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Bobberto

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A member registered Apr 09, 2019 · View creator page →

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As a non-game dev, I can't think of a single more promising game kickstarter update I've ever seen than "we're writing unit tests." Thanks for the update, and I can't wait to see what you build!

> Could easily play more of this, its a great concept and great execution

The thing every jammer wants to hear!

Very spooky. I like it. The changing rooms remind me on Antichamber a lot - that sort of mind-bending map design is really cool. I also like all the different styles of eyes, and the breadcrumbing with the purple is very smooth. 

Well done!

Nice game! A fun little matcher taking the theme in a half dozen different directions. I like how there's a couple different ways to deal with things, too, and that some of the "always works on this type" you might also need for something else in the level. Very clever!


But also 0/10 what do you mean we don't care about the dog i ONLY care about the dog

Glad you enjoyed it!

Part of the original concept was to play with the "distance" challenge without setting a hard cap or lose condition. The solution was to make the game unplayably bright, but that wasn't enough on its own so I added the sound. It's a pretty effective deterrant to keep the player away from the knight, but obviously it's pretty unpleasant. I have some concerns about it being an accessibility issue, which is why I put in the warning at the front, but it serves its purpose and is thematic enough that I thought it better to leave it in despite that.

Nice! I could definitely see this getting expanded with more levels and mechanics! That opening cutscene was great!

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I like this a lot! The introduction of enemies in stage 4 is a very well done, with lots of room to explore interactions.
I got trapped between a bee and a thorn a few times - I know that it resets the level after a few moments, but even still that can be very frustrating (especially when you're close to the end of the level. That aside, the physics are fun and the movement is just floaty enough to make thing interesting. Well done!

Very cute! I love the little tail wag before the pandas knock the basket over!

Cool concept! I'm not sure I'm a fan of how much faster Rufus is than the camera - there were times when I was so far offscreen that it took several seconds to catch up - but it's a very solid idea!

Very cool! I like the idea of hits draining move speed instead of health directly, leaving you more vulnerable to the hp damage.

Not bad! I'd recommend making most of the pathways two blocks wide if the player is one - it allows the player to move more smoothly if they don't have to bump into walls all the time.
Lots of interesting choices!

I think enough people have posted here to fill you, but if you're looking for any more feel free to take a look at mine! https://bobberto.itch.io/mourning-sun