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Share Your Projects: Original Systems Sticky

A topic by casskdesigns created Mar 16, 2019 Views: 10,368 Replies: 50
Viewing posts 21 to 52 of 52 · Previous page · First page

An anything-goes, JRPG style  role playing world in a (mostly) medieval-ish high-fantasy setting.

It is a straight up fantasy world with deep lore, mysterious places and a lot of challenging creatures.
Quite similar to an mmo world, fights between adventurer and monster is very common and almost trivial here, at least for the more experienced ones.
Quickly breeding populations have to be kept at bay, which some people make a living of.  Thus, this game is very combat oriented.
It's very easy to learn and understand - BUT challenging to master.  If you plan ahead regarding skills and classes, your character can raise to anime- hero power levels pretty quick. 
" Let's Naruto-run into battlefield and deal over 9000 damage! "

https://ataraxiaonline.de.tl/  ( rule book - almost complete : p  )

https://discord.gg/8Pex4D ( our discord, where we play online whenever we want! (GM usually only on sunday).

https://refsheet.net/ ( your character goes here - and stats should be visible to anyone ) 

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Hey folks, I finally had time to stop by, so I figured I'd tell about the games I made so far ^^
The reason this links are to a different account is because I made this games with my boyfriend and that account is for our "game studio".


Rise Up Save The World

A GM-less game, that can be played solo or with friends, about saving the world after being given powers by a fairy.

https://naive-star.itch.io/rise-up-save-the-world


Saudade

A map-making narrative game that you play as an imortal being returning home. Can be played solo or with friends.

https://naive-star.itch.io/saudade


Setealém: The Seventh Beyond

A game about surviving and staying sane in a hostile environment based off of a Brazilian urban legend.

https://naive-star.itch.io/setealem-the-seventh-beyond

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Mermaids After the End

A Post-Apocalyptic, Transhumanist, Oceanic TTRPG that follows adventuring merfolk discovering things in the deep like new (old) tech and (cosmic) horrors. Uses a d12 pool and target number system.

https://elh.itch.io/mermaids-after-the-end

The Angelical Life, a two-player game of cats, horror, and existential dread, is now live! It uses the brand new GRACE Engine, which models the elegance of dance into high stakes competitions.

https://goat-song-publishing.itch.io/angelical-life

Black Code - A Transhuman Cyberpunk RPG.

Black Code is a transhuman cyberpunk RPG set in a future where humanity and technology are intermingled so closely we don’t know where we are going next, vast corporate powers manipulate that technology for their own ends, and something dark is lurking in the sewers and alleys waiting...

This game is a toolkit for role playing in the dark future. As a player we give you a whole bunch of options to create whatever character you like, with a light, fast system that’s got just enough “crunch” to make your decisions matter. As a GM the rich background is a buffet - if you don’t want to take in the whole transhuman thing you can just pick and chose the bits you do like, or hack in your own.

https://whitt.itch.io/black-code

Eyes and Hands

A game about pairs of Pilots fighting within Mecha. It uses a system called HOLD to reward players for understanding what their partners will want to do.

https://lenn-ey.itch.io/eyes-and-hands-v2

The Haul is my collection of game design projects, currently including 7 original games, 4 settings for other games, and 2 supplements for other games. The original games are definitely the big-ticket item, though, so I figure that here is the most appropriate place for sharing it. More information about each individual game can be found on the project page.
https://dealerumbra.itch.io/the-umbra-haul



I've launched my urban supernatural heist RPG which like other Beta Maxx games leans into the Movie Trope space and takes reference from decades of heist films, but puts a spin on top of them all. You can see some of the influences on the launch release, or if you get in and check the Appendix M1 and Appendix M2 (no there are no Appendices A to L ;) )

 https://halfling-caravan-games.itch.io/beta-maxx-theft/devlog/168242/launched

https://halfling-caravan-games.itch.io/beta-maxx-theft/

The Knife is my take on steampunk mixed with fantasy, set in a decaying royal city at the edges of the desert and the sea. The city's on the verge of being colonized by an aggressive foreign empire, and the main characters are "sharps," natives of the city that they call The Knife. Mechanics are inspired mainly by Tunnel Goons, so indirectly harkening back to Fighting Fantasy.

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The Duel

https://joel-lafferty-hughes.itch.io/the-duel

A combat system that aims to allow players a more engaging and dynamic way to tell the narratives of martial combat encounters. The system allows for any weaponry players may like to use, in any setting, and has game modes for one, two or groups of players.

There are also guidelines for adapting the system for use in an outside RPG campaign setting to add a more grounded feel to combat.

Here's something quick I came up with today, though this is more of a supplement than a full system but nothing's stopping you:

Here's the 50/50 System!

The basic story is I had a dream about teaching 4-6 year old kids how to play TRPG's but the problem was I only had a coin. In real life I work with kids, so this scenario isn't all that unlikely actually. Anyway, I came up with this system and when I woke up, I thought it was actually a good idea with a few tweaks added.

