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nebelstern

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A member registered Apr 15, 2016 · View creator page →

Creator of

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I wish I could save it...

Thanks. : )
Yes the script is fantastic!
And Inn lady always welcomes you with open arms. 

You did all that? Wow respect! 

Thank you very much for playing! 
You're awesome ^^

Sure - I tried to play on Web Browser, Chrome.

In this game I really like the pixel art / animation and control feel.
( It is a game similar to my entry in concept  - cleaning stuff up and enemies having certain cleaning related weaknesses huh  )
But I could  not for the life of me defeat the first mob. Nothing I tried dealt any damage.  Did I maybe press the wrong keys? 
The music is super neat tho.  I would be curious to see where this is meant to be going.  A "mopping dirt" animation could be a nice addition. Maybe a way to not only slowly push objects but also smack them away a few meters. 

(browser play) I did not get far due to a (probably) bug, where I walked into a dark tunnel that lead the party out of bounds, so to speak, to oblivion haha. That being said this is a very beautiful and coherent game. Maybe add a bit more charges to the recovery well, especially for new players in the early dungeon, and check if Cronze is supposed to have 2 x Scattershot or if that is a mistake. 
Also once you played, had a game-over and want to restart - the game glitches out completely ^^;  But I want to try again, once it's fixed.
Also who made the 3D monster sprites and animations they are adorable. 

This entry feels very humble and honest with its plot and characters. It's very simple and I love the soundtrack. 

It has an overall chinese vibe. There is a little world there that feels charming and lived in. 

However, a bit more direction as to what to do (the objective) might help first time players. 

Maybe an NPC to speak to that reminds you what you have to do. I got a bit lost because I forgot to report back to a quest NPC.

Another suggestion for polishing are the events where characters interact. Right now they all stand on 1 spot, it'd be more elegant to design full scenes where each character has their own spot to talk and walk around etc.

At Lakeside Commons the maps seem to break a little here and there, becoming less refined. 

But overall, really nice and I might play more later.

This prototype has its charme ( and a similar premise to my own entry, haha) but it is also very cryptic, maybe due to the description of the tasks. Curious to see what else you had in mind with this.

I am not very good at or experieced with card games, but I think this is pretty neat. It does feel fast paced, the sounds are well chosen. But, I was not always 100% sure of what I was doing. It would also be nice to have a clear visual distinction between player and enemy. 

Very interested in playing this title but - when I start up I'm in a dark square room, can press WASD / arrow keys - but the character doesn't move anywhere; she just walks in place and nothing else happens... The intro text was promising though ^^ 
Sorry I couldn't get any farther...

I think it is very ambitious with lots of writing. It might require more visual context, to bring it together and to make it easier to understand, as there seems to be a certain level of complexity.
The music is pretty neat : )

A very cool game base, text advantures with some graphics at the side are wonderful - but alas, I had to admit my defeat against a haunted tofu : (  Thus, my journey ended where it started, in the dungeon.
But the base idea is interesting and the implementation of the "swapping" theme sure is there and could have potential if elaborated on.

Hey thanks for the question - I'd love for you to be able to run the game. But I do not know if the engine has a way to easily export it for Mac.. I will make sure to look into it.

That would be very neat, 
but I wouldn't know how that could be made possible, to be honest. 

Thank you so much! 
Yes it's simply an endless puzzle game where you can play for high score.

Coming later, coming later ^^;

Wow around 6.000? Not even I got that high of a score yet! Congrats! And yes, in fact, we are thinking of expanding the game with 3 more unlockable modes. With your score, you could have easily unlocked the next mode for sure, if it was in there, haha. ^^
Thank you for playing.

Thank you so much!
This means a lot to us. ^^
( Haha well sometimes it can't be avoided, eh? )

Hi, thanks for the tip. hmm - rpgmaker MV is actually JavaScript, not ruby. 
The bug must be related to some condition / event , either a false chapter information or something similar that gives a false progression info...

Hi! Thanks for your kind words - and for reporting this bug. 
Although I have heard of it a few times before I could never figure out why it appears, and why I didn't experience it on my run. 
It's a big shame 'cause that's basically (spoiler) only the half way point of the game... : /  
There's a full 2nd half waiting.... 

