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A jam submission

Sprite Scramble WebView game page

Entry for the 2020 EC Game Jam, where you try not to break an egg
Submitted by Stefan (@pucedragonlord) — 14 hours, 49 minutes before the deadline
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Sprite Scramble Web's itch.io page

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Comments

Submitted (1 edit) (+1)

Really appreciate how the the egg cracks when the momentum is at the correct amount. That could not have been easy to program.  Controls are a bit too floaty but there is no health which helps quite a bit. Fun idea!

Developer

I was afraid they would be at first, but it turns out Unity's collision system has a relative velocity check cooked into it! Tuning it was the harder part.

Submitted(+1)

Great idea and graphics !

The controls are a bit too unwieldy for my taste ^^ (especially the bump you get when getting damaged)

Submitted(+1)

Great graphics and design. The sprite moves like a hummingbird on cocaine when not carrying the egg and is hard to control, but great work other than that.

Submitted(+1)

I really like a lot of the design in this! Like others have said I appreciate that the player doesn't die and the egg takes a few hits before it does depending on the speed! It makes it feel a lot easier to learn what I'm doing without being punished more than necessary! Also love the visual style and the physics! And the music is great!

Really nice level design and concept and execution, fantastic job!

Submitted(+1)

At the beginning I thought it would be really hard. Then I realized that you can't die. It was really hilarious. Extra Retro. :)

Submitted(+1)

It was a good design choise that the rose thorns dont kill you! the theme of taking care is there. you did the color palet challange and the music is banging! great job

Submitted(+1)

I like this game quite a bit! It has well thought out levels, introducing new concepts (enemies) later and later on. Movement does occasionally feel stiff and too exaggerated, but nonetheless this game is a good submission. Good work!

Submitted (1 edit) (+1)

I like this a lot! The introduction of enemies in stage 4 is a very well done, with lots of room to explore interactions.
I got trapped between a bee and a thorn a few times - I know that it resets the level after a few moments, but even still that can be very frustrating (especially when you're close to the end of the level. That aside, the physics are fun and the movement is just floaty enough to make thing interesting. Well done!

Developer

Yeah, I really wanted to prevent the character getting stuck, but I think the only real way to do that is to manually create all the hit/trigger zones for the levels to be more coherent and cleaner instead of letting Unity handle it automatically. Resetting the level automatically is just a workaround... It's definitely on my list of  things to do now that the jam's over.

I'm glad you liked it otherwise! Thank you for playing!

Submitted(+1)

Great game! I like your choice of color palette. I did get stuck on the second level, forcing me to reload the page. A restart button would have helped .

Developer

There is one in the Esc menu! In fairness it doesn't animate, but it's there.

I'm glad you liked it otherwise, and thank you for playing!

Submitted(+1)

A nice take on the theme.  I was kind of surprised to find that the egg can't be hit though. It makes sense as a gameplay decision, but was a bit counterintuitive.

Submitted(+1)

Very fun and beautiful !
i can't approve you music choice, though.

Submitted(+1)

Very fun and challenging physics game!