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A jam submission

Wacky TankyView game page

Control a new uncontrollable tank, well at least you can with shooting
Submitted by Seth Konoza — 44 minutes, 26 seconds before the deadline
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Wacky Tanky's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#16962.9262.926
Overall#18013.0003.000
Presentation#20013.0373.037
Originality#27652.8152.815

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control an out of control tank, only adjusting its course by shooting.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Interesting take on the theme and nice visuals

Developer(+1)

Thank you for playing. Visuals all thanks to kenney.nl

Submitted(+1)

Really fun! Love the simple dual-purpose controls 

Developer

Thank you for playing

Submitted(+1)

Quite a good use of the 'move to shoot' concept, the addition of the barrels was a smart way to help balance things. 

Developer

Thank you for playing

(+1)

quite fun and a good game overall, but it was a bit difficult

Developer

Thank you for playing

Submitted(+1)

nice game, but a bit difficult

Developer

Thank you for playing

Submitted(+1)

This game makes me go YES!

Developer

Thank you for playing

Submitted(+1)

Great implementation of shoot to move! Overall, had fun playing!

Developer

Thank you for playing

Submitted(+1)

Could use a bit of balance tuning, but pretty nice!

Right-clicking to place a barrel directly in front of an enemy about to shoot was a pretty fun strategy.

Developer

Thank you for playing and your critiques.  I thought players would enjoy teleportation barrels in front of enemies

Submitted(+1)

Nice game, but shoot to move is quite common

Developer

Thank you for playing. Yea I know its common  and there are probably a lot of games like that in this jam but it is something I haven't tried in game design 

Submitted(+1)

Took a little to get the hang of it. The reload after three shots was more stressful than fun.

Developer

Thank you for playing and the critiques. Thought it would add more of a challenge to have to reload but do you think if you had more than 3 shots (say 5) you would change your mind?

Submitted(+1)

I think it would delay the stress a bit, little less ammo management.

Submitted(+1)

this was out of control and a fun game

Developer

Thank you for playing 

Submitted(+1)

Fun game, and I can't help but think there was some form of inspiration from all of the shoot to move games from the GMTK videos. In terms of critique, finding a better or more creative way of getting information to the player is really important in games like these. Simple but charming UI goes a long way in giving a game its own feel. Generally, if a games UI looks like it could be made in a word document, it's not very good (effective yes, charming, not so much)

I also felt that limiting the bullets made the game not as enjoyable as it could have been, and well themed music always makes a game come alive.

Developer (1 edit) (+1)

Thank you for playing and your critiques. Sadly ran out of time for the music.