You really are into planar fantasy! I love it!
If you have any thoughts on Planedawn Orphans, I'd love to hear them!
Hey Pixie, thanks so much for reaching out! It's really kind of you to think of your friend and how to help them.
As such, The Mending Circle is meant as a playful way to explore some of your own issues through the lens of other characters. However it's not a tool that can replace therapy or anything like that. In the end, I think the question is whether your friend would be comfortable exploring their issue through play. The game does it's best to give all players control how much they want to delve into things but it's still a very personal question. In any case I definitely recommend playing with some kind of Safety Tool. Either the one supplied with the book or something else.
I hope this helps. If you got any more questions, feel free to ask!
Oh, and thank you for your kind words about Ex Novo and Ex Umbra!
That is a good question. I was so busy with the Goblin Errands crowdfunding I didn't really think much about this. But it's definitely something that needs an approach. I guess I need to come up with some solution for this!
There actually is a planar fantasy version of Blades in the Dark! It's called SIG: City of Blades and it's actually referenced in an easter egg in the text!
You can check it out here:
And you can grab it on itch, here:
You might be interested to know that I just ran a successful kickstarter for a different game (Goblin Errands). And it went pretty dang well. There's still a lot of work to do - such as actually producing and shipping the product in the first place. But it's definitely one of the steps that gets us to an eventual EX NOVO box ;)
Also: Please do share a picture of your deluxe version!
Thank you for the kind words. I hope you'll enjoy playing it as much as I enjoyed making it. As for a German version: Honestly, I don't know. I could translate it but so far it wasn't successful enough to really merit it, to be totally honest. I am thinking of maybe doing a Kickstarter for a print version next year, maybe that pushes the topic forward but I don't know.
Oh. Hm. Keep it simple. I had so many ideas for Goblin Errands but I slimmed it down and concentrated on the central Braincell mechanic. Everything else is in service to that. And the game already has 40 pages of text and took a month to make.
So get a fun idea that you are excited about and then keep it as simple as you can.
I've just released Goblin Errands, which you can find here:
It's currently on a deep discount to celebrate the release.
Goblin Errands is a 40 page TTRPG of goblins trying to run errands but obviously getting into zany misadventures. You don't need to prepare anything, you can just sit down and play a story in 2-3 hours. Here's the blurb:
Goblin Errands is a no-prep RPG for 2 to 5 goblins and one Tall Person. Together you'll go on comical (mis)adventures trying to complete seemingly mundane tasks as you struggle with a world not designed for you.
You've just joined a new family of goblins and you are determined to prove yourself useful. Clearly, the best way to do so is by running errands for the community: Buying vegetables at the market or procuring the services of a local wizard to get your wise leader unstuck from his chamber pot.
Unfortunately as a goblin you live in a world made for folk much bigger and stronger than you. And on top of that you have only a single Braincell to work with - and one that you have to share with your fellow goblins. Even otherwise ordinary everyday tasks turn into hilarious challenges.
The tool looks super interesting but I was curious if there's a video of it in action somewhere? I think that might be super helpful to show people what it does / how it works. That or a gif :D
Wow! That's great. I am super happy that this is a game you can play with your kids! This wasn't our goal but this is such a nice outcome. It's great to share the love for worldbuilding - and drawing maps is fun! Thank you for sharing :)
As a note: This thread is a holdover of the move from COMMENTS to FORUM system for the game page. It's become confusing and unwieldy so I'm locking it down but please feel free to just open up new threads whenever.
I wanted to give some players an option to buy the game for a cheaper price. Similar to community copies but for 50% off instead of being totally free. I could set it up and everything but I just got a message from a potential buyer that they could not go through with it. So I assume that I set up something wrongly and now I'm not entirely sure if that's even doable. Thought I'd ask around to find out.
So to reiterate:
Can I make this work somehow or do I need to create some other construction with a sale for this to work? To quote the help docs:
Providing “early-bird” discounts
You can set a reward price lower than your project’s price. Combined with a limited quantity on the reward, you can give your first visitors a discount on your project as a way to say thanks. Rewards come with any files and external keys that would be included in a regular purchase.
Hey! So the Sense of Scale is to give you an idea for the rough size of the city. It doesn't have any bearing on the rules so you're free to move things as you want. But yes, your calculation sounds about right.
Hey! Sorry for the trouble. I'll look into it! Maybe I set something up wrongly. I'll get in touch with itch support to see if I can figure it out. Thanks for letting me know and thank you for your patience.
Oh. I just released THE MENDING CIRCLE, a tender and wholesome TTRPG about healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.
What I really love about The Mending Circle is that it is a game about hope and healing, but not one that is afraid to show its teeth. It's about the authentic and difficult journey that healing demands.
— Avery Alder (Buried without Ceremony)
You can grab it here:
The Mending Circle tells stories of hope and healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.
At their heart of these stories is always one or more of the Torn: someone in a state of pain or anxiety and in need of support. Most likely they are scared, poor, isolated or marginalized in some way that makes it difficult for them to access help themselves. This pain does not come from a physical ache but rather from a metaphorical, emotional wound. If it persists it often leads to more suffering radiating outwards.
But this Wound catches the attention of three witches that set out to help. Using your magical charms you will help and guide the process of healing. As a first step the Torn needs to reach a state of relative safety and stability. Only after this is achieved can they confront the source of their pain and gain awareness. Finally, they have to make a new meaning for themselves to move forward.
Here's some impressions from the book:
Hey! Thanks for getting in touch, and I'm super happy to hear you're loving it. Before I get to answering your question, here's a quote from the rules section onf power tokens:
If you remove a resource from the map you will also need to remove two power tokens from the city back into the pool.
These tokens should come from the resource but if some have already been moved away, remove the appropriate number from a faction of your choice.
Note that the city always retains at least one power token, even if its last resource is removed.
The emphasis here is on the last sentence. At least one power token remains in play at all times. Granted, it is a note we could add to the REMOVE RESOURCES section as well, just to be sure.
Now to answer your questions:
how do i give power to a faction since there are no resources to be controlled?should i just use use one from the pool and count it as "non material power" like customs or faith?
As stated above: There's always at least one power token remaining.
what should i do when i need to remove power from a faction but theres no faction remaining in the city?
Whenever you're asked to perform an action that is not possible, you do nothing. Granted, the game doesn't explicitly state that and I think it probably should somewhere. I'll make a note.
should i add resources or factions as i see fit sometimes, outright ignoring some of the events effects if theres no way to implement them given the circunstances?
Ex Novo is a very flexible game, especially if you're just playing by yourself. If you feel like adding something because it makes sense for your story, feel free to.
what should i do if i need to remove a resource and the city has none?
This goes back to the statement above: If you're asked to perform an action that is impossible, you do nothing. Though thinking about it, it feels like if you are "asked to do something that is impossible you are free to perform any other action instead" feels more fun, as a solution.
I hope this helps, and thank you so much for reaching out. Oh, by the way - if you have time I'd really appreciate a rating of the game.