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[ ! ] Post-Jam Playtesting! Share your games here! Sticky

A topic by lysander created Jul 26, 2020 Views: 3,309 Replies: 93
Viewing posts 21 to 62 of 62 · Previous page · First page
Submitted

Game Title/URL: https://theioti.itch.io/alterplaces

Pitch/Information: A four level platformer where you can move, jump, walljump, and change to alternate worlds.

I'd like feedback on: Mostly the feel of the controls and the world changing mechanic. Is it too difficult to keep track of where things are in the different worlds? Is there anything with the controls that could feel better? But also any other feedback is welcome; it's my first game and I have lots to learn.

Submitted (1 edit)

I love what you did with the music! The art was great. I like the concept as well.

I did feel like it was difficult to keep track of each world. Especially because you don’t know if the platform you are on is safe in other dimensions. Maybe adding a single item from the safe dimensions to the current dimension could help alleviate this. Eg. add a dark item to the light realm on the current platform when they are in both dimensions. Just some food for thought.

Distance while swapping was another thing that was difficult to keep track of. I think this is because of the way that the camera follows you as you jump.

Wall jump felt pretty restrictive because of how long it took away my controls for.

Your platformer could really benefit from looking into Coyote Time/Jump Buffering. There were definitely more than a few times that I died because of it.

Submitted

Thank you so much for the detailed feedback! All of these were things I had concerns about but didn't have time to iterate on, but I will definitely be adjusting them as I continue to work on the game. Visually distinct "safe" tiles that are the same in all worlds, a focus on single screen levels so you can see everything at once and not get disoriented as the camera moves, and significant tweaks to jumping and wall jumping are all top priorities. Thanks for playing and thanks again for taking the time to comment!

Submitted

Game Title/URL: Escape from lab https://wilkin0129.itch.io/escape-from-lab

Pitch/Information: Escape from lab is a 2D platform shooter game.Player need to escape the lab and kill  the enemies.Player can use double jump,wall jump, rope gun to survive and escape from the lab.

I'd like feedback on:  "anything!"

Submitted

Game Title :Between These Walls

Pitch : Short 3D psychological Horror game.

"You just moved to a new apartment to start a new life. Everything seems good  but   the more the days go by, the more strange things happen. 
Wherever you go, he will always be there with you."

Feedback : I'd like feedback on any problems you spot ! :)
I'm actually taking notes for future updates and for my futures projects

Submitted

Game Title/URL: https://mimimicee.itch.io/baked-with-love

Pitch/Information: A very short 2d visual novel about accidentally falling in love with your boss! You are the new employee at the bakery, you gotta shuffle work and your ~feelings~

I'd like feedback on: Anything! We might want to continue developing this game so any suggestions and feedback (specially long-form) are super appreciated

thank you and enjoy!

Submitted (1 edit)

Valiant: Evangeline https://noahmastro.itch.io/valiant-evangeline

You are the fae Evangeline and must save the children! MyFirstGameJam Summer 2020 - Theme "Change" - 2 Weeks

I'd like feedback on: I'd like feedback on mechanics and is it too hard? Being my first completed game, I'd like feedback just in general.

I need help on: I couldn't figure out how to do a fairy dust particle training effect



Submitted

https://wuzzywizard.itch.io/depths

I'd like feedback on: Anything, I won't be updating the game, but it will be helpful to see what other people would want to see made/fixed in my project.

Submitted (1 edit)

Game Title/URL: https://unwontedvase.itch.io/chromazoma

Pitch/Information: A pure 2D platformer set in a scifi space environment.

I’d like feedback on: Whether you make it to the end. Was the control scheme difficult to pick up? The feel of the Game Mechanics. Did the game ever feel too dark (lighting)? Did the game feel difficult or tedious? Any other Feedback is also welcome.

I need help on: A solution to the tearing between tiles, resource links would be amazing.

Play-for-play model subscriber except horror games, sry.

