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Kalum from The Rolistes Podcast

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A member registered Feb 27, 2018 · View creator page →

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Awesome. 

:D

Huge thanks for this enthusiastic review and for streaming a session of the game on Twitch. 

Feel free to to post here a permanent link to the video of your session. 

:) 

Thanks for this encouraging review. 

:D

I seize the opportunity to point out that a physical edition is now available via The Rolistes Big Cartel store. 

:P

https://therolistes.bigcartel.com/products

(1 edit)

There are definitely exciting additions to the bundle in there. 


I can't wait for them to go public. 


:) 


Thanks for creating this bundle. 

Thanks for your comment and noticing the pun. 

:)

Huge thanks for this encouraging feedback. 

:) 

It's a bit frustrating how the parody/comedy aspect is the easiest to pitch but then I don't get the message across that the system can support cool stories. 

I guess running more and more game demonstrations is the best way to get that message across. 

:P

Un grand merci ❤️


Je suis content que cette traduction aie fait ton bonheur. 

Itch is doing it. 


https://itch.io/t/1964844/bundle-for-ukraine-call-for-submissions

https://rolistespod.itch.io/paris-gondo

Did you contact Cat Elm to join up with them? 

(I assume that's the one you're talking about). 

I'm not part of the organisation of that one but I don't see why it couldn't be expanded to include video games etc. 

Are there other bundles you heard of? 

I've just noticed that someone is starting a TTRPG bundle to support the Ukrainian Red Cross.

https://twitter.com/cat_elm/status/1497539154560888838

I'm personally happy to be in any (several) relevant bundle.

Count me in. 


Also, please post here any news regarding this initiative or one by Itchio themselves. 

I'm eternally grateful for your enthusiasm and support. 

This sparks joy. 

<3

Any chance you'll run it at GCOG? 

Oh cool. I was wondering about this game after you mentioned it during your Paris Gondo - The Life-Saving Magic of Inventorying actual play. 

:) 

All the world’s a game, And all the men and women merely roleplayers. 

https://rolistespod.itch.io/shakespeare-in-role

It's your turn to create and to be (or not) your own Hermia, Mercutio, Iago or Beatrice!

This is a translation by Kalum from The Rolistes of "Shakespeare In Rol" by Ricardo Montesinos, laureate of 200 Palabras 2018.

With "Shakespeare In Role", pursue your most ardent desire. You are armed with your virtue and your sin is your burden. Hopefully, your companion will get you out of trouble more often than they get you embroiled in their own.

In any case, the best at speaking at verses among you will have the last word.

This diceless and GMless story game is for up to six players. It doesn't require any preparation.  A session takes a couple of hours.

Thank you so much for your feedback. 

I love hearing from people playing the game.

Regarding your wishes....

Coming into the game the very broad possibilities as to the theme, genres, and so on seem like they should be a strength, but the lack of clear expectations makes the game feel uncomfortable at the start in a way that does not really support its overall themes and structure.

I was hoping that the "Setup - Session Zero" would an opportunity for the players to agree about these sort of things. However, it tends indeed to take place later in a more chaotic fashion at "Step 1 - The Dungeon". 

I will probably develop alternative Adventurers card decks and the "dungeon" generator table to support different settings (space opera, post-apocalyptic, cyberpunk...). Have those to pick from might help the players frame more clearly their expectations.

One thing I regret about playing online is that when we played Paris Gondo in person, we would often play several sessions in the same evening. I find the format of the game allows that, and I noticed that the second and third session tend to be more creative as players are on top of what their object stats mean. Players would often "reskin" their Startin Inventory Cards on the second and third session. I'll Zombie Magpie's work. Thanks for the advice.

It is a little unclear why you are effectively rolling to escape twice...

One roll is to get out of the Dungeon together and the other is the road between the Dungeon and the Adventurer's home.

While I appreciate being introduced to new software, Miro feels unnecessarily complicated to me.

I never used Google Slides. Before I was introduced to Miro, I couldn't find a way to run the game online as it requires the ability to fill in cards and then exchange them. The Appendix of the game includes a link to link the assets needed to run the game with any VTT that you might be more familiar with. I'll have a look at Google Slides once the updated card decks and play aids are available.


Thanks again for your feedback. I hope you will play many other sessions.

:)

Kalum

https://rolistespod.itch.io/paris-gondo-text-only

I'm about to release a draft French translation of "Paris Gondo - The Life-Saving Magic of Inventorying" which is a TTRPG/story game (physical/not a video game).   Currently, I only sell the English version on Itchio. 

I'd be thankful to get opinions about the options below. 

I hesitate between doing a couple of different things:

  • Have the file of the French translation added to the current English one and sell them together. I guess it would keep all the sales and ratings in the same place. Would this help with visibility on the Itchio store? Is it possible to have the page describing the game switch between different languages?
  • Sell the French, English and future translations separately. I assume the benefit would be that my sales data would be easier to sort by purchasers languages.

Any strong opinion regarding the above? :slightly_smiling_face:

I applied changes to the text which frees Philippa from her captivity and status as literal loot.

What the Adventurers found instead is "Philippa The Fae’s Scrying Mirror of Long Distance Relationships". Instead of literally finding her, it's a device that allowed her and Malakazam to fall for one another.

I altered the rest of the text to reflect that change as well.

I made a DevLog about it and updated the PDF for the core book.

:)

Thanks again for your feedback.

Thanks for your feedback. It makes me very happy to read that you enjoyed the game. I'd love to read more about your adventures banishing clutter. 

Thanks for your comment regarding Phillipa The Fae. I might need to amend the Replay if it comes across poorly, despite her seemingly keeping the upper hand on the Wizard enthralled by her charms. 

