Hey!
Thank you for making the game playable directly in browser / itch.io !!
I like that your game is quite arcade-y , love the cute fight/combo mechanic.
They are out in the open, yeah, and I almost missed the hidden voyeur.
Those are some uh cute horny greys... ^^; I'm sure there is much do discover on replays, so I will replay it a few times for sure. Much potential.
nebelstern
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Hey!
Thank you for making the game playable directly in browser / itch.io !!
I like that your game is quite arcade-y , love the cute fight/combo mechanic.
They are out in the open, yeah, and I almost missed the hidden voyeur.
Those are some uh cute horny greys... ^^; I'm sure there is much do discover on replays, so I will replay it a few times for sure. Much potential.
Hey there omcmeister!
Well first of - I like the punny name.
And that you made it playable directly on itch, thank you so much ^^ ( I'd do that too if I knew how I could make it work )
The setting is very curious for sure, and the minimalist design is fun.
But man that eyeball, even though friendly and not really doing much, is scary AF XD aaaaaahhh!
Made me wanna run out of sight, haha. Definetly 2 ppl stuck together in that shoebox : P And lots of spying going on.
Hay omcmeister,
thank you so much for playing and sharng your thoughts and impressions!
Haha, yes it is somewhat generic for sure. That was kinda what I was going for haha : D
I designed this more as a proof of concept rather than a serious epic. It was a lot of fun to try and figure out how to present an adventure completey differently in RMMV ( that was kinda the challenge I put on myself ) There were many bugs and problems to solve, but it turned out pretty much as I imagined, at least, with what I had to work with.
You can turn in your quests and receive money and exp as reward in any town via "Level Up" . Sorry that's not well expressed / explained.. ^^; I can see that.
The shop only sells 2 items so far - but there would probably more to come in the future. I thought " How can I build / prepare this game, in a way to relatively easily expand it, if I ever feel like it. "
Hey, thank you very much Pixe! ^^
So happy you found the grey - that proves you really dug into this build, haha!
The end is really tied to Aleena's mood expression in the top left of the screen.
And that changes depending on gameplay / decisions. For example sleeping at the camp is something she enjoys, and obviously hitting the bars. She does not enjoy defeats... those do not spark joy.
タルビさん、こんにちは。
ご感想や気づいた点を共有していただき、本当にありがとうございます。大変感謝しております。
実を言うと、アリーナは本来、プレイヤーが操作できるようになる予定のキャラクターではありませんでした。彼女は自分の好きなように動くのが好きなんです。それがゲームに程よい難易度やカオスな要素をもたらしているわけですが……。もし倒された後に操作可能になってしまうのだとしたら……まあ、一時的なものであれば許容範囲かもしれませんね。
もし「カウンター」が役に立たないと感じられたのであれば、敵がもっと頻繁に「攻撃」を使ってくるように、敵の行動パターンを調整する必要があるかもしれません。
「魔法」の最初の利点は、敵全員を攻撃できることです。しかし欠点として、ダメージが低いことや、発動前に「攻撃」を受けると中断されてしまうリスクがあることが挙げられます。
ベルサルダについては……そうですね、彼女はかなり豪快なキャラクターですから(笑)。ただ、ゲームの現時点ではまだストーリーに大きく関わることはありません。
温かいお言葉をいただき、ありがとうございました。
Hello CGBlitz!
Thank you so much for playing!
Your feedback is totally legitimate: The game system might be simple but a tutorial scene is still needed. We will work on that. : )
One question though: Did you happen to play in "Freeplay Mode"? Or did you play the "Story Mode"? Because in the Story mode we to actually break up the fights with carefully crafted plot scenes, with specifically the theme "Tree Of Life". There is a beginning and an end, with boss fight and all.
Hey y'all, thank you for sharing your jam entry!
I've played it and, well, the opening sequence was gorgeous and promising.
The voice acting sets a great mood / tone and the pics were very nice.
The gameplay itself, was a bit tricky, but I get the idea.!
The physics can surely be further improved though.
I didn't learn how to attack...
And at some point I accidently broke the game by walking left past the map entrance door.
But keep it up : o
Hey, it's really beautiful, gotta love RPG-maker ^^ I played for ~ 20 Minutes, had a few encounters, solved a puzzle, found a lot of "hidden" treasures, which is always fun. But I only found 1 of the 3 daughters sadly. ( Ice ) And thus, without any tips, couldn't really progress any further. Would be cool if one could find some hints as to where to find them / how to get there.
What I didn't enjoy so much was the boat rides - they are just too slow, haha. ^^;
Hi there, okay thank you so much for the hint.
Okay I think am pretty damn sure it should be fixed now,
I did notice some things that seemed off, not necessarily the chapter triggers itself but at least the fact this particular event scene in the throne room was not properly "ended"... to my surprise, and maybe that's what caused it. ( There is a way to force-end an event when it ran its course, and this particular one did not have that, but - now it has it so... should work ) Fingers crossed, I will upload a new version soon )
In this game I really like the pixel art / animation and control feel.
( It is a game similar to my entry in concept - cleaning stuff up and enemies having certain cleaning related weaknesses huh )
But I could not for the life of me defeat the first mob. Nothing I tried dealt any damage. Did I maybe press the wrong keys?
The music is super neat tho. I would be curious to see where this is meant to be going. A "mopping dirt" animation could be a nice addition. Maybe a way to not only slowly push objects but also smack them away a few meters.
(browser play) I did not get far due to a (probably) bug, where I walked into a dark tunnel that lead the party out of bounds, so to speak, to oblivion haha. That being said this is a very beautiful and coherent game. Maybe add a bit more charges to the recovery well, especially for new players in the early dungeon, and check if Cronze is supposed to have 2 x Scattershot or if that is a mistake.
Also once you played, had a game-over and want to restart - the game glitches out completely ^^; But I want to try again, once it's fixed.
Also who made the 3D monster sprites and animations they are adorable.
This entry feels very humble and honest with its plot and characters. It's very simple and I love the soundtrack.
It has an overall chinese vibe. There is a little world there that feels charming and lived in.
However, a bit more direction as to what to do (the objective) might help first time players.
Maybe an NPC to speak to that reminds you what you have to do. I got a bit lost because I forgot to report back to a quest NPC.
Another suggestion for polishing are the events where characters interact. Right now they all stand on 1 spot, it'd be more elegant to design full scenes where each character has their own spot to talk and walk around etc.
At Lakeside Commons the maps seem to break a little here and there, becoming less refined.
But overall, really nice and I might play more later.
A very cool game base, text advantures with some graphics at the side are wonderful - but alas, I had to admit my defeat against a haunted tofu : ( Thus, my journey ended where it started, in the dungeon.
But the base idea is interesting and the implementation of the "swapping" theme sure is there and could have potential if elaborated on.

