Submitted

I thought the visuals were great, and never too dark for me. Controls were easy to get the hang of, and the active/inactive platform changes were easy to understand and predict right away. The controls felt good in almost every way, but the deceleration on the player makes things feel a little slippery, and the trickier jumps were a little frustrating for me because of it.

The platforming sequences are really well designed, but being stacked on top of each other means if you miss a jump you might lose minutes of progress and have to redo it all, which gets worse the farther up you get. This might be by design, but I struggle with games that make me do the same thing after I've been successful at it just to get back to the part I'm stuck at. Checkpoints would really help, and they could even be optional.

I know I already mentioned the visuals, but just wanted to add that the art style and sound design were really good and immersive, and established a strong mood right away that pulled me in. I couldn't make it to the end past the really tiny platform jumps, but I'm going to play more when I have a chance later because I'd like to see more.

I didn't notice any tile tearing when I played, but I had a problem with it developing my game too, and this is what fixed it for me (it's for one of the 2018 versions of Unity but I'm using 2019.3.15 and it worked fine):

youtube.com/watch?v=kbx528-lnoU

Submitted

I think that not doing checkpoints are my biggest regret after doing this game jam.

Submitted

https://itch.io/jam/my-first-game-jam-summer-2020/rate/711765

This is my first game jam, literally... I wanted to make something achievable from my personal experience so far with game dev, and ended up with this fun little action RPG to delight your day.

Basically, it is an action RPG which have rooms of enemies to defeat and player would try to get through as many rooms in 5 minutes as possible. Have fun and enjoy!

Remember to turn on your computer sound and enjoy the music! It is an original music written by Jacob solely for this game!

Would love feedback on overall feel and how much you enjoy it ^^ Of course, if you find anything bugged, or could be improved... let me know! Thank you.

Submitted

Game Title/URL: DanSim: The Enbaldening

Pitch/Information: Fight enemies. Become bald. Unlock your true potential when you find the Golden Razor and polish that noggin.

I'd like feedback on: Anything but the graphics!

Submitted (1 edit)

Game Title/URL: https://doopsgame.itch.io/rail-rider

Info: OH no! there are some obstacles coming down. Protect the red line using your rail turret! It rides on a rail and whenever you tap space it shoots! Powerups come down after some time to help you.

I would like to have feedback about anything bout the game. Just give tell me what worked and what didn't and i'll make a note of that when it comes to make another top down shooter game


For the games that i CAN play. Its only on browser and mac cuz i don't have a windows

Submitted (1 edit) (+3)

Title/URL:  https://jeffryherzog.itch.io/eco-shift

Info:  Eco-Shift is a tower-defense game about protecting nature from the pace of the changing world around it. With a little help from a kind painter nature will defend itself from the onslaught of those who wish to exploit and destroy it.

I'd like feedback on;  Anything and everything someone can give us some insight on.  This is our first completed game.

 

https://itch.io/jam/my-first-game-jam-summer-2020/rate/711792
Time Square
You are a square who can pause time and use paused objects to platform around the level. We have 8 levels and 1 secret level, as well as collectible coins. 

This was our first game we've ever made, so any suggestions would be helpful. In addition, any good free godot tutorials would help greatly. Thanks!

Submitted

Cocktail party.  A short mistery visual novel (work jn progress)

https://tottori.itch.io/cocktail-party

I'd like any kind of feedback. Many things were left out because of time. Also if you have tips and ideas to implement, they are welcome

Submitted

Game Title/URL:  Gravity Knight

Pitch/Information: Platformer game with gravity change



I'd like feedback on:  I appreciate any kind of feedback

Submitted(+1)

I really like the animations, the hint text, and how you challenged the player based around the main mechanic! It was nice, challenging, and with just enough open-ness that it feels like you could get really good (speedrun??).  The one thing that bugged me throughout my playthrough was the camera - it was really often difficult to tell what was above/below/beside you. As in, when you are going right, most of what you see is to the left, so you can be really easily surprised, and when you switch to the opposite gravity, your character is at the very top of the screen, so you can't tell what your going to land on. The first few levels were small enough that this didn't matter, but in the last 2 it was a little frustrating at times. Other than that though, the art and gameplay was really fun to play and look at!

