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I've been running a duet play by post game based on Tunnel Goons for nearly a year.

We've explored Levi Kornelson's Goon Deeps, kicked around the surface city of Sargolis, traveled overland and visited with the ghosts of one of the characters' parents, delved my own Catacombs under the thriving city of Nalastis, went overland again, and now are exploring the city of Antali (home to one of the characters).

The rules are simple, yes, but they support quite sophisticated play in a logical manner. Maybe they are good for complex situations because they are simple, so there's not really edge cases or loopholes or exploits so much as opportunities to make common sense rulings.

Honestly, I've been in several Tunnel Goons games now and I find them refreshing and easy.

Nice simple rules for good FKing gaming. Good job!

Oh that's cool! I really like the premise. Ab initio kind of like S. John Ross' Uresia but then very different with the godlings roaming around actively wreaking havoc ...?

I'll swap you for God Corpse.

**TWO games today**:

One is about being in a team of paranormal investigators with one of your members being a Heretic who has traded mortality for *power*.

The other is about militant bandit monks who ride horses and motorcycles and quest around trying to right what they perceive as wrongs, all in service of an immortal sovereign.

These kind of random-menu magic systems have so much potential when the player is allowed to interpret what happens from singing the song or reading the tome or whatever.

This is so interesting.

This really is quite clever!

Thermodynamic games.

Is it intentional that there's no pdf to download?

It's too bad that Games You Have to Play by Hand jam closed, this one would have been great for that!

Elegant design.

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A steampunk, colonial, whimsical horror tabletop rpg in which you can eat salt bear and beets in the Trollhide Room while plotting to assist a drunken Thelavian armor pilot in protecting a crew of sewer cleaners from the convoluted machinations of a Berudine caravan magnate.

Your crew of Sharps could include a Jugalian Bonecarver, an Onderban Pankratist, a Thelavian Sword Tutor, and a Berudine Poet. They might be skilled in battle, or in courtesy, or in surviving kitchen fires at the Fat Cod Tavern.

The rules are very simple. Roll two or more six sided dice, add some bonuses for your Sharp's stuff and past escapades, compare the total to a Difficulty. If you beat the difficulty, succeed. If you miss the difficulty, risk injury and maybe gain a scar.

ok no problem, I'll take a look! Do you know your DTR customer number? It's easier to search / give coupons with that.

and, whether or not this is accurate, tells me that someone with your username bought The Hermit back in January ... and that's it.

Hey, this would be a fair point if I expected you to pay full price for the upgrade.

BUT ...

let me confirm you bought the previous edition, and I'll comp you a code for the new one.

The "invention" rules are really inspired.

Positive reviews are welcomed!

Really like the Cursed Objects idea.

McAfee's happy now. Thanks!

I would like to download this, but it trips my McAfee anti-virus warning and won't download.

I have seen this problem before with totally harmless files that had particular color combinations in the background layer.

Suggest you change the background (if that might be an issue).

This ... hah! Love it!


Yeah, opposed rolls are always a good way to go for PvP. My proposal essentially is that with extra mechanics, which is not optimal. I think overall you've got a better approach with the simpleness.

How many pages of content?

This is good and lovely and ought to be played.

This is a TTRPG, an open world game played with dice.

This is not Dark Sun. This is a post-apocalyptic, post-tech world of weird science and mutated beasts.

This is Blood Sky.

Ok. I bought this. It is totally worth the price.

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Ymmv on that one.

Is there way you can give a sense of what the game contains, without just screenshotting the whole thing? For one of my games I actually have bullet points: "The game contains Rules (28 pages) and Setting (28 pages):" This might be an idea to give people a better sense of what we'd be getting.

Like all of your work that I've seen, this looks fully-realized and elegant. From what I can see.

For some reason your description of the game makes me almost-but-not-quite want to purchase it. I'm not sure what's lacking in the sales pitch, I suspect the game's quite good. Maybe in a while I'll come around to clicking buy. It's not very expensive, after all. - a post-apocalyptic wastecrawl type of game. With weird science and mind blasts.


This would go so well with the Mud, the Blood, and the Beer. I must play the two together next time my gaming schedule has an open spot.

That is all.

Unfortunately there's a dearth of freely available non-Latin OCR AIs. But it would be really interesting to see what hidden "meaning" a machine might pull from your intentionally meaningless script.

I made a Polish translation. Should I send it to you?

Tunnel Goons implies an interesting mechanic for morale checks and non-lethal combat. An opponent's DS diminishes as they get injured. Taunting is an action you can roll for (I'm guessing +Skulker applies). As your opponents get beat up, the odds of frightening them off or into submission improve.

I robbed the keyword freeform magic system for a game of Goon Deeps that I'm playing over on The random tables in this are just incredibly good, so much depth of creativity.

I'm curious about the change from 1.0 -> 2.0. In 1.0 you roll the stress die when the character pushes themself. In 2.0 it's when they're under stress. 1.0 is more of a proactive choice by the character, 2.0 is more reactive. Thoughts?

Lovely work, Oz. Elegantly minimal. The stress die roll to resist an outcome is particularly good. Eventually it becomes impossible to evade bad fortune, and bad luck becomes almost certain - unless one takes down time to recover dice in the pool.