As a result The 50/50 System was born! I've added a bit more complexity/nuance to it than in my dream, but I want to stress that it isn't a robust system, which is why I call it a "supplemental system". However, it comes with some nice bonuses:

  • It's super accessible. Everybody knows how a coin flip works and it's hyper visual
  • You can emulate this online if you needed/wanted to with great ease
  • In a pinch, you can always run a simple scenario
  • Expedites certain checks when you really don't want to spend a lot of time on something
  • It's a great introduction to oracle systems
  • You can use it for group or solo play

I'm sure there are others but that's what came to mind when I thought about it. The document has been updated with typo corrections and one rule clarification (which was my fault due to a typo), but I more-or-less made this after waking up today. Other folks seem really pleased with it, which surprised me, and I thought y'all might too.

Enjoy, and happy gaming! :D

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I didn't know this even exists, so yeah, I wana share my narrative horror ttrpg that I made and it's using itchio to be funded in the light of being unable to use KS.

https://ordoalea-publishing.itch.io/ordo-dhrs-c001

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Paris Gondo - The Life-Saving Magic of Inventorying 

https://rolistespod.itch.io/paris-gondo-text-only

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

This game is a tongue-in-cheek tribute to Marie Kondo, encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Also, it is the first game that I designed and published ever. 

:D

Watchmaker's Apprentice: A game about reflecting on life choices while building a watch. 

The Final Cathedral at the End of the World is basically a storygame dungeoncrawl, where you play as the dungeon.

Games with a Disney World Design

Here is a nice design of games with Disney heroes and world - https://www.films-disney.fr/jeux-casino-inspires-univers-disney/

Oh. I just released THE MENDING CIRCLE, a tender and wholesome TTRPG about healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.

What I really love about The Mending Circle is that it is a game about hope and healing, but not one that is afraid to show its teeth. It's about the authentic and difficult journey that healing demands.

— Avery Alder (Buried without Ceremony)

You can grab it here:

https://sharkbombs.itch.io/the-mending-circle


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We just released the updated version of WuDe - our narrative RPG with the most unique resolution mechanic inspired by East-Asian Philosophy!

https://wuderpg.itch.io/wude-2e

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'A hundred years' is a GMless TTRPG game I designed for worldbuilding  with my players. It follows the relationships of a group of characters over several generations, building up a family tree and following how the world changes around them.

It is also pretty much setting/genre agnostic :)

https://megasomamars.itch.io/paratype

Paratype is a game about surviving a post-apocalyptic world by fighting giant bugs. The system is semi-crunchy with mutant bug powers & can run in long or short term campaigns! Currently working on creating a proper pre-made module for in book :>

Modern Mythology-  A superpunk game combing the near future and superheroes. 
https://relentlessfilm.itch.io/modern-mythology-quickstart

https://infantofatocha.itch.io/chronomutants

Do y'all like player shenanigans? do you also think that "it's so crazy it just might work" is a mechanically underserved part of tabletop gaming? Do you like the flavor of Gamma World but don't care too much for the cumbersome mechanics? Do you like the idea of nobody waiting for a players turn to do something? Do you believe that Sasquatch should be a player class? If you are weird like me, I got your back.

Check it out please, give feedback please. You think it stinks? tell me why. You see an obvious thing that I missed because I spent too much time starring at the Docs? Tell me. I need all the help I can get.


Very excited to announce the release of Brightknife, a push-your-luck d6 TTRPG. 70 pages of indie OSR-style goodness with pill bug goblins, quick character creation, lovely art, and a system that encourages roleplaying and clever problem solving.

  • Zero-prep play: generate a campaign with your players at the table using the tools in the book.
  • Complete campaign included!
  • Customize (or randomly generate!) a character from 12 character backgrounds, 6 talents, 26 spells, and 4 weapon categories.
  • Six-sided dice only, for every Roll, Save, and table.

Thanks for taking a look! https://daggerpress.itch.io/brightknife

Through The Cracks

An index-card based  urban fantasy TTRPG with a focus on mystery and discovery. Built for 1 DM and 2-4 players. I had a focus on unique, highly specific classes when making this game, of which there are 26. 

https://mild-iron.itch.io/through-the-cracks

Rapture Roleplay System ( Big Red Ugly Edition) offers players a compromise between rules-light, exciting action and conceptually crunchier story-centric games, with deeper characters without resorting to hundreds of pages of rules, overly complex mechanics, and dozen-page character sheets. While this game does offer a system for tabletop roleplaying, Rapture also offers a number of specific gameplay opportunities: Sandbox philosophies, balanced roleplaying opportunities, and collaboration between players and their referee.

Pre-Order Here: https://free-radicals-press.itch.io/rapture-big-red

Oceania 2084 - the Orwellian TTRPG

Core rules: https://jocher-symbolic-systems.itch.io/oceania-2084

Solo expansion: https://jocher-symbolic-systems.itch.io/oceania-2084-solo-rules

What is Oceania 2084? 

In gamer-lingo, the game is an asymmetric, adversarial storytelling game with a heavy focus on social gameplay and stealth. The game is designed for 3-8 players. It is a game about resistance despite unimaginably bad odds and finding small glimmers of hope even when things seem impossibly bleak.

