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Share Your Projects: Original Systems Sticky

A topic by casskdesigns created Mar 16, 2019 Views: 6,029 Replies: 44
Viewing posts 21 to 40 of 47 · Next page · Previous page · First page · Last page

An anything-goes, JRPG style  role playing world in a (mostly) medieval-ish high-fantasy setting.

It is a straight up fantasy world with deep lore, mysterious places and a lot of challenging creatures.
Quite similar to an mmo world, fights between adventurer and monster is very common and almost trivial here, at least for the more experienced ones.
Quickly breeding populations have to be kept at bay, which some people make a living of.  Thus, this game is very combat oriented.
It's very easy to learn and understand - BUT challenging to master.  If you plan ahead regarding skills and classes, your character can raise to anime- hero power levels pretty quick. 
" Let's Naruto-run into battlefield and deal over 9000 damage! "

https://ataraxiaonline.de.tl/  ( rule book - almost complete : p  )

https://discord.gg/8Pex4D ( our discord, where we play online whenever we want! (GM usually only on sunday).

https://refsheet.net/ ( your character goes here - and stats should be visible to anyone ) 

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Hey folks, I finally had time to stop by, so I figured I'd tell about the games I made so far ^^
The reason this links are to a different account is because I made this games with my boyfriend and that account is for our "game studio".


Rise Up Save The World

A GM-less game, that can be played solo or with friends, about saving the world after being given powers by a fairy.

https://naive-star.itch.io/rise-up-save-the-world


Saudade

A map-making narrative game that you play as an imortal being returning home. Can be played solo or with friends.

https://naive-star.itch.io/saudade


Setealém: The Seventh Beyond

A game about surviving and staying sane in a hostile environment based off of a Brazilian urban legend.

https://naive-star.itch.io/setealem-the-seventh-beyond

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Mermaids After the End

A Post-Apocalyptic, Transhumanist, Oceanic TTRPG that follows adventuring merfolk discovering things in the deep like new (old) tech and (cosmic) horrors. Uses a d12 pool and target number system.

https://elh.itch.io/mermaids-after-the-end

The Angelical Life, a two-player game of cats, horror, and existential dread, is now live! It uses the brand new GRACE Engine, which models the elegance of dance into high stakes competitions.

https://goat-song-publishing.itch.io/angelical-life

Black Code - A Transhuman Cyberpunk RPG.

Black Code is a transhuman cyberpunk RPG set in a future where humanity and technology are intermingled so closely we don’t know where we are going next, vast corporate powers manipulate that technology for their own ends, and something dark is lurking in the sewers and alleys waiting...

This game is a toolkit for role playing in the dark future. As a player we give you a whole bunch of options to create whatever character you like, with a light, fast system that’s got just enough “crunch” to make your decisions matter. As a GM the rich background is a buffet - if you don’t want to take in the whole transhuman thing you can just pick and chose the bits you do like, or hack in your own.

https://whitt.itch.io/black-code

Eyes and Hands

A game about pairs of Pilots fighting within Mecha. It uses a system called HOLD to reward players for understanding what their partners will want to do.

https://lenn-ey.itch.io/eyes-and-hands-v2

The Haul is my collection of game design projects, currently including 7 original games, 4 settings for other games, and 2 supplements for other games. The original games are definitely the big-ticket item, though, so I figure that here is the most appropriate place for sharing it. More information about each individual game can be found on the project page.
https://dealerumbra.itch.io/the-umbra-haul



I've launched my urban supernatural heist RPG which like other Beta Maxx games leans into the Movie Trope space and takes reference from decades of heist films, but puts a spin on top of them all. You can see some of the influences on the launch release, or if you get in and check the Appendix M1 and Appendix M2 (no there are no Appendices A to L ;) )

 https://halfling-caravan-games.itch.io/beta-maxx-theft/devlog/168242/launched

https://halfling-caravan-games.itch.io/beta-maxx-theft/

The Knife is my take on steampunk mixed with fantasy, set in a decaying royal city at the edges of the desert and the sea. The city's on the verge of being colonized by an aggressive foreign empire, and the main characters are "sharps," natives of the city that they call The Knife. Mechanics are inspired mainly by Tunnel Goons, so indirectly harkening back to Fighting Fantasy.

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The Duel

https://joel-lafferty-hughes.itch.io/the-duel

A combat system that aims to allow players a more engaging and dynamic way to tell the narratives of martial combat encounters. The system allows for any weaponry players may like to use, in any setting, and has game modes for one, two or groups of players.

There are also guidelines for adapting the system for use in an outside RPG campaign setting to add a more grounded feel to combat.

Here's something quick I came up with today, though this is more of a supplement than a full system but nothing's stopping you:

Here's the 50/50 System!

The basic story is I had a dream about teaching 4-6 year old kids how to play TRPG's but the problem was I only had a coin. In real life I work with kids, so this scenario isn't all that unlikely actually. Anyway, I came up with this system and when I woke up, I thought it was actually a good idea with a few tweaks added.

As a result The 50/50 System was born! I've added a bit more complexity/nuance to it than in my dream, but I want to stress that it isn't a robust system, which is why I call it a "supplemental system". However, it comes with some nice bonuses:

  • It's super accessible. Everybody knows how a coin flip works and it's hyper visual
  • You can emulate this online if you needed/wanted to with great ease
  • In a pinch, you can always run a simple scenario
  • Expedites certain checks when you really don't want to spend a lot of time on something
  • It's a great introduction to oracle systems
  • You can use it for group or solo play

I'm sure there are others but that's what came to mind when I thought about it. The document has been updated with typo corrections and one rule clarification (which was my fault due to a typo), but I more-or-less made this after waking up today. Other folks seem really pleased with it, which surprised me, and I thought y'all might too.

Enjoy, and happy gaming! :D

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I didn't know this even exists, so yeah, I wana share my narrative horror ttrpg that I made and it's using itchio to be funded in the light of being unable to use KS.

https://ordoalea-publishing.itch.io/ordo-dhrs-c001

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Paris Gondo - The Life-Saving Magic of Inventorying 

https://rolistespod.itch.io/paris-gondo-text-only

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

This game is a tongue-in-cheek tribute to Marie Kondo, encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Also, it is the first game that I designed and published ever. 

:D

Watchmaker's Apprentice: A game about reflecting on life choices while building a watch. 

The Final Cathedral at the End of the World is basically a storygame dungeoncrawl, where you play as the dungeon.

Games with a Disney World Design

Here is a nice design of games with Disney heroes and world - https://www.films-disney.fr/jeux-casino-inspires-univers-disney/

Oh. I just released THE MENDING CIRCLE, a tender and wholesome TTRPG about healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.

What I really love about The Mending Circle is that it is a game about hope and healing, but not one that is afraid to show its teeth. It's about the authentic and difficult journey that healing demands.

— Avery Alder (Buried without Ceremony)

You can grab it here:

https://sharkbombs.itch.io/the-mending-circle


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We just released the updated version of WuDe - our narrative RPG with the most unique resolution mechanic inspired by East-Asian Philosophy!

https://wuderpg.itch.io/wude-2e

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'A hundred years' is a GMless TTRPG game I designed for worldbuilding  with my players. It follows the relationships of a group of characters over several generations, building up a family tree and following how the world changes around them.

It is also pretty much setting/genre agnostic :)

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