 

More Reviews of “Paris Gondo - The Life -Saving Magic of Inventorying”

It’s great to hear from a growing number of people who read the Text-only Edition “Paris Gondo - The Life -Saving Magic of Inventorying”.

Here a couple of them who went the extra mile and posted about their impressions.

Erik Bernhardt aka Erik the Bearik, and author of Brinkwood, made a long Twitter thread about Paris Gondo as part of his return to #ReviewJam. The thread is quite exhaustive with screenshots and even some complementary information that I replied with. If you are not a fan of Twitter, you can find Erik’s thread as a Thread Reader summary.

Next, we have a review by Sean " The Nerdd" TaskerSean goes through each of the six steps of the GonParis Method.

Finally, Seamus Connelly wrote an article on Cannibal Halfling Gaming that combines his views of the game with my answers to a handful of questions. Answering those questions was an opportunity for me to reflect on what shaped the game.

Thanks to the many enthusiasts who already purchased “Paris Gondo - The Life-Saving Magic of Inventorying (Text-Only Edition)”, we have reached our crowdfunding goal towards hiring a professional graphic designer!

Meet Our Graphic Designer!

Francita Soto 1 is a freelance graphic designer from Chile who loves the color pink.

She has extensive experience working on Indie Tabletop Roleplaying Games.

In addition to our project, she is currently working on “Tension: A Queer Cat and Mouse Romp”, “Brinkwood: The Blood of Tyrants” and “Red Rook Revolt!

To find out more about her work, I recommend to check her website as well as “Visual Crit Show”, her podcast (in Spanish) about visuals arts and tabletop roleplaying.

Do Not Wait to Get Your Copy of the GonParis Method

An improved version is on the way BUT do not hesitate to purchase a copy of the current “Paris Gondo - The Life-Saving Magic of Inventorying (Text-Only Edition)”!

As a reminder, the cost of this edition will be deducted from future purchases of the improved one designed by Francita 1 which will feature cover art by Bodie Hartley 1 (and probably more).

Actually, any additional purchase will help us make this new version happen sooner.

Cheers

Kalum

Thanks for this thread Erik. It makes me very happy that you enjoyed the game. ❤️

The GonParis Method Under Review

If you need a little push before trying “Paris Gondo - The Life-Saving Magic of Inventorying”, here are two independent reviews to convince you.

Brook H. from Pop Culture Uncovered participated to a playtest in the Summer of 2020. Brook was the first to write about his experience.

https://popcultureuncovered.com/2020/07/31/gaming-brew-paris-gondo-the-life-savi… 1

Fast forward to this week with the first release of the game, Pod of Blunders was today the first ever to review the content of our current text-only first edition.

https://podofblunders.com/2021/04/02/pa 

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Awww... Thanks so much for writing the first ever review of this book. 

I repost here the little bit of trivia I shared on Twitter. 

I do pronounce the "s" in Paris both in French and English when it's used as a first name (as Paris Hilton or Paris of Troy). Actually, most French-speakers do as far as I know. 

I picked that name because it sounds close but not too much to Marie (as in Marie Kondo) but also because it's gender neutral. 😯

I'm not sure anymore if it's in the book but part of Paris Gondo's story is that, one day, they left their physical form when they realised it did not spark joy in them. 

Please do let me how about any session you run. 

:D

I really cannot wait to hear about people playing Paris Gondo without me.

(2 edits)

Art by Bodie Hartley

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

https://rolistespod.itch.io/paris-gondo-text-only

"Let's Hire a Graphic Designer" 50% sale

Purchase NOW, at a reduced price, the text-only very first edition for "Paris Gondo - The Life-Saving Magic" and help me HIRE A GRAPHIC DESIGNER.

This text-only release is a work-in-progress but it already contains everything you need to spark joy through the SIX STEPS of the play-based GonParis Method.

The sales from this edition will go towards hiring a professional graphic designer to make more legible and visually pleasing versions of the Rule Book, the Play-Aids and Card Decks.

A Simple Effective Play-Based Method To Banish Encumbrance Forever

This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Paris Gondo - The Life-Saving Magic of Inventorying 

https://rolistespod.itch.io/paris-gondo-text-only

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

This game is a tongue-in-cheek tribute to Marie Kondo, encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Also, it is the first game that I designed and published ever. 

:D

I owe but I have not played this game...

...shame, shame, shame on me.

Hopefully, I'll create an opportunity to this year.

In the meantime, I can watch again and again the interview I recorded with Greg L.

DtMStM is one of the first Kickstarter campaign that I supported (and saw delivered).

I'm very happy with the boxset.

I should take the time someday to do a restaurant-hack as inspired by this episode of The RPG Academy Film Studies about The Chinese Feast.

It was a lot of fun playing this game with The Gauntlet.

A game to play with a tank full of NOS!

Thanks for your purchase. <3

I hope you'll play many more sessions now that you have the game. 


:D

I cannot wait to hear about games that you will run with your friends. 

I promise also to work on a French translation ASAP. 

<3

FYI, I briefly mentioned it on the latest episode of The Gauntlet Podcast (15/02/2021). 

It was also among my recommendations to adapt Fast & Furious to TTRPG in an upcoming episode of The RPG Academy Film Studies (it will take me a while before I can edit it). 


Now I need to work out how to leave a star rating here. 


:) 

Really enjoyed playing this game with my wife for Valentines Day. 

We're not fans of motorsports but I sold it to her as "Remember how much we enjoyed the movie Rush?". 

And it was quite like that... 

...except our game turned more into a somewhat wacky Paris-Dakar. 

:P


It was perfect as a game with zero prep. 


He'd really like to try it with more than two players.