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A jam submission

Space O' FishView game page

BenBonk Jam 2020 Entry. A fish battle royale placed inside of aquarium.
Submitted by Vironacorus — 1 hour, 14 minutes before the deadline
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Space O' Fish's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#103.7423.742
Visuals#153.8063.806
Overall#373.0973.097
Gameplay#392.7742.774
Theme#442.9352.935

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

I really enjoyed swimming around and eating smaller fish. Artwork and music are amazing. Just one thing I find a bit annoying is after starting game sometimes bigger fish appear and eat me right away. But still great job!

Am glad you enjoyed the art and music! Ye we didn't have enough time to fix this issue

Developer

Glad you like the game! Just like Markositta said, we had no time to finish that, we know it's a bit annoying :P. Thanks for your feedback!

Submitted

Fun idea and it's impressive you did it with no engine. Not sure if it's something with my PC but even in fullscreen mode there seemed to be almost no fish, when I did see them they were almost always too big to eat. Also ran into some kind of bug where the kelp at the bottom was really small, not sure if that's related.

Fits the theme super well though and I think if the spawning was changed a little it would be really fun. Also liked the art a lot and the audio was good.

Developer

Thanks for your feedback! There are some issues with spawning... try near the floor, where more fishes spawn. Kelp at the bottom being small is not a bug. I could remove it but I kinda liked look of it.

Submitted

Oh sorry, the kelp looked fine I thought it was a bug because I thought I saw it spawn big once. I guess that may have been the bug.

(1 edit)

It's quite polished, however there was an issue with loading the game but other than that, it was amazing!

Developer (1 edit) (+1)

Thanks for your feedback! I'm glad you enjoyed the game!

(+1)

thanks for the feedback!

Submitted

very cool game, polished, you probably didnt have enough time to make a tutorial, but only one thing was a bit annoying: sometimse when you start to play a fish is already in you and you die :(

Developer

Yeah I know. I didn't have time to fix it unfortunately. Same with tutorial. Thanks for your feedback!

Submitted

np really enyojed the fast paced good gameplay!

Submitted

Hi!

Sadly I can't give a detailed review about your game and it's mechanics.  

Since for me the fishes mostly did not render. Sometimes I just died without seeing anything. Sounds I heard though. There was also an error message in the console.
Also I could only control the fish in maximized window mode. Which is why I thought at first that it was completely broken.  
After about 30 tries to play it somehow I gave up. 
But now and then I could play a little bit, which I really liked.

Developer

Game was made without engine with OpenGL and as it's no longer industry standard it can have strange behaviors on some devices (from what I know). Nobody had problems with rendering before. Next time I'll probably go with Vulkan and have more testers. Anyway, thanks for feedback! I'm glad you liked the game afterall.

I said that minimized is broken on itch page, but it's completly reasonable to not read that :). I forgot to remove these error messages, but I don't think they change much.

Submitted

I really liked the game, really good graphics and SFX. The only two problems were there was no tutorial and if you held the mouse further away from the fish it swam faster(not sure if that was intention or not). But overall really good game.

Developer(+1)

1. Yeah there was no enough time for the tutorial. A lot of people tell that. :)

2. It was intentional. It also moves camera a bit.

Thanks for feedback!

Submitted

I don't know if this is a bug or not, but the game is empty. The fish is all alone without any other fish. Then he shrinks and I lose. Not sure what I'm doing wrong here.

Developer

More fishes spawn in lower layers (i.e. floor). It's worth spending a while here looking for food. In top layers there's less fish. I didn't have time to make a tutorial so it isn't told anywhere except game desc on itch, but not everyone reads that. Unless there's REALLY no fish. Then it's a bug.

Submitted

Yeah there are really no fish

Developer (1 edit)

Well apparently it's a bug, but I have no idea how is it caused. If there was no fish game should insta win you, so probably they're just somewhere else. Try replaying the level. I guess it might be some bug in enemy spawning. :P (which isn't good even without bugs)

Submitted

Hey fun game.  Good job!  I liked the music and visuals were solid.

