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A member registered Nov 02, 2018 · View creator page →

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Sure thing :) Weird how typeface can sometimes make these weird visual glitches, but I'm glad it is all sorted all the same. I'll be sure to redownload. Hope lots of people check this out along with your other stuff too! :D

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Rated 5 stars, it is truly excellent fan material from the guy behind the Travel! series (which is excellent). Strongly recommend if you want to offer your players a few additional classes that aren't overly potent and mix well with existing stuff.

Note for the creator:

I noticed a typo on The Fighter where "inspires" is spelled "sinspires". Additionally, "Will" is spelled like "WilL" in the document for Fighter as well. For Sage I did not notice any errors. Just wanted to give you a heads up since the document is otherwise very well put together.

Thanks again for offering this to folks, especially for free! :D

To save myself from having to write out an essay, I'm just gonna link you to my post on r/rpg about the game Hero Kids. In said post, I also mention 2 other games, the one you mentioned and Amazing Tales (which may be a good fit for you, but I'm not a major fan of it). I'll give you some quick highlights below all the same though. Should be an excellent fit for you!

  • Very easy to learn and get to playing, you can read the book in about an hour and immediately start playing.
    • D6 system working on target numbers.
  • Lots of ready made materials.
    • Adventures (I believe we are up to 13 or so now).
    • Maps and Mini's (paper ones, but that's a plus since your kids can color them).
  • Inexpensive (especially on sale), though I do recommend the "Everything Bundle" which is at an increased cost, but still well within most peoples budgets (~$6 vs ~20).
    • Speaking of the "Everything Bundle", I do mean EVERYTHING past, present, and future!
  • Easily can adjust complexity by adding new elements which can keep the game fresh and interesting. The game grows as your kids do!
    • A happy side effect of this is that if you choose to transition to a system like D&D in the future, this game will allow for that with relative ease.
  • Friendly and helpful community, including the creator who is active in said communities.

The post has a lot more detail and such, so I do suggest you give that a read. If you have any questions please don't hesitate to ask, I'm happy to help! :D

Why not just make a newsletter and link to it on your game's pages? I mean, that is effectively the same thing and doesn't put Itch.io in a tight spot if people abuse it. You are asking for a complex solution to something that you can more easily solve yourself, and do a better job at maintaining anyway. You can brand it how YOU want, and have total control over it. Also, this isn't some wild idea, it's actually standard industry practice.

Thanks, I'll check this out when I have another person around and some time to kill :)

I think that would work. On that note, I would love to see a feature where if you delete your own comment (with no replies/or being a reply) that it wouldn't plaster "DELETED POST" on your own pages. Learned that one not too long ago, and it makes the page so ugly :/

Ah, my mistake, I seem to have misunderstood. At least they can serve as a good reference point for you though :)

As with a lot of these feature suggestion threads, I would like to give this a +1. We should really have some sort of system in place because some real sketchy stuff goes down in some jams.

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You might be interested in some of the letter writing TRPG's that exist, they can easily be done as play by email. Here are a few I recommend and some info on them:

  • PPVSS - Otherwise known as Pen Pals Vs Star Spawn. You and your colleagues have uncovered some hidden horror. Doesn't necessarily have to be eldritch, it could really be anything. This is a totally free game that can be played at about any pace you want. Unlike a lot of these types of games, it doesn't require a lot of investment and you don't need more than 2 people to fully enjoy it.
  •  De Profundis Second Edition - Want a little more depth than the above option and don't mind shelling out a little cash for it? Then this game is the one for you. Personally, I would grab some ideas from PPVSS and toss them into this, but either way, the game here is very solid. The downside is that this requires a fair bit of investment and commitment as opposed to all the other options I will list here. Seriously, the game expects you to make this a lifelong pastime (you don't have to though, obviously). The coolest thing though is that the book itself is a wonderful piece of fiction, worth it for that alone if you ask me.
  • By the General's Hand - Want something fairly light and only for two? Than By the General's Hand should suit you fine. There is a war, you and the other player are general's of opposing forces. It's very simple, but as a starting point it is solid. Game does cost, but it is really cheap. Not my favorite, but for the price and how easy it is to play, I can't really complain.
  • Callisto - Finally I have saved the best for last! This is EXACTLY what you are looking for. It's a GM'ed letter writing game that folks can come in and out of. Any setting, as long as people need to communicate in some way, you can do it. Further more, it is strictly meant to be played via email as opposed to traditional letters, which cheapens the above games slightly. Edit - I forgot to mention this is PWYW, so free if you'd like.

I sincerely hope that one of these strikes your fancy. I am a big fan of interactive fiction games such as these. There are some solo games in this vein as well if you would like some suggestions on that front, just ask. Heck, even I made one! Anyway, even if you decide none of these are for you, I would very much enjoy hearing what games you end up looking into :)

Happy gaming!

