Hello CGBlitz!
Thank you so much for playing!
Your feedback is totally legitimate: The game system might be simple but a tutorial scene is still needed. We will work on that. : )
One question though: Did you happen to play in "Freeplay Mode"? Or did you play the "Story Mode"? Because in the Story mode we to actually break up the fights with carefully crafted plot scenes, with specifically the theme "Tree Of Life". There is a beginning and an end, with boss fight and all.
nebelstern
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Hey y'all, thank you for sharing your jam entry!
I've played it and, well, the opening sequence was gorgeous and promising.
The voice acting sets a great mood / tone and the pics were very nice.
The gameplay itself, was a bit tricky, but I get the idea.!
The physics can surely be further improved though.
I didn't learn how to attack...
And at some point I accidently broke the game by walking left past the map entrance door.
But keep it up : o
Hey, it's really beautiful, gotta love RPG-maker ^^ I played for ~ 20 Minutes, had a few encounters, solved a puzzle, found a lot of "hidden" treasures, which is always fun. But I only found 1 of the 3 daughters sadly. ( Ice ) And thus, without any tips, couldn't really progress any further. Would be cool if one could find some hints as to where to find them / how to get there.
What I didn't enjoy so much was the boat rides - they are just too slow, haha. ^^;
Hi there, okay thank you so much for the hint.
Okay I think am pretty damn sure it should be fixed now,
I did notice some things that seemed off, not necessarily the chapter triggers itself but at least the fact this particular event scene in the throne room was not properly "ended"... to my surprise, and maybe that's what caused it. ( There is a way to force-end an event when it ran its course, and this particular one did not have that, but - now it has it so... should work ) Fingers crossed, I will upload a new version soon )
In this game I really like the pixel art / animation and control feel.
( It is a game similar to my entry in concept - cleaning stuff up and enemies having certain cleaning related weaknesses huh )
But I could not for the life of me defeat the first mob. Nothing I tried dealt any damage. Did I maybe press the wrong keys?
The music is super neat tho. I would be curious to see where this is meant to be going. A "mopping dirt" animation could be a nice addition. Maybe a way to not only slowly push objects but also smack them away a few meters.
(browser play) I did not get far due to a (probably) bug, where I walked into a dark tunnel that lead the party out of bounds, so to speak, to oblivion haha. That being said this is a very beautiful and coherent game. Maybe add a bit more charges to the recovery well, especially for new players in the early dungeon, and check if Cronze is supposed to have 2 x Scattershot or if that is a mistake.
Also once you played, had a game-over and want to restart - the game glitches out completely ^^; But I want to try again, once it's fixed.
Also who made the 3D monster sprites and animations they are adorable.
This entry feels very humble and honest with its plot and characters. It's very simple and I love the soundtrack.
It has an overall chinese vibe. There is a little world there that feels charming and lived in.
However, a bit more direction as to what to do (the objective) might help first time players.
Maybe an NPC to speak to that reminds you what you have to do. I got a bit lost because I forgot to report back to a quest NPC.
Another suggestion for polishing are the events where characters interact. Right now they all stand on 1 spot, it'd be more elegant to design full scenes where each character has their own spot to talk and walk around etc.
At Lakeside Commons the maps seem to break a little here and there, becoming less refined.
But overall, really nice and I might play more later.
A very cool game base, text advantures with some graphics at the side are wonderful - but alas, I had to admit my defeat against a haunted tofu : ( Thus, my journey ended where it started, in the dungeon.
But the base idea is interesting and the implementation of the "swapping" theme sure is there and could have potential if elaborated on.
Hi! Thanks for your kind words - and for reporting this bug.
Although I have heard of it a few times before I could never figure out why it appears, and why I didn't experience it on my run.
It's a big shame 'cause that's basically (spoiler) only the half way point of the game... : /
There's a full 2nd half waiting....
Hi, thanks for playing my game!
I'm sorry you are experiencing this bug.
Joiplay? So, like, you are playing it on your phone or a tablet (android /apple)?
The game was never tested on those ( or Joiplay) , to be fair..
considering this, it is hard to tell what might be causing the error.
What does it do? Does it freeze up?
Hello rezties. Thank you very much for your comment.
I want to develop more games featuring this theme.
There are even 2 further projects designed, however, for certain aspects I'd need programming assistance.
For example, one is designed as a 3D adventure - puzzle game,
but to create this, a fair amount of coding would be required.
Oh! You must mean "Girls & Dungeons" . ^^
- "Dungeons & Girls" is a different game from different developers. No relation.
It's weird that 2 different games ended up having such similar names, huh?
This character is in the game as cows and snakes have a difficult relationship. A snake can be dangrous to a cow, but sometimes a cow can also eat a snake.
Here's a screenshot for you. 
