Some points of feedback though.  A screen in-game explaining how to play would be great.  When I first started playing I didn't really know what was happening.  Some instructions could clear that up pretty quickly.  I know it's on the game page but some people won't bother going there

Developer(+1)

Yeah I just ran out of time to do that. I wanted to test if game runs and clean up code from possible bugs. Thanks for feedback! Music and art weren't made by me, but by my teammates: N_Knight and Markositta so all credit goes to them. 

Submitted

Yea I know how it is, I ran out of time too haha

Submitted

The visuals are nice, and the audio is also quite good, but while the idea holds up, I think the execution and current balance severely damage the experience.

When starting a level, you can sometimes be right next to a big fish and die immediately, or in a few seconds after moving. The camera is also too zoomed in, making it hard to see fish close to you.

It’s hard to find fish smaller than you. I think an element that adds to this is the fact that other fish can also eat smaller fish. I imagine you were trying to be somewhat realistic here, but games aren’t fun because of being realistic, and in this case, I believe this mechanic harms the experience. When the game begins, all the small fish will be quickly eaten up, leaving none to the player.

Related to the previous issue, success or failure feels like it comes down to the very start of the game, if you find a lot of fish you can eat quickly, you’ve won, otherwise, you’ll starve to death.

Movement speed felt a bit inconsistent, since sometimes I’d move slower than normal while having my mouse in the same position. I believe this is related to the puffer fish, but I’m not sure. If the player can’t realize why their speed is changing, that means that the game needs better signaling, or to straight up get rid of that mechanic.

What fish you can eat is also inconsistent, since sometimes a fish would look bigger than the me, but I could still eat it, while other times it’d seem to be about the same size, but that fish would eat me instead.

The space above the seafloor feels completely useless, since, to my knowledge, no fish spawn there or go there naturally.

Also, while in the main menu, if you click on certain spots of the ‘Play’ button, you’ll instantly click on a level icon and be instantly sent to that level.

Developer (1 edit)

Hey!

I agree with all the points here. There's many issues with the game.

Yeah puffer fishes slow you down. Closer you are to them, slower you are. EDIT: I think it's quite intuitive, tho maybe not. I didn't have enough time to make proper tutorial.

Fishes spawn above seafloor. Especially in level 5. But seafloor is hub to more fishes. Also before you reach top of aquarium most of fishes there get eaten up so you mostly see bigger fishes and it was planned. Good point though, I could add something to do in upper part of aquarium.

Yeah, because my input polling is very primitive. The simpliest solution would be moving button a bit lower but I didn't do it for.. some reason. I don't remember why. Probably I just forgot


Thanks for your feedback!

Submitted

Nice art and music. Fits the theme. But it felt like the only times I won it was because I spawned on top of small fish at the beginning. If that didn't happen I just roamed around and found only big fish.

Developer

Yeah it's a problem. I'm glad you like art and music. :)

Submitted

Pretty neat game, the graphics are pretty nice and the music is epic, but like everyone my main problem was the dificulty, it was hard to even understand what was happening the first few tries, but it still is a pretty solid game

Developer

Thanks much for the feedback! I surely should've focused more on balancing. I spent entire day on it, but it was hard to balance, because fish were too "smart" or too "dumb". Music was made by Markositta. He's a great musician :O

I'm glad you liked the music and sfx!

Submitted

I think this is really well done! Though my non epik gamer self was not able to get past level 1... But yeah! Great job!

Developer

Yeah level 1 is a bit too hard I believe. It's harder than level 2 xd. Don't swim too much away from spawn. This is where smaller fishes usually spawn. Thanks for your feedback anyway!

Submitted

The art looks nice, and the music fits very well! I feel like the game lost some enjoyment because there were not really any clear instructions, and the ones on the itch page don't really help too well. I wasn't really sure what I was supposed to eat, so I always end up just starving to death. I think with some clearer instructions this would have been much better, but other than that good job!

