Although I got stuck on the first puzzle. Surprisingly polished for a gam-jam game. Amazing job! But I think you really should have added music, also, what's up with the weird screen shake!
Play game
It's Over's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #93 | 4.360 | 4.360 |
Overall | #407 | 3.707 | 3.707 |
Originality | #1006 | 3.544 | 3.544 |
Fun | #1060 | 3.205 | 3.205 |
Ranked from 239 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a story driven puzzle game, your objective is to return home but... your destiny is not under your control.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I really likede the story and how you used the theme for the story rather then the literal controls.
The game looks really pretty and sounds really good too. I do think He was a bit too accepting at the end there, but overall love the whole game, great job on that and the story you made for it <3
One thing I do have to note was, that in one of the two puzzles at the end, i thought i couldnt finish it, because your not supposed to be able to cross the blue I assume, but I could walk over it? I think that should probably be the green ground/grass, not blue. I legit thought I had no way of completing the puzzle at first because of it.
*Main other thing I would add to this game i think would be some credits at the end maybe or any kind of ending screen and change the colour of Lux. in the outside part, the character is quite hard to see, becuase of the white colour
I love the look of this game and the story too! They are both simple but have a very good impact. The sounds were also very fitting. Thanks for making this!
I was stunned when I realised it was 3D. Amazing work. I like how the camera works for the most part, but one suggestion would be to raise the view a little. It felt restrictive that I couldn't see further ahead. keep it up!
Probably my new favorite! I loved the puzzles and the way you could change perspective with the camera. Art style was cool. Story was a little, uh... dark I guess haha. But I liked it.
Good Game and a cool concept with great graphics sound and fun gameplay. I was getting an Ico from the ps2 library vibe it was impressive.
Cool idea to use the theme to drive the narrative rather than gameplay (even so, you could argue that you were never even in control of your character either). The GMS 3D graphics are one of the coolest visual things I've seen this jam. Is there a write-up somewhere on how to achieve that? I'd love to see how that's implemented!
For a game made in 48 hours, it is very polished. I love the camera work, and the fact that you actually added narrative into a game made so quickly is pretty impressive. Great job!
This game is packed with features for so little available time, 3D with gamemaker is IMPRESSIVE feat itself :D .. Nice work!
This is a great little experience, I love it so much! And you've given me some neat new techniques to look into, I'm going to have to try out "Sprite Stacking" now! I see you've mixed a couple methods of achieving a 3d look, how did you do the grass and ground planes, if you don't mind my asking?
Oh, and this is a five star submission. Good luck, keep having fun with your skills!
I'm glad you liked it! basically there are 2 kind of objects: the 2d ones (the player, the grass,the trees) that are displayed normally, and the "3d ones" even if they are not actually 3d (obelisks, levers, walls) that are displayed using sprite stacking. the camera doesn't actually move: the whole room rotates around the centre of the camera while the 3d objects adjust their positions. if you want to know more, there are a lot of videos online about this!
Leave a comment
Log in with itch.io to leave a comment.