Submitted

thank you so much for your detailed Feedback i am glad you enjoyed it , we will try to adjust the camera settings.

Submitted

Game Title/URL: Chroma Shift (https://matthewtofu.itch.io/chroma-shift)

Pitch/Information: Change your colour to platform your way to the other side.

I'd like feedback on: Generally anything. This is my first Game Jam and first game so I know there's a lot to work on.

I need help on: The biggest bug is with the grapple line when the player is blue. The line seems to turn blue in the unity editor, but when built it reverts to red. I think I used linerenderer.material (Unity) to change the colour. I know this is not the way to do it, but I couldn't figure out another way.

Thanks!

Submitted

See my comment that I made on the game page.

Submitted

Game Title/URL:  Just Keep the Change  https://csabelito.itch.io/just-keep-the-change

Pitch/Information: Simple mouse controlled bullet hell

I'd like feedback on: Anything and everything

Submitted

PiP & PoP / https://redkap.itch.io/pip-pop
a puzzler platformer with interchangeable characters
I take any criticism, tear me apart guys!

Submitted

Game Title/URL: https://xychara.itch.io/the-last-postman

Pitch/Information: A 2D, top down, turn based puzzler about taking control of your allies and enemies.

I'd like feedback on: Pretty much anything, especially gameplay, fun factor, art, music, and UI.  

Please be harsh/brutally honest :) Thanks for playing and I hope you enjoy!

Submitted (1 edit)

Game Title/URL: Switchables

Pitch/Information: A simple “hard” platformer game where you can toggle active color that affects both platforms and hazards. Beat the level as fast as you can to get higher score. Try to collect star and beat ace time to boost your score even higher!

I'd like feedback on: This is my first time creating a platformer so any feedback is welcomed! If I need narrowing down, it is especially the physics, level design, and the graphical presentation (I don’t know how the game should look like ><)

Submitted

ShadeChange

https://tscheibie.itch.io/shadechange

Puzzle game about changing your color and reaching an exit.

I just want you to play it and tell me what you think about it :)

Submitted (2 edits)

Game Title/URL:  https://realsheater.itch.io/the-world-changes-with-you

Pitch/Information: A puzzle platformer game about a failed experiment's adventures.

I'd like feedback on: Anything, just go wild! For example: visuals, level design, pacing etc. etc.

Note: I guarantee to play your game if you play ours!

Submitted(+1)

See my comment on the game page.

Submitted (2 edits)

Game Title: Space Cat: The Search for Food

It's a short and sweet arcade game where you try to collect food and get the highest score!

It's a great game if you like old arcade games and are looking for something quick to play for a few minutes. Looking for feedback as well (Specificially in its performance because it hitches in my browser and I don't know if it's just me)! Thanks!

Submitted

Six Feet Gun-der:  https://nnizuki.itch.io/six-feet-gun-der

Pitch/Information: A roguelike where you shoot walls to tunnel through a randomly generated map to find three levers to save New York.

I'd like feedback on: Making the world feel more full of stuff. Balancing difficulty. Tile breaking in Godot?

Submitted

Game Title/URL: Gift of Reach https://browntulstar.itch.io/gift-of-reach

Pitch/Information: "Gift of Reach" is a prototype puzzle game revolving around hitting objects to reveal hidden gifts in the subject's room. The player, constrained to a spot in the room, must use special balls to hit certain items in their room out of the way to reveal the glowing present that they've been looking for. They then must reeeeeeeach with their hand to grab it. 

I'd like feedback on: 

  • The level design. I've only implemented a few ideas revolving around hitting switches. I wonder what else I could implement. So far, I've thought about removing the restriction on the player (you can only look around, you can knock yourself onto a moving object or something like that).
  • The control scheme (see below).
  • The potential user interface, in terms of placement and info. Too much info? Too less info? 

