Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Kalum from The Rolistes

45
Posts
3
Topics
444
Followers
1,171
Following
A member registered Feb 27, 2018 · View creator page →

Creator of

Recent community posts

Thanks for all your work on this. 

I can't wait to dive in it after getting the bundle. 

Excellent, the visual style is exactly the sort of thing I'd like to pull off as part of a future HR-inspired project. 


:D

Merci pour ton enthousiasme et soutient. 

:) 

(1 edit)

Huge thanks for your review. 

:D

I love some good old public domain stupidity. ❤️

Hello, 

Could you confirm if the art is made using AI? 

:) 

Noted. Thanks. 

I'm adding your votes to the total survey. 😊

Thanks for your interest. 

The second playtest triggered the Rumor Mill several times with very interesting results. 

I can't wait to write more about it as part of the report about the second playtest. 

I'll post it once LaPelle Crew has the video of the session on their YouTube channel (it's in French though). 

Awesome. 

:D

Huge thanks for this enthusiastic review and for streaming a session of the game on Twitch. 

Feel free to to post here a permanent link to the video of your session. 

:) 

Thanks for this encouraging review. 

:D

I seize the opportunity to point out that a physical edition is now available via The Rolistes Big Cartel store. 

:P

https://therolistes.bigcartel.com/products

(1 edit)

There are definitely exciting additions to the bundle in there. 


I can't wait for them to go public. 


:) 


Thanks for creating this bundle. 

Thanks for your comment and noticing the pun. 

:)

Huge thanks for this encouraging feedback. 

:) 

It's a bit frustrating how the parody/comedy aspect is the easiest to pitch but then I don't get the message across that the system can support cool stories. 

I guess running more and more game demonstrations is the best way to get that message across. 

:P

Un grand merci ❤️


Je suis content que cette traduction aie fait ton bonheur. 

Itch is doing it. 


https://itch.io/t/1964844/bundle-for-ukraine-call-for-submissions

https://rolistespod.itch.io/paris-gondo

Did you contact Cat Elm to join up with them? 

(I assume that's the one you're talking about). 

I'm not part of the organisation of that one but I don't see why it couldn't be expanded to include video games etc. 

Are there other bundles you heard of? 

I've just noticed that someone is starting a TTRPG bundle to support the Ukrainian Red Cross.

https://twitter.com/cat_elm/status/1497539154560888838

I'm personally happy to be in any (several) relevant bundle.

Count me in. 


Also, please post here any news regarding this initiative or one by Itchio themselves. 

I'm eternally grateful for your enthusiasm and support. 

This sparks joy. 

<3

Any chance you'll run it at GCOG? 

Oh cool. I was wondering about this game after you mentioned it during your Paris Gondo - The Life-Saving Magic of Inventorying actual play. 

:) 

All the world’s a game, And all the men and women merely roleplayers. 

https://rolistespod.itch.io/shakespeare-in-role

It's your turn to create and to be (or not) your own Hermia, Mercutio, Iago or Beatrice!

This is a translation by Kalum from The Rolistes of "Shakespeare In Rol" by Ricardo Montesinos, laureate of 200 Palabras 2018.

With "Shakespeare In Role", pursue your most ardent desire. You are armed with your virtue and your sin is your burden. Hopefully, your companion will get you out of trouble more often than they get you embroiled in their own.

In any case, the best at speaking at verses among you will have the last word.

This diceless and GMless story game is for up to six players. It doesn't require any preparation.  A session takes a couple of hours.

https://rolistespod.itch.io/paris-gondo-text-only

I'm about to release a draft French translation of "Paris Gondo - The Life-Saving Magic of Inventorying" which is a TTRPG/story game (physical/not a video game).   Currently, I only sell the English version on Itchio. 

I'd be thankful to get opinions about the options below. 

I hesitate between doing a couple of different things:

  • Have the file of the French translation added to the current English one and sell them together. I guess it would keep all the sales and ratings in the same place. Would this help with visibility on the Itchio store? Is it possible to have the page describing the game switch between different languages?
  • Sell the French, English and future translations separately. I assume the benefit would be that my sales data would be easier to sort by purchasers languages.

