Really cute! I loved the art and aesthetics. The puzzles were fun too! Pretty easy though. Can't wait to see more of these in the future!
Could you please play and rate my game as well?
Criteria | Rank | Score* | Raw Score |
Theme | #29 | 4.303 | 4.303 |
Overall | #55 | 3.924 | 3.924 |
Audio | #64 | 3.848 | 3.848 |
Innovation | #95 | 3.848 | 3.848 |
Fun | #96 | 3.848 | 3.848 |
Game Design | #156 | 3.788 | 3.788 |
Graphics | #202 | 3.909 | 3.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In the game, the player who plays as a necromancer can reproduce the history of the hero's death by guessing different kinds of scenarios and then rewinding the scene.
Did you write most of the code yourself and made all the assets from scratch?
Yes! 100%!
We are a team with 2 awesome artist, 1 awesome audio designer and 1 engineer lack of sleep.
Really cute! I loved the art and aesthetics. The puzzles were fun too! Pretty easy though. Can't wait to see more of these in the future!
Could you please play and rate my game as well?
What a fun little game. More difficult levels would've been awesome. Keybinds are somewhat weirdly spaced on keyboard. Sound and art is amazing and fits incredibly well.
Sound and presentation was really enjoyable. Theme and gameplay loop were on point. Great work!
Really loved the music, sound design and artwork! Also, interesting idea, though very loosely connected to the theme imho. Would really love to play some more challenging levels, great job :)
Very good game, really liked it, could be made into a bigger project, good job!
The idea that you have to reproduce what happened is pretty interesting :) The keyboard shortcuts are a bit odd, I, R and space are kind of hard to reach with one hand
I played this one to the end, had me hooked from the start. Such a great take on the rewind theme, supported by clear visuals and audio. I learned how to play very quickly, but the puzzles were good challenges. I would easily play many more levels of this concept, with more traps and ways for the hero to die. If you wanted to think about a change, I never really got the idea--from the game itself--that I was a necromancer. A short cutscene to introduce the game would easily solve that problem. Anyway, awesome work, you should be very proud of your achievement.
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