I need help on: 

  • The control scheme. This is my first game involving shooting an object from a first-person perspective (I guess a FPS?) I wanted to keep all the controls on one input device, in this case the mouse. I wonder if there are other options for the control scheme I present in this prototype.
Submitted

Game Title/URL: Pest Control https://toadboyf.itch.io/pest-control

Pitch/Information: A 90s retro fps in the style of Doom and Hexen made in 2 weeks for MyFirstGameJam. You wake up in a facility with no idea how you got there and only an urge to get out. Fight through hazmat clad enemies in an attempt to flee from a laboratorywith more going on than meets the eye. 

I'd like feedback on: gameplay, graphics, and overall concept.

I love all the good feedback from the demo i released mid-jam and more recently everyone playing the finished game and it is very humbling. Thanks everyone for the support!

Submitted

Game Title/URL: Plumbing

Pitch/Information: You have water that you need to keep within the view of the camera and safe. The game goes on forever and ends when you have no water

I’d like feedback on: Anything but sound, controls, balance are suggestions

I need help on: Game balance, audio problems (Wwise), controls

Submitted

https://phyrie.itch.io/sight-shifting

Information: Sight Shifting is a platformer that makes the player shift between two "layers of reality" per say, allowing them to find different elements that are equally usefull to reach the next level.

I'd like feedback on: Anything  :3

Submitted(+1)

The level design was well made and I really liked the main mechanic of shifting between layers. Some more sound would have been nice but other than that I think it was really good.

Submitted(+1)

Thank you for the advice, we are learning more about sound design to fix this issue :D

Submitted

URL: https://alex-maxim.itch.io/spectrum

information: An FPS where you need to shoot the enemies with the right color and make it to the end of the level.

I'd like feedback on: anything!

Submitted

Game Title/URL: A Dash of Magic

https://matsuringo.itch.io/dashofmagic

Pitch/Information: You play as an Alchemist tasked with creating enchanted items and potions - but you must be quick! Inspired by games like Overcooked, you will follow arcane recipes and combine magical ingredients to fulfill the various requests of your impatient clientele. 

I'd like feedback on:

Anything! 

Submitted

Game Title/URL: The Nicking of Time

Pitch/Information: A tabletop micro-RPG meant for quick oneshot games. You play as part of a crew going out on a heist with your handy dandy time traveling device. But things start to go a bit wrong, chronologically speaking...

I'd like feedback on: Nothing in particular. Just a general feel of how it is to play, and whether the rules are difficult to understand.

Submitted

Game Title/URL: 
Archeline - https://moshdev.itch.io/archeline

Pitch/Information: 
Archeline is a (very) short action platformer with an oldschool gameboy colorscheme

I'd like feedback on: 

  • Level design:
    This is my first game and while you can find lots of clear tutorials for how to write the code or create the art, I feel like level design is a bit harder to "learn". Is this game "fun" or how can I make it "fun".
  • Platformer specific tips:
    I've implemented coyote time(being able to jump a few frames after you walk off a platform) and a jump buffer (being able to press the jump button again a few frames before hitting the ground from a previous jump) but what are some other things I could implement to make this game feel like a great platformer.
  • Anything else:
    There's definitely still a lot of stuff I would like to change, if I had more time I would add more levels, enemies, bosses, or at least make the current boss a bit harder, but please let me know if you have any other things I could implement or improve

Thanks in advance!

Submitted (1 edit)

Game Title/URL: Color Beat

Pitch/Information: Color Beat is a colorful game where you’ll need to think fast and wisely! You must shoot the right colors to destruct the blocks. Keep changing colors to destroy the blocks!

I’d like feedback on: It’s my first game other than random experiments, so any feedback is welcome :)

I tried to mess with simple shaders, sfx and other things I wasn’t paying much attention.

I need help on: I would love to know more about level design. I feel I’m ready to tackle a larger project but I lack this kind of planning and guiding the player needs throughout the game. I really like that feeling of progress and evolution :)

Submitted(+1)

Game Title/URL: LSCLAP - Living Spaceship Crash Landed on an Alien Planet https://ryantay.itch.io/lsclap

Pitch/Information: Landing somewhere between a tactical strategy game and a tower defense game, you must change yourself (you being a living spaceship) to complete a few objectives, survive, and escape an alien planet before you run out of energy or the aliens get your brain.

