I wish I could save it...
nebelstern
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In this game I really like the pixel art / animation and control feel.
( It is a game similar to my entry in concept - cleaning stuff up and enemies having certain cleaning related weaknesses huh )
But I could not for the life of me defeat the first mob. Nothing I tried dealt any damage. Did I maybe press the wrong keys?
The music is super neat tho. I would be curious to see where this is meant to be going. A "mopping dirt" animation could be a nice addition. Maybe a way to not only slowly push objects but also smack them away a few meters.
(browser play) I did not get far due to a (probably) bug, where I walked into a dark tunnel that lead the party out of bounds, so to speak, to oblivion haha. That being said this is a very beautiful and coherent game. Maybe add a bit more charges to the recovery well, especially for new players in the early dungeon, and check if Cronze is supposed to have 2 x Scattershot or if that is a mistake.
Also once you played, had a game-over and want to restart - the game glitches out completely ^^; But I want to try again, once it's fixed.
Also who made the 3D monster sprites and animations they are adorable.
This entry feels very humble and honest with its plot and characters. It's very simple and I love the soundtrack.
It has an overall chinese vibe. There is a little world there that feels charming and lived in.
However, a bit more direction as to what to do (the objective) might help first time players.
Maybe an NPC to speak to that reminds you what you have to do. I got a bit lost because I forgot to report back to a quest NPC.
Another suggestion for polishing are the events where characters interact. Right now they all stand on 1 spot, it'd be more elegant to design full scenes where each character has their own spot to talk and walk around etc.
At Lakeside Commons the maps seem to break a little here and there, becoming less refined.
But overall, really nice and I might play more later.
A very cool game base, text advantures with some graphics at the side are wonderful - but alas, I had to admit my defeat against a haunted tofu : ( Thus, my journey ended where it started, in the dungeon.
But the base idea is interesting and the implementation of the "swapping" theme sure is there and could have potential if elaborated on.
Hi! Thanks for your kind words - and for reporting this bug.
Although I have heard of it a few times before I could never figure out why it appears, and why I didn't experience it on my run.
It's a big shame 'cause that's basically (spoiler) only the half way point of the game... : /
There's a full 2nd half waiting....
Hi, thanks for playing my game!
I'm sorry you are experiencing this bug.
Joiplay? So, like, you are playing it on your phone or a tablet (android /apple)?
The game was never tested on those ( or Joiplay) , to be fair..
considering this, it is hard to tell what might be causing the error.
What does it do? Does it freeze up?
Hello rezties. Thank you very much for your comment.
I want to develop more games featuring this theme.
There are even 2 further projects designed, however, for certain aspects I'd need programming assistance.
For example, one is designed as a 3D adventure - puzzle game,
but to create this, a fair amount of coding would be required.
Oh! You must mean "Girls & Dungeons" . ^^
- "Dungeons & Girls" is a different game from different developers. No relation.
It's weird that 2 different games ended up having such similar names, huh?
This character is in the game as cows and snakes have a difficult relationship. A snake can be dangrous to a cow, but sometimes a cow can also eat a snake.
Here's a screenshot for you. 
Hello there, thank you very much.
Oh, Nebelsoft not a company per-se, but a small jp doujin circle. (for indie- games) We are part of it.
You are doing a postdoc research on Milky Monogatari? Wow, that's very unusual. ^^ Not something I thought I'd ever read.
I hope this is helpful.
Oh her? Her design sure is inspired by a mythical Medusa. She is a magician, super sneaky and quite powerful.
I suppose, you should better find out about her role yourself.
Hi paxogre,
thank you for taking the time to report those game breaking bugs to me, and in such a precise way, too.
I fixed both issues easily, well in case of the Tuterminal that meant removing the rename feture. But that's better than a broken battle screen.
I also lowered the final boss's defense and m-defense so that the party's damage output should be higher in that fight, to shorten it a bit.
Again, so kind of you to tell me this, I appreciate it a great lot.
I will upload the edited version later today.
Thank you so much for playing and taking the time to provide me with such valuable feedback! o.o Oh wow that is wild! Those are some really good bugs you caught there! ^^ haha - REALLY good ones, I shall check them out asap and, fortunately, it sounds like the most surprising ones should be the easiest to fix. The cow thing in the shadow realm is a bit tricky, I might have to think of a better 'puzzle' for this place... I was afraid the cow could 'break' easily, but I didn't invest much time in testing that scene. But the thing is, the place where the cow ends up ( without you speaking to her again) if you walk around that place, this is where the map's exit should be, on the path.
Thank you for the praise but to be fair, I already had all the assets from previous attempts at the game / older versions .... : P This time I just thought let's make a version that actually has a beginning, middle and end.













