The models are so great! And the controls are simple but intuitive.
I did have some issues with ending the first level- the Return to Menu button was missing for a little bit- but the game is beatable and complete, good work!
Thanks for making this game and submitting it!
KingRegicon
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Very atmospheric, and the notes have a certain air of unsettling creepiness to them... I really wanted to know what happened!
The house was definitely a bit too big, though, and not knowing how many notes there were left made it a little odd to decide when to stop playing, but the effect still landed- I was on edge and curious the whole time.
Good job, thanks for posting!
This is a very beautiful work of art, thank you for making and sharing it. All of the details you added hit hard, especially knowing they had all happened to you. You have a good eye for design, and are clearly unafraid to put your heart and soul into your work. I'm glad to see you're investing your talents in game development, and I can't wait to see what you bring together next.
This was absolutely beautiful, and the sound design was great!
The one thing that discouraged me was how fast Sarah undoes my work- she moves about three times as fast, doesn't slow down like the player does when toggling a candle, and knows exactly where to find each one. It was pretty disheartening to see my candle count tick down as she cleared the floor beneath me, haha...
BUT- I did finish the game. I'm definitely following your work now, I can't wait to see what you make next!
First off, I love the bears.
The sounds, the animation, the models, I love them. (Even when they attack me.)
I also really liked the cabin, and the view of the forest- the flashlight and the fog were great little touches!
I did definitely get confused (and eaten) a few times before I finally understood the orders, and the system for making coffee- a little more info in the game description might have helped there, just to get players started on the right track!
But ultimately, good job for making and posting this! And your dad was right, I fully expect drugs in the sequel, haha...
Very nice! I love the atmosphere! Sound design, UI, lighting, environment, all of this was super slick!
I was pretty lost for most of the game, and I'm pretty sure I ran right over the alien once. I got jump-scared when I won and the alarm went off, haha... but truly, good work! Thanks for making this game!
This game has great presentation, I was definitely creeped out- and the pause menu simply dimming the world around you is a great touch.
I was definitely confused about how to play, though, I never got a cup of coffee made. I tried turning off lights, I found the bag of beans in the back, and I tried using the scoop on everything, but nothing seemed to advance me further.
Is there a reason you can lift and move the machines?
Regardless, I really appreciated this atmosphere- you clearly know how to make a horror game feel unsettling!
Thank you for making this game, good work!
This is pretty cool! I love the art style, the different kinds of enemies, and the fun shader effects on the player... Also, that map tileset is pretty effective.
Sometimes the enemies would spawn underneath me, and every once in a while the tentacle pull would still allow me to take damage, but otherwise I really enjoyed this game.
Thanks for making it!
Terrific music and great presentation! I'm severely platform-ly challenged, and so I couldn't get very far, sorry!
Two thoughts- the color palettes for the layers are a little unintuitive, I kept trying to land on the blue platforms in the blue world. Also, it would be nice to see both worlds in the background of both worlds.
Nicely done!
This is a good submission, thanks for making it!
I like the way you can do a lot from inside the buggy, that makes it more fun to do drive-by maneuvers.
I would say that the buggy is a bit hard to turn, and the lack of plants near the start really makes getting into the game loop tricky- I never quite figured out how long was too long to be away from the dome, because I only ever found 1-2 plants. (EDIT: Just played a round where 4 plants spawned near the start, and those first few upgrades really made the rest of the round more fun!)
Overall, great submission, I can't wait to see the next project you put out!
Very cool aesthetic! The excitement of rolling down the hill at top speed is also really fun!
It was a bit surprising sometimes to get moss on the rock, because I was avoiding green and didn't realize the branches also count. Even after that, it felt like the collision on the trees was a bit larger than I expected, but that may have been hard to gauge when I was going so fast.
I loved the joke at the end if you get any moss on the rock, haha, that was perfect...