I'd like feedback on: Whether this type of game interests you, and if so, what sort of other mechanics and ideas could be added to make it more fun. Currently I don't intend on extending the game beyond the Jam as there are many things I'd do differently now, but starting over with a similar concept wouldn't be out of the question.

Submitted(+1)

Game Title/URL: https://genoti.itch.io/easel

Pitch/Information: A platformer which you play as a girl named Easel, daughter of a famous painter she is sent out by her mother to get fresh paints.

I'd like feedback on: If you can give me feedback on the games progress in overall feel and coding that would be great, if there are any visual faults besides some missing tiles on fullscreen id appreciate it!

Submitted (3 edits) (+1)

https://jomarcella.itch.io/explodynium

Explodynium: A puzzle game where you solve riddles to identify unknown chemicals in your lab.

This is my first game, so I'm open to any kind of advice!

Submitted

Game Title/URL: Bob-Squish https://watarigarasu.itch.io/bob-squishbeta

Pitch/Information: Join spheres together to rack up points be deforming the mesh ground. Beware of the moving textures that distort space continuum. 

I'd like feedback on: player movement and graphics. Ive always had a poor understanding in art. 

Submitted

Game Title/URL: Lovebug - https://roshds.itch.io/lovebug

Pitch/Information: 

Lovebug is a simple platformer game which you will navigate little Lovebug towards his heart before the timer runs out. The platforms change colour as you hop on them and invisible thorns will appear if you hit on them. Be sure to remember where the thorns are and avoid them when you replay. 

The game has 5 simple levels (just for an initial stage) and can be played on any PC/laptop browser.

I'd like feedback on: Basically anything!

Thanks for playing!

Rosh

Submitted

For my first summer game jam I decided to make an assets pack. This summer I learned how to make a main menu in the unity engine and since this game jam is all about learning, I decided to make a complete 3D unity asset pack. In this asset pack you will find: A player character, a boost pad, ground, walls, a jump pad, a coin, a special coin, a minimiser, a normaliser, a maximiser, an arrow, a death zone, lava and PARTICLES.  If you want to download just click the button below!. after downloading the assets, download the screen recording and do the same things that I am doing. Arrow keys or WASD to move, Space to jump. This is my second unity project and first asset pack.

 PS 1: When you are in the game, touch the flag to exit.

PS 2: Sadly, there are no sound effects or music :(

Click here

Submitted

Polymorphus: https://deejaylsp.itch.io/polymorphus

A game where you change between forms to progress;

I'd like feedback on everything but the level design (It was made in a hurry so we know it sucks);

Submitted (2 edits)

Title/URL: Back to The Office 2020 (https://tim-dn.itch.io/back-to-the-office)

Information: The quarantine has ended, so it's time to go back to work after a long break. But wait a minute… It seems that some townspeople have gone mad during their isolation! So now, if you want to get to work on time, you have to overcome all obstacles and survive in this crazy post-quarantine city.

I'd like feedback on: Your opinion on the idea, realization, gameplay (if it's possible) and just your thought about this project

Submitted

DIMMER: https://kyotaexe.itch.io/dimmer

DIMMER

Dimmer's a cyberpunk action game with lots of neon. The core mechanics are changing your weapon parts for different kinds of shot and using a cover system to heal/change or reload your gun for a more "John Wick" shootout experience.

Submitted

Game Title:  Igor'sCaveAdventure. 

URL: https://timurq.itch.io/caveadventure

Pitch/Information: Igor was walking in the woods and came across old ruins. Igor was very fond of adventure, so he decided to go through the entrance of the ruins. The gates of the ruins immediately slammed shut after Igor passed through them. Igor will have to go through the ruins and find another way out.

I'd like feedback on: The level difficulty, the pixel art and the animation. Of course other feedback on the game  would be appreciated.



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