Where/how are you trying to open the file? I tested it both on my iPad and my Kindle so I'm surprised it's giving you issues.
Martin Nerurkar
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It absolutely would! We playtest it with cyberpunk and sci-fi cities as well! I think the important part is that if you're using a real-world timeline, it is useful to have a target decade and then roughly use the age of the city to figure out in what historical period the city was founded, and then go from there...
Hey Pixie, thanks so much for reaching out! It's really kind of you to think of your friend and how to help them.
As such, The Mending Circle is meant as a playful way to explore some of your own issues through the lens of other characters. However it's not a tool that can replace therapy or anything like that. In the end, I think the question is whether your friend would be comfortable exploring their issue through play. The game does it's best to give all players control how much they want to delve into things but it's still a very personal question. In any case I definitely recommend playing with some kind of Safety Tool. Either the one supplied with the book or something else.
I hope this helps. If you got any more questions, feel free to ask!
Oh, and thank you for your kind words about Ex Novo and Ex Umbra!
There actually is a planar fantasy version of Blades in the Dark! It's called SIG: City of Blades and it's actually referenced in an easter egg in the text!
You can check it out here:
https://genesisoflegend.com/products/sig/sig-city-of-blades/
And you can grab it on itch, here:
https://genesisoflegend.itch.io/sig-city-of-blades
You might be interested to know that I just ran a successful kickstarter for a different game (Goblin Errands). And it went pretty dang well. There's still a lot of work to do - such as actually producing and shipping the product in the first place. But it's definitely one of the steps that gets us to an eventual EX NOVO box ;)
Also: Please do share a picture of your deluxe version!
Thank you for the kind words. I hope you'll enjoy playing it as much as I enjoyed making it. As for a German version: Honestly, I don't know. I could translate it but so far it wasn't successful enough to really merit it, to be totally honest. I am thinking of maybe doing a Kickstarter for a print version next year, maybe that pushes the topic forward but I don't know.
Oh. Hm. Keep it simple. I had so many ideas for Goblin Errands but I slimmed it down and concentrated on the central Braincell mechanic. Everything else is in service to that. And the game already has 40 pages of text and took a month to make.
So get a fun idea that you are excited about and then keep it as simple as you can.
I've just released Goblin Errands, which you can find here:
https://sharkbombs.itch.io/goblin-errands
It's currently on a deep discount to celebrate the release.
Goblin Errands is a 40 page TTRPG of goblins trying to run errands but obviously getting into zany misadventures. You don't need to prepare anything, you can just sit down and play a story in 2-3 hours. Here's the blurb:
Goblin Errands is a no-prep RPG for 2 to 5 goblins and one Tall Person. Together you'll go on comical (mis)adventures trying to complete seemingly mundane tasks as you struggle with a world not designed for you.
You've just joined a new family of goblins and you are determined to prove yourself useful. Clearly, the best way to do so is by running errands for the community: Buying vegetables at the market or procuring the services of a local wizard to get your wise leader unstuck from his chamber pot.
Unfortunately as a goblin you live in a world made for folk much bigger and stronger than you. And on top of that you have only a single Braincell to work with - and one that you have to share with your fellow goblins. Even otherwise ordinary everyday tasks turn into hilarious challenges.