Sorry : (

Yes there are quite some features that could be added to improve this gameplay loop.

Thank you - yeah I took the boss rush literal... ^^; 

Hi, thanks for playing my game! 
I'm sorry you are experiencing this bug. 
Joiplay? So, like,  you are playing it on your phone or a tablet (android /apple)? 
The game was never tested on those ( or Joiplay) , to be fair..
considering this, it is hard to tell what might be causing the error. 
What does it do? Does it freeze up?

Hi Gab! Are you still around? : o 

Hello rezties. Thank you very much for your comment.
I want to develop more games featuring this theme.
There are even 2 further projects designed, however, for certain aspects I'd need programming assistance.
For example, one is designed as a 3D adventure - puzzle game,
but to create this, a fair amount of coding would be required. 

Still one of my top favourite collaborations so far. : )
Gabrielrod is great to work with.

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Oh! You must mean "Girls & Dungeons" . ^^ 
- "Dungeons & Girls" is a different game from different developers. No relation.
It's weird that 2 different games ended up having such similar names, huh? 
This character is in the game as cows and snakes have a difficult relationship. A snake can be dangrous to a cow, but sometimes a cow can also eat a snake. 
Here's a screenshot for you. 

Hello there, thank you very much. 
Oh, Nebelsoft not a company per-se, but a small jp doujin circle. (for indie- games) We are part of it.
You are doing a postdoc research on Milky Monogatari? Wow, that's very unusual. ^^ Not something I thought I'd ever read. 
I hope this is helpful. 
Oh her? Her design sure is inspired by a mythical Medusa. She is a magician, super sneaky and quite powerful. 
I suppose, you should better find out about her role yourself.

Hello, thank you or the information. 
Yes, I can see how this can happen.
Tweaked it a bit so that players can no longer "interrupt" this sequence. : ) Hopefully. But you will then have to find the cow again after the fact, instead of directly following.

Hi Liferake, thank you for the feedback and information.
As far as I could see, the Map119 one had to do with a cutscene, that oddly, in that version was not correctly set up. 
And yes it seems in the dungeon key one there was a problem with the room exit. Should be fixed when I upload it later  : )

Hi paxogre,
thank you for taking the time to report those game breaking bugs to me, and in such a precise way, too.
I fixed both issues easily, well in case of the Tuterminal that meant removing the rename feture. But that's better than a broken battle screen. 
I also lowered the final boss's defense and m-defense so that the party's damage output should be higher in that fight, to shorten it a bit. 

Again, so kind of you to tell me this, I appreciate it a great lot. 

I will upload the edited version later today. 

It's a totally random game, but' guess I should upload it on itch.io again, if I can still find it. I will look for it later today.

thank you!

yes, of course. : ) please feel free to use them as you see fit. 

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Thank you so much for playing and taking the time to provide me with such valuable feedback! o.o  Oh wow that is wild! Those are some really good bugs you caught there! ^^ haha - REALLY good ones, I shall check them out asap and, fortunately, it sounds like the most surprising ones should be the easiest to fix. The cow thing in the shadow realm is a bit tricky, I might have to think of a better 'puzzle' for this place... I was afraid the cow could 'break' easily, but I didn't invest much time in testing that scene. But the thing is, the place where the cow ends up ( without you speaking to her again) if you walk around that place, this is where the map's exit should be, on the path. 
Thank you for the praise but to be fair, I already had all the assets from previous attempts at the game / older versions .... : P This time I just thought let's make a version that actually has a beginning, middle and end. 

Hi! I wanted to try your game - but the game doesn't explain how the "  Momentum Gauge / Boost " works. I was happy when it appeared but I couldn't interact with it it any way, is that normal? 

Yeah I guess I mostly mean the writing, like in a believable / organic way,  haha!  I am probably overthinking it. 

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Oh, thank you for your comment.

There actually is not, sorry. ´: )
I just happen to like the heroines to be lookin' busty in this game. 
But nothing really adult happens in this game. 
I'm not really good at sex scenes...