Yeah of course, send me an email at thomaskrajna.artist@gmail.com with questions. I also have a discord that we can do voice chat as well. Look forward to hearing from you.
"PATADIGM"
Creator of
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DOMO PLUUME is a table-top roleplaying game (TTRPG) set in a dark, post-crisis fantasy world where playable characters PC(s) explore an inhabited wasteland ranging of FPCTSINI (dream-state spirits), Midwestern (USA) cultural artifacts, and a “rock” worshiping cult called Geosuma of the Intrepid [GI]. DOMO PLUUME asks you to find out what being a human in this new environment means to you by making choices that will help breathe into the emergent narrative that is this game. The players can find out more about SARA and the [GI] or not. Threads are created within the module for a linear narrative game from sessions 0-3 with 2 starting quests from that narrative point. This creates some boundary from community creation and helps the intermediary GM start creating with the group for the group.
Aside from player agency, “PATADIGM” has created a 1 page rule set that is custom to the game. Some of these mechanics are an afterlife “spirit” mechanism for your character to role-play themselves as a spirit, chart of morph table for dream/psionic state encounters, and stat inclusions such as Vibe and Luck.
With the goal of creating equal power for each person while playing and the emergence of a narrative open world, this game is also set up with community based GMing to create an area for collaboration.
https://patadigm.itch.io/domo-pluume
DOMO PLUUME is a table-top roleplaying game (TTRPG) set in a dark, post-crisis fantasy world where playable characters PC(s) explore an inhabited wasteland ranging of FPCTSINI (dream-state spirits), Midwestern (USA) cultural artifacts, and a “rock” worshiping cult called Geosuma of the Intrepid [GI]. DOMO PLUUME asks you to find out what being a human in this new environment means to you by making choices that will help breathe into the emergent narrative that is this game. The players can find out more about SARA and the [GI] or not. Threads are created within the module for a linear narrative game from sessions 0-3 with 2 starting quests from that narrative point. This creates some boundary from community creation and helps the intermediary GM start creating with the group for the group.
Aside from player agency, “PATADIGM” has created a 1 page rule set that is custom to the game. Some of these mechanics are an afterlife “spirit” mechanism for your character to role-play themselves as a spirit, chart of morph table for dream/psionic state encounters, and stat inclusions such as Vibe and Luck.
With the goal of creating equal power for each person while playing and the emergence of a narrative open world, this game is also set up with community based GMing to create an area for collaboration.
Summary: As you are walking you see a club and get inside to find the door is now shut. What DJ room do you go to? What is preservationmusic? Why does it smell here? Find out as you play. Made for solo play (and as a group quest) as a reward for players at workshop to let us scan their characters for DOMO PLUUME. It was created collaboratively on a typewriter bouncing between voices at the table. Drawings made by group effort with ink and colored pencil. Adventure seed is compatible with other systems, not just DOMO PLUUME.
Link: https://patadigm.itch.io/domo-pluume-adventure-seed-club-cleb
DOMO PLUUME is a table-top roleplaying game (TTRPG) set in a dark, post-crisis fantasy world where playable characters PC(s) explore an inhabited wasteland ranging of FPCTSINI (dream-state spirits), Midwestern (USA) cultural artifacts, and a “rock” worshiping cult called Geosuma of the Intrepid [GI]. DOMO PLUUME asks you to find out what being a human in this new environment means to you by making choices that will help breathe into the emergent narrative that is this game. The players can find out more about SARA and the [GI] or not. Threads are created within the module for a linear narrative game from sessions 0-3 with 2 starting quests from that narrative point. This creates some boundary from community creation and helps the intermediary GM start creating with the group for the group.
Aside from player agency, “PATADIGM” has created a 1 page rule set that is custom to the game. Some of these mechanics are an afterlife “spirit” mechanism for your character to role-play themselves as a spirit, chart of morph table for dream/psionic state encounters, and stat inclusions such as Vibe and Luck.
With the goal of creating equal power for each person while playing and the emergence of a narrative open world, this game is also set up with community based GMing to create an area for collaboration.
View here: https://patadigm.itch.io/domo-pluume