Thank you for getting back to me on this. I'll send an email to you formally to begin discussing things properly. I look forward to potentially working together :)

Hey, I have a quick question that I'm asking here instead of in email so other folks can see your answer. Anyway, I have a marketing background and am interested in hearing more about what you need, however, I am not interested in doing community management for you. Would you consider splinting this position? I'd be able to write plans for a community managers and assist in that department to clarify. Looking forward to your response, no matter what it is :)

Yeah, that's basically how its supposed to work. It's a gatekeeping method (in theory). I've never put a game up on Steam, so whether or not they actually deliver that money back is another story.

I second this request, it is really obnoxious to have to check it all the time because the feedback there is really valuable. I'd prefer a simple notification.

Thank you very much for taking the time to play! I'm glad you enjoyed the experience :)

It's not really a game, but more a short story, but I'd like to submit The Plant for this. I put in a lot of work for this title, and while reception was really positive, not a lot of folks gave it a go. Even if it doesn't win anything, I would just be happy with folks giving it a look :) I think TRPG's have a lot to offer and can aid in the creative process, and that's what I aimed to present with this project.

I look forward to seeing what others submit and I'll try and check at least a few out as well :)

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I think giving a prompt to the user who is looking to exploit this loophole about just setting the project to "private" instead would help (user attempts to upload a different file type, large discrepancy in file size, radically different name. Have the system check for these things). Some people may be doing this out of ignorance and that would at least cut down on the numbers in theory. Another thing that would help in this situation is  a "punishment" system to discourage this kind of behavior. From what I understand, users who do this don't face any repercussions at all. Updating TOS and putting these two things in place should be enough to dissuade most the folks from doing it.

Sounds great! I'll look forward to it :)

I see you decided to participate! I'll have to check your game out when I have some time :) Might wait for ya to update a little but I'll add it to my collection of things to come back to at least.

Poor Peter! He got very unlucky it sounds. At the moment you really only win by surviving a year.

A note on the berries, in 2.1 I changed that encounter up so it isn't as punishing. I enjoy reading your play reports though! Thank you for playing and I'm glad you enjoyed yourself :) I would write more, but I'm on mobile as I mentioned in my other comment.

Thank you for the advice on the icons and for the kind words. I'd reply in more depth, but I'm on mobile right now. Glad you enjoyed the game! :)

I published this in June but it got all finalized in July, but I'll just post it here to be safe. I made my first TRPG ever! It's a solo game called Into the Wood... and it is free. I created this for the Never Alone Jam. Everything was completed in under a month initially, but I used a few "extra" days since the deadline got pushed up.

Anyway, here's some info on the game:

You’ve lived in these woods for many years. It’s treated you well all this time. The passing of each season has brought with it great beauty, but it has also presented unique hardships. Still, you managed to always make do and survive. Lately, you’ve noticed the forest has begun to change as less people dare to venture into this serene, magical place. Now only the Hunters rarely cross your path. This doesn’t bother you though, you’ll always do as you have and survive.

Into the Woods… is a solo tabletop role-playing experience that tasks you with surviving a full year in an ever-evolving forest. There will be magic, whimsy… and of course, danger! As the year progresses, the challenges you face will grow but you’ll have to overcome that adversity in order to survive.

The game plays as a mix between a journal exercise and a more traditional experience, with a little more emphasis on the game part. I've found a lot of journal type games don't have much "game" in them, so this was my attempt at trying to achieve that. After getting a lot of feedback and cleaning a few things up, I am very proud of the product and confident you'll have a good time.

All you need to play is my book, a deck of standard playing cards, a couple of six-sided dice, and your imagination! Thank you in advance if you decide to check it out! :D

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Thank you for playing! I wanted to let you know that some of this stuff was improved for the 2.1 update. Version 2.0 was critical to push out ASAP since the prior version was missing things/had a few mistakes. Version 2.1 is what I'd consider feature complete, or the final product.

Anyway, I want to address each of your comments here:

  • Using icons: This is a great suggestion, if I can find some nice color ones that would be an easy to do. Finding commercial use icons for playing card suits is actually really hard turns out. Main reason I didn't use them. That said, I'm very glad that the tables made play easier and clear. To address the mistake issue, I've now provided examples in the book so players can avoid any mistakes.
  • Spring table links:  I've double checked all the links on the Spring table (and the others) only to discover that some of the links became broken. Thank you very much for bringing that to my attention. When I streamlined the bestiary a few of them slipped by me. Should be fixed now though. Edit - I also noticed that the way I linked to my website was baking into parts of the doc, which was the main reason for the issue. However, the link thing was a problem on a few entries.
  • Character Sheet: I'm glad this helped. I had extra time, and even though this was kind of an afterthought, I used that when I was playtesting myself so thought I should just make it available to everyone. You may like to know that I added even more tools for the player (like cheat sheets for weather and play order) alongside the character sheet.
  • Music: That's a great idea! Anything to help you get more immersed :)
  • Other Games: You aren't the first person to tell me that this reminded them of A Quiet Year! I do own this title, but have never played. It really was a happy accident that it draws that comparison. The other one you mention, Après l'Accident, I've never heard of. I'll have to check it out now. Thanks for the recommendation!

