Very fun idea! It does launch you into the action very quickly. However you provided the player with an opportunity to heal before ending the game. Just needs to be tweaked a bit to account for the the rise in difficulty. Very smart to provide an arrow so you can locate Maria. Would have been much tougher. Some more enemy types and items would be good I understand that would take time to develop and implement. Would look forward to an update!
Thanks for playing! Yeah the difficulty is definitely a thing, haha. Not sure if we'll update because it's nice to just be like "this is the finished product and that's it", but if there's some demand maybe we'll reconsider.
I like this concept, but there's several parts I didn't like in practice. Like other commenters, I didn't like the camera movement. I think this would've benefited more from have the dog being the parent of the camera and crafting the dog's movement around a comfortable speed/acceleration instead. Besides that though, the items were constantly too close together. I think having them be thrown off from defeated orcs would've made it much easier to grab individual items. Lastly, it feels oddly subject to RNG. I got to level 2 and failed almost immediately because no health potions were dropping at all.
All that said. I do think the visuals are surprisingly functional given how clustered together everything is inevitably going to be in a game like this.
Thanks for the feedback. Yeah im not claiming its perfect, most of the decisions are made randomly so you can easily get unlucky or have a lot of clumped items (which obviously is a big problem). I'm starting to think that the camera moves are inconsistent from platform to platform, because the dog is very firmly on screen and its not moving particularly erratically on my screen, but I think it must be on other people's, so thats again another feature. In the end I think we made a game that's relatively fun to play and that's more important to me than balance given the short time frame, but there were clearly some flaws that could've been addressed regardless.
Love the visual design in this! The difficulty scales really quickly and the fast speed can be a blessing and a curse haha. But a really nice concept! Nice job!
WOW I love this game. It's impressive what you accomplished in just 3 days. I can see a game like this one really working out as a async cooperative game. Good job.
Cool concept! I'm not sure I'm a fan of how much faster Rufus is than the camera - there were times when I was so far offscreen that it took several seconds to catch up - but it's a very solid idea!
Comments
Very fun idea! It does launch you into the action very quickly. However you provided the player with an opportunity to heal before ending the game. Just needs to be tweaked a bit to account for the the rise in difficulty. Very smart to provide an arrow so you can locate Maria. Would have been much tougher. Some more enemy types and items would be good I understand that would take time to develop and implement. Would look forward to an update!
Thanks for playing! Yeah the difficulty is definitely a thing, haha. Not sure if we'll update because it's nice to just be like "this is the finished product and that's it", but if there's some demand maybe we'll reconsider.
Understood! Whatever you decide, good job!
I really enjoyed this game, I found the dog goes quite fast, so picking stuff up is difficult. It was a realy cool take on a dungeon crawler.
Thanks! Yeah the dog is fast, I like to think its part of the difficulty but that might just be wishful thinking haha.
I like this concept, but there's several parts I didn't like in practice. Like other commenters, I didn't like the camera movement. I think this would've benefited more from have the dog being the parent of the camera and crafting the dog's movement around a comfortable speed/acceleration instead. Besides that though, the items were constantly too close together. I think having them be thrown off from defeated orcs would've made it much easier to grab individual items. Lastly, it feels oddly subject to RNG. I got to level 2 and failed almost immediately because no health potions were dropping at all.
All that said. I do think the visuals are surprisingly functional given how clustered together everything is inevitably going to be in a game like this.
Thanks for the feedback. Yeah im not claiming its perfect, most of the decisions are made randomly so you can easily get unlucky or have a lot of clumped items (which obviously is a big problem). I'm starting to think that the camera moves are inconsistent from platform to platform, because the dog is very firmly on screen and its not moving particularly erratically on my screen, but I think it must be on other people's, so thats again another feature. In the end I think we made a game that's relatively fun to play and that's more important to me than balance given the short time frame, but there were clearly some flaws that could've been addressed regardless.
Love the visual design in this! The difficulty scales really quickly and the fast speed can be a blessing and a curse haha. But a really nice concept! Nice job!
Thanks! Yeah, difficulty is a tough one to hone in on in such a short window, I'm happy with how it went though.
I think it's like a second person view, nice game
Thanks for playing!
WOW I love this game. It's impressive what you accomplished in just 3 days. I can see a game like this one really working out as a async cooperative game. Good job.
Thanks man! Glad you enjoyed. I do love coop games...hmmmm
Cool concept! I'm not sure I'm a fan of how much faster Rufus is than the camera - there were times when I was so far offscreen that it took several seconds to catch up - but it's a very solid idea!
Yeah, the camera is a bit of a problem, should've expected it to be honest, but thanks for playing!
I love that the concept is both classic and novel! (AND PLAYING DOGGO)
Playing as a dog is the best part of our game tbh. Thanks for playing!
Very cute concept, I loved the idea and playing it was quick and fun!
Thanks! Glad you enjoyed!
Very Nice idea! I do feel that the camera can be a little slow at times though. Still, I had fun with it.
Also, Clever title.
Thanks! Glad you liked it! Yeah we did have some trouble with the camera, probably could've upped the speed especially with how fast you move.