The Setting

The game is heavily inspired by the book "Nineteen Eighty-Four" (1949) by George Orwell, which is a dystopian illustration of the life of Winston Smith under totalitarian bureaucracy and a world that does not allow for individualism. It also takes some inspiration from "Brave New World" by Aldous Huxley and "We" by Yevgeny Zamyatin. Instead of trying to make a game that is an imitation of Orwell's vision the game takes place in The City which is left unnamed and largely undefined. The City will be yours to create, collectively imagine, and explore. What is defined are what types of areas exist in all versions of The City, and a way to determine the personality of the city. Directly inspired by Orwell are the existing state structures: the Ministries, Big Brother,  and the Party. These will play a big part in all sessions of the game as they are integral parts of the rules for the Big Brother player.  

Mechanics and systems

An unconventional take on collaborative storytelling.  The game is an asymmetrical adversarial game, with player characters on one side of the conflict and one player taking the role of "Big Brother" effectively being the antagonist of the game.  The actions of one side enable actions from the other side, according to a rule-based point system. There is no traditional conflict resolution system, where you roll a die to achieve something. Instead, the game is balanced through a system of risk and reward and strategic usage of resources.  This doesn't mean that you will not be rolling dice, there are a lot of situations and rules that use and rely on die rolling. 

The game is inspired by rogue-likes, Red Carnations on a black grave, Lasers & Feelings, Vampire the Masquerade, PbtA, A Thousand Year Old Vampire, and Paranoia among other things.

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I've made a new game, a completely vanilla cowboy and western game named Bettin' Bullets. It's a pretty gonzo, indie little thing—it's diceless, where conflict resolution involves betting bullets themselves to see your way through the wild, wild west. Check it out: https://panjumanju.itch.io/bettin-bullets

Prosperon is a fun, futuristic game where you and your friends can team up to take on powerful corporations. You’ll play as part of the Vanguard, a group fighting to bring freedom back to the people. The game is easy to get into, with a cool mix of rules and mechanics that make every choice feel exciting. You can customize your character with awesome upgrades like cyber tech or genetic enhancements, explore rich lore, and face thrilling challenges together. It’s a game made with love, designed for you to dive in, get creative, and just have a great time.  My dev logs will tell you a bit more about the journey.  https://nolimelightproductions.itch.io/prosperon-cyberpunk-setting

https://patadigm.itch.io/domo-pluume

DOMO PLUUME is a table-top roleplaying game (TTRPG) set in a dark, post-crisis fantasy world where playable characters PC(s) explore an inhabited wasteland ranging of FPCTSINI (dream-state spirits), Midwestern (USA) cultural artifacts, and a “rock” worshiping cult called Geosuma of the Intrepid [GI]. DOMO PLUUME asks you to find out what being a human in this new environment means to you by making choices that will help breathe into the emergent narrative that is this game. The players can find out more about SARA and the [GI] or not. Threads are created within the module for a linear narrative game from sessions 0-3 with 2 starting quests from that narrative point. This creates some boundary from community creation and helps the intermediary GM start creating with the group for the group. 

Aside from player agency, “PATADIGM” has created a 1 page rule set that is custom to the game. Some of these mechanics are an afterlife “spirit” mechanism for your character to role-play themselves as a spirit, chart of morph table for dream/psionic state encounters, and stat inclusions such as Vibe and Luck. 

With the goal of creating equal power for each person while playing and the emergence of a narrative open world, this game is also set up with community based GMing to create an area for collaboration.  

https://tipigames.itch.io/kingdoms-of-bog

KINGDOMS OF BOG is a low model count character driven skirmish game set in the dark folkloric world  of Bog from designer and illustrator Tom Pennifold.

It features the miniature design of Lucas Albuquerque (@ allucasfa on instagram).

As the humans that used to tread this land are now dust, forgotten creatures from folklore have risen from the gloom to take back control. The King Pig sits on the throne but his grip is loosening. 

Get together a band of Spriggans, Tiddy Muns, Boggarts, Goblins, Dwarves and Wights and fight for power, coin, land or in the name of your God. Choose a faction to fight for; the greedy Northern Bog, the well armed South, the feral Theesy forest or the crazed Mount Ochi.

Critical Triggers — a cyberpunk gun-fu One-Pager

Critical Triggers is all about fast-paced, over-the-top, cyberpunk gun-fu action. 
Think John WickEquilibrium, or The Matrix but in a cyberpunk.

The core of the game is a unique dice mechanic I've been having a lot of fun with. Instead of just rolling dice, you physically flick them into a “HIT ZONE” (like a small tray or even just a sheet of paper). It’s a push-your-luck system where you can keep adding dice to pull off more spectacular moves, but it gets riskier each time. Any dice that roll a '1' get stacked into a “Tower of Chance” in the middle of the zone. If you knock the tower over… well, things get bad for you in a very cinematic way. It adds a fun, tactile element to the whole thing.

It's designed to be perfect for one-shots or for when your regular GM needs a break and you want to run something awesome with zero prep

You can check it out here: https://pusheeneiro.itch.io/critical-triggers

Viewing posts 21 to 52 of 52 · Previous page · First page