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rogueElementGames

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A member registered Jul 30, 2019 · View creator page →

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A nice take on the theme.  I was kind of surprised to find that the egg can't be hit though. It makes sense as a gameplay decision, but was a bit counterintuitive.

This game is really dang cool! Having to figure out where the ship is on the map from the radar is a neat puzzle element, and the game does a great job of hitting the challenge goals. I wasn't sure how the power worked, if it was a straight timer or if using the systems depleted it faster. I'd have liked a little more time to read the manual, personally.

Very topical and very on-theme!

Nice, deep gameplay from simple rules. I was stuck on level 16 for a while!

Hah, nice catch! It turns out if all three die within 1 second of each other the game was registering that 0 of the key objects are outside the goal area and triggering the win state before the level gets restarted.

Thanks! You can press up arrow or w to jump out of the boat.

Whaaaat! This game has a mind-blowing twist! It's so subversive that I sat there for a while trying to figure out if it was possible to beat "level 8"

Ok, got it! 7Zip works, but the extract in explorer fails.

Definitely one of the more thoughtful games I've seen! Was there a deliberate reference to Scott Pilgrim or just a staggering coincidence?

Awesome job! You've  built an engaging puzzle, a well-paced difficulty curve, and great presentation!

I had a lot of fun with this one! Great retro-arcade feel, and you did well with the theme!

Thanks, I'm glad you liked it! I exist was cool too, I like how the enemies fit into the puzzles

I'm not able to unzip your game :( Sorry!

Love your art and music! I'd be excited to play a more polished version of this game

Really interesting, and great atmosphere. I was very confused, but it seemed like that was the point?

Cool game! It was a good time, but I feel like the asteroids could move faster, and also that I should get points for exploding them.

Great work! It has a great pace and the falling pianos are a nice touch

Oh snap! I didn't ever realize you could beat that level like that. The intent was to slingshot around the big planet on the left! 

Weird and wonderful, and definitely the best writing I've seen in the jam! 

Hah, "simple" you say!

This is a really tricky puzzle, and one of the more creative games I've seen in the jam. Nice work!

Nicely executed platformer jump, and I love the super-fast pace. I wish I didn't have to play levels 1 and 2 again every time I died though.

Pretty neat! Your music suits your game perfectly. Trying to remember the path fries  my poor brain!

Cool, It looks like we were thinking in the same vein! Short and sweet :)

Nice work, this is an impressive solo project! Once I figured out the AOE towers they added a new layer to the strategy

Thanks! Love your movement system, that must have been a ton of platforming to design last weekend! I wish there were some kind of save system though

Neat concept. I like having to balance defenses between 4 bases.  I think it could be improved by tying the win condition to something other than time spent in the house, since once there's 3 archers there doesn't seem to be much to do inside.

Cool idea. Very unforgiving if you get the S or Z blocks! I found that after a while the piece changes sometimes, is this intended behavior?

Looks cool! I'll give it another go when my roommate gets home so I can see how it works with 2 players.

This was hilarious! I like how the accessories are different each time, and the music fits the tone of the game perfectly!

You have intuitive, challenging, gameplay and a really cool take on the theme! My one criticism is that a lot of the levels seem to come down to working out where the enemy needs to be when you start moving. 

You've done a cool take on the theme, and your visuals are charming!

Unfortunately I found the web version unresponsive to any input. Download works fine though :)

Nice work! At first I thought your game was brutal, but then I got the hang of it! Your minimal design is surprisingly communicative

Pretty cool! I like the interaction of having to kite the baddies away from the bullet so I can pick it up again.

My game is https://rogueelementgames.itch.io/impulse. It's a 2D space physics puzzler, and I hope you like it!

The concept is really cool. I was super excited to play this, but I got frustrated trying to guess what the recipes were. I wish I were able to look up crafting recipes, so I could figure out the solution rather than guessing.

Nicely done! Your music is fantastic and your multi-stage boss fight keeps the game interesting until the end. I would have liked a health bar, but it's hard to do everything in a Jam.

My game is https://rogueelementgames.itch.io/impulse, a 2d space physics puzzler. I hope you enjoy it!

Nowhere But Forward is very charming! The way you did the aerial jumps gives a surprising amount of control from 1 button. Well done!

Please check out my space physics puzzle, Impulse

Post your game here and I'll give it a go!

I would be very glad if you checked out Impulse, my 2D rocket physics puzzle where you can only make one maneuver.

Here is my 2D space puzzler, Impulse. Hope you enjoy it!

https://rogueelementgames.itch.io/impulse