hope to see you in future jams!
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Slime Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 3.250 | 3.250 |
Theme | #31 | 3.375 | 3.375 |
Audio | #35 | 3.031 | 3.031 |
Overall | #38 | 3.094 | 3.094 |
Visuals | #57 | 2.625 | 2.625 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Screenshakes, enemies blinking when they're hit, sound design: The game feel is really good!
I think you could add more complexity to the gameplay because it becomes a bit repetitive after a while. Maybe try adding different enemy type or power-ups for the player!
The game gets quite hard toward the end and I nearly ragequit when a slime destroyed my rocket at 1900 points.
I beat it anyway tho:
Really cool game! the shrinking space takes me back to my PUBG times, the visuals are simple but cute and fitting, the colour pallet works well too, and the gameplay is simple but catchy. I'd maybe zoom the camera out a bit to see the whole circle, and maybe speed the bullets up, but that's just personal preference.
Well done man, congratulations on finishing the jam!!
Wow! Neat idea you have here! Kind of like Fortnite and the shrinking circle. I'll have to come back and play with a mouse. It was crazy hard with a trackpad lol. But the idea is genius and very straightforward. I'll have to shrink that circle as small as I can to see if I can win. Good job!
If you change it from Brotli to Gzip, it fixes that 90% thing w/o it being a developer build. Also nice solid overall game. Maybe if you could make it so I could hold down shoot instead of tapping is a suggestion.
"( PS: Sorry about this being a development build. The loading screen would get stuck at 90% if it was not a development build )" You said this, if you go to publication settings, and change the format from Brotli to Gzip, you don't have to convert your build to a developer build. Just a tip for next time.
- Theme: Yeah. the space felt limited in the circle.
- Audio: Nice. i miss the audio for the slimes.
- Visuals: Could have something for the slimes.
- Gameplay: Good.
Congratulations on the game.
This is a fun little arcade game! To fix the loading problem you want to go into project setting ==> player ==> publishing setting ==> and change the compression format to disabled! If you are still confused I can explain it a bit better!
The game has a nice concept. I like the art (the filtering could be improved though) and perhaps giving the player more lives would improve the experience.
But overall, nice game!
(And if you had the time could you play my submission)
Nice game. I dont really have anything to say because I didnt find any bugs or anything I disliked. So good job.
Can you try my game?
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