Any strong opinion regarding the above? :slightly_smiling_face:

 

More Reviews of “Paris Gondo - The Life -Saving Magic of Inventorying”

It’s great to hear from a growing number of people who read the Text-only Edition “Paris Gondo - The Life -Saving Magic of Inventorying”.

Here a couple of them who went the extra mile and posted about their impressions.

Erik Bernhardt aka Erik the Bearik, and author of Brinkwood, made a long Twitter thread about Paris Gondo as part of his return to #ReviewJam. The thread is quite exhaustive with screenshots and even some complementary information that I replied with. If you are not a fan of Twitter, you can find Erik’s thread as a Thread Reader summary.

Next, we have a review by Sean " The Nerdd" TaskerSean goes through each of the six steps of the GonParis Method.

Finally, Seamus Connelly wrote an article on Cannibal Halfling Gaming that combines his views of the game with my answers to a handful of questions. Answering those questions was an opportunity for me to reflect on what shaped the game.

Thanks to the many enthusiasts who already purchased “Paris Gondo - The Life-Saving Magic of Inventorying (Text-Only Edition)”, we have reached our crowdfunding goal towards hiring a professional graphic designer!

Meet Our Graphic Designer!

Francita Soto 1 is a freelance graphic designer from Chile who loves the color pink.

She has extensive experience working on Indie Tabletop Roleplaying Games.

In addition to our project, she is currently working on “Tension: A Queer Cat and Mouse Romp”, “Brinkwood: The Blood of Tyrants” and “Red Rook Revolt!

To find out more about her work, I recommend to check her website as well as “Visual Crit Show”, her podcast (in Spanish) about visuals arts and tabletop roleplaying.

Do Not Wait to Get Your Copy of the GonParis Method

An improved version is on the way BUT do not hesitate to purchase a copy of the current “Paris Gondo - The Life-Saving Magic of Inventorying (Text-Only Edition)”!

As a reminder, the cost of this edition will be deducted from future purchases of the improved one designed by Francita 1 which will feature cover art by Bodie Hartley 1 (and probably more).

Actually, any additional purchase will help us make this new version happen sooner.

Cheers

Kalum

The GonParis Method Under Review

If you need a little push before trying “Paris Gondo - The Life-Saving Magic of Inventorying”, here are two independent reviews to convince you.

Brook H. from Pop Culture Uncovered participated to a playtest in the Summer of 2020. Brook was the first to write about his experience.

https://popcultureuncovered.com/2020/07/31/gaming-brew-paris-gondo-the-life-savi… 1

Fast forward to this week with the first release of the game, Pod of Blunders was today the first ever to review the content of our current text-only first edition.

https://podofblunders.com/2021/04/02/pa 

(2 edits)

Art by Bodie Hartley

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

https://rolistespod.itch.io/paris-gondo-text-only

"Let's Hire a Graphic Designer" 50% sale

Purchase NOW, at a reduced price, the text-only very first edition for "Paris Gondo - The Life-Saving Magic" and help me HIRE A GRAPHIC DESIGNER.

This text-only release is a work-in-progress but it already contains everything you need to spark joy through the SIX STEPS of the play-based GonParis Method.

The sales from this edition will go towards hiring a professional graphic designer to make more legible and visually pleasing versions of the Rule Book, the Play-Aids and Card Decks.

A Simple Effective Play-Based Method To Banish Encumbrance Forever

This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Paris Gondo - The Life-Saving Magic of Inventorying 

https://rolistespod.itch.io/paris-gondo-text-only

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

This game is a tongue-in-cheek tribute to Marie Kondo, encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Also, it is the first game that I designed and published ever. 

:D

I owe but I have not played this game...

...shame, shame, shame on me.

Hopefully, I'll create an opportunity to this year.

In the meantime, I can watch again and again the interview I recorded with Greg L.

DtMStM is one of the first Kickstarter campaign that I supported (and saw delivered).

I'm very happy with the boxset.

I should take the time someday to do a restaurant-hack as inspired by this episode of The RPG Academy Film Studies about The Chinese Feast.