Developer (1 edit)

You're supposed to eat fish smaller than you. There was no time for tutorial (unfortunately). Sorry for that. Thanks for your feedback :)

Submitted

Pretty cool-lookin' game, although this made me realize more about the importance of giving atleast a tutorial or instructions in how to play, I couldn't figure out the controls immediately so I didn't enjoy it much. I get startled with the you-lose screen when I die lmao. Overall, good job! - especially that  this is a no-engine game :D

Developer(+1)

Yeah we could've added a tutorial but at the end I wanted to make sure that everything works for everyone and playtest the game. I thought that controlls are pretty intuitive. Thanks for feedback

Submitted
  • Theme: Very well design. I never left the first level. Truly a limited space based on the fact that i couldn'd advance at all. 
  • Audio: Music very relaxing. The sound of eating is nice. And the losing music is enjoyable.
  • Visuals: I enjoyed everything, but the sizes are a little missfitting.
  • Gameplay: I apologise, but i only noticed that i'm moving because of the visuals, otherwise the fish is missing some thing of visual to tell that you're moving. The spawn system is awful, because i eat fishes that i couldn't see and sometimes the game last 1-3 seconds because of a big fish that spawn just where i was.

Congratulations on the game.

I think you missed the most important part of the game that is how your system spawn the objects (fish) in the scene. It's one of the most dificult part of a game development. With more trainning you will be able to figure out how to create more creative systems.

Cheers.

Developer(+2)

You're right. I should've used uniform distribution, but I didn't have time to do so. Also a lot of people complain about level 1. I have no idea why is it so hard for some people. I completed it in a few attempts and I suck at my own game. Anyway, thanks for feedback.

Submitted(+1)

In  development there is a process that is called "Peer review", which you called someone to test what you did, because usually, what you developed, you know exactly how it's suppose to behave and you can't see what it could go wrong.

In a few words: it is easy for you, because you know where are the spawns and how they behave. ;)

(+1)

we did that, we found those issues but it was only a few hours before the jam ended :0

Submitted(+1)

Hello.

What I like:

- The music.

- The SFXs.

Suggestions:

- I once literally started the game dead and multiple times I died in 10 seconds because big fishes spawned right next to me. So, here are what I'd like you to change: make it so that big fishes spawn only when the size of the player is like somewhat big ; make it so that more small fishes spawn at the beggining.

- Have one SFX for fishses that are not the player eating other fish and another SFX for when the player eats a fish.

General suggestions:

- Add screenshake. I just like it.

Question: How does this game fit the theme?

Developer(+1)

Music and SFX: Yeah I also love it. Markositta made it all so credit goes to him. He did amazing job.

Suggestions:

1. Yeah, because I literally choose a random number and spawn fishes here at the beggining. Game then simulates these fishes. If a fish eats all fishes near it it will come after player. I noticed this issue I just didn't have any real ideas how to fix it.

2. I don't see a reason to, but I had 2 bite SFX so I could add that. Actually it might be more interesting.

3. Yeah sure, but where? When we eat someone?

Question: It was explained on itch page in desc. Basically we're living in an aquarium with other fishes. If we eat too much fishes we're too big and we suffocate in aquarium. Finally in game you starve more than die from suffocating, but that was the idea.

Submitted

Hello.

2- kinda confusing without it. ( for me at least )

3- when someone eats you and when you die.

Thanks for answering the question and replying.

Submitted

really cool game, love the music

Developer

Thanks! Music was made by Markositta so all credit goes to him :)

I'm glad you enjoyed the music :)

(1 edit)

cool, music in this game is one of my favorites things and poggers cause no engine was used

Developer

Music was made by Markositta. I agree that it's epic. I listented to it during the developement :O. Thanks for feedback

yeah Markositta did a great job with the music.

Thanks :)

Virona this epeec. Make another

Developer(+1)

:O

(1 edit)

Yes plz!

Submitted

A cool game to say there was no engine. I will admit, though, it is very difficult. However, it seems the difficulty comes from the lack of small fish to eat, usually me ending up running off alone and then into the mouth of a big fish. More populated waters with smaller fish would definitely fix the difficulty. Overall, cool stuff.

Developer(+1)

Yeah I agree that's a problem. In later levels difficulty shifts a bit towards big enemies and not lack of small enemies (aka food). I wanted to implement reliable food source that spawns naturally, but I was really demotivated and bored at the end. Also I wanted to make sure that there are no problems with game running. Thanks for your feedback!

Viewing comments 21 to 2 of 21 · Next page · Last page