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nebelstern

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A member registered Apr 15, 2016 · View creator page →

Creator of

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Hello CGBlitz!
Thank you so much for playing! 
Your feedback is totally legitimate: The game system might be simple but a tutorial scene is still needed. We will work on that. : )
One question though: Did you happen to play in "Freeplay Mode"? Or did you play the "Story Mode"? Because in the Story mode we to actually break up the fights with carefully crafted plot scenes, with specifically the theme "Tree Of Life".  There is a beginning and an end, with boss fight and all. 

Thank you very much for your nice and helpful feedback タルビ! 
You brought up some good and interesting points.
Haha yes I always mix up rouge and rogue. 
Maybe the characters will get more emotes in the future : ) 

Thank you very much!
Yes, we tried to make it as intutive as possible ^^
Although it might get more depth / complexity if we add more features, so we will have to be careful with that. 

I really wanted to play this, but when i tried to play it, I only saw the classic black tic-tac in front of the tree on the meadow... no cute monsters. Was that intentional? 

Hey y'all, thank you for sharing your jam entry!
I've played it and, well, the opening sequence was gorgeous and promising. 
The voice acting sets a great mood / tone and the pics were very nice.
The gameplay itself, was a bit tricky, but I get the idea.!
The physics can surely be further improved though.
I didn't learn how to attack...
And at some point I accidently broke the game by walking left past the map entrance door. 
But keep it up : o

Hey, it's really beautiful, gotta love RPG-maker ^^ I played for ~ 20 Minutes, had a few encounters, solved a puzzle, found a lot of "hidden" treasures, which is always fun.  But I only found 1 of the 3 daughters sadly. ( Ice ) And thus, without any tips, couldn't really progress any further.  Would be cool if one could find some hints as to where to find them / how to get there. 
What I didn't enjoy so much was the boat rides - they are just too slow, haha. ^^;

Actually more "isometric" , but yeah. ^^

Hi there, okay thank you so much for the hint. 
Okay I think am pretty damn sure it should be fixed now, 
I did notice some things that seemed off, not necessarily the chapter triggers itself but at least the fact this particular event scene in the throne room was not properly "ended"... to my surprise, and maybe that's what caused it. ( There is a way to force-end an event when it ran its course, and this particular one did not have that, but - now it has it so... should work ) Fingers crossed, I will upload a new version soon )

Wow, thank you so much! 
Indeed, time flies by - cannot believe it myself. 
Yeah this game became a bit of a rarity - it's no longer universally available -
unlike its predecessor G&D. 
So I wanted to re-share it, before it would become lost media. 

And I think I know who you are referring to. : )

Thank you so much, man. ^^ much appreciated. 
And I always adored your pixel art heh!

Ah, friend - I remember you back from the olden Deviantart days T-T  aaah! Good to meet you again.  And to see you are making games now. 

I wish I could save it...

Thanks. : )
Yes the script is fantastic!
And Inn lady always welcomes you with open arms. 

You did all that? Wow respect! 

Thank you very much for playing! 
You're awesome ^^

Sure - I tried to play on Web Browser, Chrome.

In this game I really like the pixel art / animation and control feel.
( It is a game similar to my entry in concept  - cleaning stuff up and enemies having certain cleaning related weaknesses huh  )
But I could  not for the life of me defeat the first mob. Nothing I tried dealt any damage.  Did I maybe press the wrong keys? 
The music is super neat tho.  I would be curious to see where this is meant to be going.  A "mopping dirt" animation could be a nice addition. Maybe a way to not only slowly push objects but also smack them away a few meters. 

(browser play) I did not get far due to a (probably) bug, where I walked into a dark tunnel that lead the party out of bounds, so to speak, to oblivion haha. That being said this is a very beautiful and coherent game. Maybe add a bit more charges to the recovery well, especially for new players in the early dungeon, and check if Cronze is supposed to have 2 x Scattershot or if that is a mistake. 
Also once you played, had a game-over and want to restart - the game glitches out completely ^^;  But I want to try again, once it's fixed.
Also who made the 3D monster sprites and animations they are adorable. 

