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Goblin Errands: A TTRPG of zany misadventures

A topic by Martin Nerurkar created Dec 02, 2021 Views: 234 Replies: 5
Viewing posts 1 to 2

I've just released Goblin Errands, which you can find here:


https://sharkbombs.itch.io/goblin-errands

It's currently on a deep discount to celebrate the release. 

Goblin Errands is a 40 page TTRPG of goblins trying to run errands but obviously getting into zany misadventures. You don't need to prepare anything, you can just sit down and play a story in 2-3 hours. Here's the blurb:

Goblin Errands is a no-prep RPG for 2 to 5 goblins and one Tall Person. Together you'll go on comical (mis)adventures trying to complete seemingly mundane tasks as you struggle with a world not designed for you. 

You've just joined a new family of goblins and you are determined to prove yourself useful. Clearly, the best way to do so is by running errands for the community: Buying vegetables at the market or procuring the services of a local wizard to get your wise leader unstuck from his chamber pot. 

Unfortunately as a goblin you live in a world made for folk much bigger and stronger than you. And on top of that you have only a single Braincell to work with - and one that you have to share with your fellow goblins. Even otherwise ordinary everyday tasks turn into hilarious challenges.

Delightfully wholesome! :D 

Thank you! I am pretty proud of it too :D

Any advice you have for someone who's wishing to make a TTRPG?  / What are the most important things you've learned during making your game? 

Oh. Hm. Keep it simple. I had so many ideas for Goblin Errands but I slimmed it down and concentrated on the central Braincell mechanic. Everything else is in service to that. And the game already has 40 pages of text and took a month to make.

So get a fun idea that you are excited about and then keep it as simple as you can.

Awesome! Thank you very much :D