I really enjoyed reading your play report! It sounds like you had fun with the game, even if there were a few hiccups in the experience. Hopefully if you decide to pick it up again with the new version you'll find the experience all the better :) Thank you again for playing and providing the wonderful feedback!

The second half of the 2.0 update is live, that moves us from 2.0 to 2.1. It added EVEN MORE content and fixes. Check it out here.

The second half of the 2.0 update is live, that moves us from 2.0 to 2.1. It added EVEN MORE content and fixes. Check it out here.

Updated to Version 2.0! May not seem like a BIG change, but trust me, it is. The game feels a lot different now (for the better) and I've added content that was missing. Should be an even better experience :)

Updated to Version 2.0! Despite how little these change may seem, the game feels totally different (for the better) now. Please enjoy!

I went and made character sheets for folks to make the game experience even better. You don't have to use 'em, but they exist if you don't want to make your own :)

Boom, character sheets! Trying to make the game experience as good as possible for folks :)

Sure thing! Let me know if/when you update it and I'll be happy to take another look :)

It's a bit clunky and the lack of music hurts the project, but for your first game ever I think you did a good job. It has some style and charm to it. I didn't complete it because I got a bit frustrated with going in and out of places, but if that were cleaned up and music added I think this would be fairly solid.

Quill is a cool game! I really like writing based games, and letter games are no exception. I would be really interested to see that idea expanded on :)

Alright, that should do it. I hope you enjoy the game and would appreciate any feedback :)

It's a bit like that, play takes place month-to-month other than daily, but I'd say you have the general idea right. Anyway, It'll take me a few minutes but I'll put together a plain version for you (no background and I'll enhance the tables to be a bit easier to read). I'll post ya another message here when it is ready :)

I really like these ideas from your list:

  • Solitary cooperation
  • Geophone
  • Impulsiveness

The others are good, but I think these would yield really interesting products!

The project is complete! You can check it out here.

Didn't quite hit all my estimations but that's partially because I used my space more efficiently than I anticipated. There still may be some kinks that need ironing out, but I hope you'll give it a go and let me know what you think! :)

Updated the game now that I've had time after the busy weekend. You can read about it on the game's page by following the Dev logs or just clicking this link here. Please don't hesitate to provide additional feedback :)

I debated if I should share this here since it was my first attempt at this ever, and I did it for a jam so had tight time constraints, but I'm going to do it anyway because I'd like people to give it a look. Anyway, here's my game:

Into the Woods...

Overview

You’ve lived in these woods for many years. It’s treated you well all this time. The passing of each season has brought with it great beauty, but it has also presented unique hardships. Still, you managed to always make do and survive. Lately, you’ve noticed the forest has begun to change as less people dare to venture into this serene, magical place. Now only the Hunters rarely cross your path. This doesn’t bother you though, you’ll always do as you have and survive.

Into the Woods… is a solo tabletop role-playing experience that tasks you with surviving a full year in an ever-evolving forest. There will be magic, whimsy… and of course, danger! As the year progresses, the challenges you face will grow but you’ll have to overcome that adversity in order to survive.

You can give it a look by clicking right here!

I didn't get to playtest this before the deadline of the jam, so I'm sure that there are a few bugs or little things I could do to make things better, so feedback is very welcome. All I ask is you keep things constructive and try to let me know not only what could be improved, but what I did well. I hope you enjoy it :)

I had it while exploring two of the dead ends. Sorry I can't remember which ones specifically since I was mapping the cave. I know one was on the farther edge though.

Glad you like it. The music thing I insist on though. It cut out multiple times and there was even 2 instances of total silence for 10's of seconds. I just wanted you to know that was my experience. Perhaps my slow internet is to blame? I'm not saying it is your fault, just that it happened and wanted to let you know.

I only had a short time to explore the improvements and I've got to say it feels SO much better now. The only things that I noticed this time around was that the music would have some issues every once and awhile. Since I stuck it out further this time, I did find myself wanting a "back to base" option while exploring the cave. I wouldn't mind if that had a price attached to it either. It might be something to consider at least. Anyway, good job on the improvements :)