This entry feels very humble and honest with its plot and characters. It's very simple and I love the soundtrack. 

It has an overall chinese vibe. There is a little world there that feels charming and lived in. 

However, a bit more direction as to what to do (the objective) might help first time players. 

Maybe an NPC to speak to that reminds you what you have to do. I got a bit lost because I forgot to report back to a quest NPC.

Another suggestion for polishing are the events where characters interact. Right now they all stand on 1 spot, it'd be more elegant to design full scenes where each character has their own spot to talk and walk around etc.

At Lakeside Commons the maps seem to break a little here and there, becoming less refined. 

But overall, really nice and I might play more later.

This prototype has its charme ( and a similar premise to my own entry, haha) but it is also very cryptic, maybe due to the description of the tasks. Curious to see what else you had in mind with this.

I am not very good at or experieced with card games, but I think this is pretty neat. It does feel fast paced, the sounds are well chosen. But, I was not always 100% sure of what I was doing. It would also be nice to have a clear visual distinction between player and enemy. 

Very interested in playing this title but - when I start up I'm in a dark square room, can press WASD / arrow keys - but the character doesn't move anywhere; she just walks in place and nothing else happens... The intro text was promising though ^^ 
Sorry I couldn't get any farther...

I think it is very ambitious with lots of writing. It might require more visual context, to bring it together and to make it easier to understand, as there seems to be a certain level of complexity.
The music is pretty neat : )

A very cool game base, text advantures with some graphics at the side are wonderful - but alas, I had to admit my defeat against a haunted tofu : (  Thus, my journey ended where it started, in the dungeon.
But the base idea is interesting and the implementation of the "swapping" theme sure is there and could have potential if elaborated on.

Hey thanks for the question - I'd love for you to be able to run the game. But I do not know if the engine has a way to easily export it for Mac.. I will make sure to look into it.

That would be very neat, 
but I wouldn't know how that could be made possible, to be honest. 

Thank you so much! 
Yes it's simply an endless puzzle game where you can play for high score.

Coming later, coming later ^^;

Wow around 6.000? Not even I got that high of a score yet! Congrats! And yes, in fact, we are thinking of expanding the game with 3 more unlockable modes. With your score, you could have easily unlocked the next mode for sure, if it was in there, haha. ^^
Thank you for playing.

Thank you so much!
This means a lot to us. ^^
( Haha well sometimes it can't be avoided, eh? )

Hi, thanks for the tip. hmm - rpgmaker MV is actually JavaScript, not ruby. 
The bug must be related to some condition / event , either a false chapter information or something similar that gives a false progression info...

Hi! Thanks for your kind words - and for reporting this bug. 
Although I have heard of it a few times before I could never figure out why it appears, and why I didn't experience it on my run. 
It's a big shame 'cause that's basically (spoiler) only the half way point of the game... : /  
There's a full 2nd half waiting.... 

Sorry : (

Yes there are quite some features that could be added to improve this gameplay loop.

Thank you - yeah I took the boss rush literal... ^^; 

Hi, thanks for playing my game! 
I'm sorry you are experiencing this bug. 
Joiplay? So, like,  you are playing it on your phone or a tablet (android /apple)? 
The game was never tested on those ( or Joiplay) , to be fair..
considering this, it is hard to tell what might be causing the error. 
What does it do? Does it freeze up?

Hi Gab! Are you still around? : o 

Hello rezties. Thank you very much for your comment.
I want to develop more games featuring this theme.
There are even 2 further projects designed, however, for certain aspects I'd need programming assistance.
For example, one is designed as a 3D adventure - puzzle game,
but to create this, a fair amount of coding would be required. 

Still one of my top favourite collaborations so far. : )
Gabrielrod is great to work with.

(1 edit)

Oh! You must mean "Girls & Dungeons" . ^^ 
- "Dungeons & Girls" is a different game from different developers. No relation.
It's weird that 2 different games ended up having such similar names, huh? 
This character is in the game as cows and snakes have a difficult relationship. A snake can be dangrous to a cow, but sometimes a cow can also eat a snake. 
Here's a screenshot for you.