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An alternative procedure:

At the start of each turn, roll 5 six sided dice. If any die rolls higher than the last time it was rolled, the corresponding event occurs during this turn:

  1. Encounter - pick or roll from a table, or ask players for input.
  2. Hint of encounter - pick or roll from a table, or ask players for input. This die also becomes an Encounter die, until the hinted encounter occurs.
  3. Fatigue - implement a rule for hindering the characters due to them being tired.
  4. Depletion - implement a rule for reducing one of the characters' resources (often, light; sometimes, fuel).
  5. Environment - change the environment (e.g., different weather; different smell; different sound).