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Lost Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1504 | 3.330 | 3.330 |
| Presentation | #1808 | 3.125 | 3.125 |
| Overall | #2055 | 2.909 | 2.909 |
| Fun | #2483 | 2.625 | 2.625 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about the player's mental health going out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Dang that was dark. I really like how it changes as you lose sanity.
I liked the pixel art and the animation of killing a lot!
The game has an interesting concept and the the video and audio feedback are good. However the core gameplay seems lacking and it was frustrating when I'd be chasing a target and they disappeared.
Really original concept and a fun game! I really like the use of the theme and the music and visuals created a really tense effect. However, the only thing holding back the game is the lack of polish, the game really needs a background, even if it's a simple one and should probably be in some kind of setting. Also I think the walk animations could do with a lot of improvement, although I did like the sprite art, especially the art for the main character. Finally, I think there needs to be a big punishment for killing an innocent player to make the game have more of a purpose. However, overall I enjoyed my time playing it and the game has a lot of potential, good job!
Thanks!
I like it, super dark. I feel it did a good job of illustrating the concept you were going for. Could use a bit of polish, the characters despawning right as I was getting in range was super frustrating. Maybe have just the ! despawn. Especially if there eventually is a punishment for killing innocents, could add a bit of tension to each kill. Overall well done!
Well, here's my toughts:
Overall, i liked this game a lot, and i probably play it for more time than i should... Good Job!!! 👍
Thanks, that's a really good list of feedback
oh god that wascreepy. good job
Is it just me or is yoshi lookin kinda... BEEEG
Haven't found many mental state centric games during the jam, was pretty fun!
Thanks! Still need to play your game for the reviewers discord lol
Thanks! Still need to play your game for the reviewers discord lol
I'm not sure how exactly the insanity thing works. Is it just a cap on the number of kills? Is there actually a way to lower it? That seems like something the game should make a tad clearer. The way people poped in and out of existence was distracting and, when following a target, annoying. I think this was really interesting, but I feel like I just didn't get it.
Killing people reduces the player's mental health, and killing non-targets reduces it more. The screen slowly gets more post-processing until it gets to game over. But thanks for the feedback!
I really liked the idea. Using your mental health as the end point was nice. I think that with a little more difficulty (like people searching for you or something like that), this game would be much more fun to play. Other than that, It was pretty fun too play, it was cute and spooky at the same time, and the transitions between different mental states was really well executed. Pretty good game!
As a side note, I'm not sure if I'm the only one but, whenever the volume of the game was lowered betwen menu transitions, my browser's volume did the same. I was using YouTube... weird...
this game is adorable, the stab animation moment is very dramatic and I love that part.