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A member registered Nov 08, 2018 · View creator page →

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Oh my gosh, thank you for posting this! You are a champion, I appreciate you remembering this!

I know, haha...
I tried to make it work a couple different ways, but had to release it as is at a certain point. What I really wanted was an automatic triplanar UV mapping, and I'm still not sure how to get that to work properly, but I'll keep at it in the next one!
Thank you for your feedback!

Thanks for checking it out! :)

Fixed it, thanks!

I love the words you've chosen, haha... "An ICE WRAITH shoops in from above!"

In all seriousness, this is an excellent game! Good strategy, good mechanics, a good (game jam sized) world to explore, and terrific polish on top of it all. 

Loved the ending, too! Big fun.

Good work, Rad Codex!

I love the Kaiju Creator part! So good!

I seemed to be stuck on level 1 attacking buildings, though.

Fighting Kaiju brought me right up to level 8 in two fights, which was cool, but then I died- perhaps a way of knowing how much longer your Kaiju will be down would be nice? 

I love this vibe, though! Good work!

Haha, nice! I really like this, great job!

Dude, this is awesome!

Don't apologize so much, haha...

It's too bad I can't seem to attack with either Shift key, the game looks terrific and I love your art and animations.

Good luck dude, following to see what else you come up with!

Haha, yeah, they are a bit hectic. I'm glad you had fun, though. Thanks for giving it a try!

Thank you for trying it out! Yeah, that's a good idea, thank you!

Nice! Thanks for giving it a whirl!

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Thanks, I'm glad you enjoyed it! The speed definitely gets hectic pretty quickly!

I'd like to make a post on the MiniJam Discord sometime soon, describing how I generate game jam music with Wolfram Tones. Music is super important in a game, and for non-musicians like me it really takes a load off my shoulders!

(Basic workflow: Download GXSCC, then go to Wolfram Tones, vary the RULE and SEED until you like the riff, then download the MIDI file, change the rule, and repeat to get about 5 or 6 such MIDI files. Run them through GXSCC and use a script to randomize the next clip to play, ad infinitum.)

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I see! That makes sense. Well good job, I thought it looked great. Keep up the good work!

(I totally understand, too- people are getting stuck in my game's walls, haha...)

Great job! I left some feedback on the main page, but I'll just let anyone stopping by this rating page know that I LIKED THIS GAME!


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Haha, perhaps I'm just bad at the game, but I was about to suggest it is a little too hard- let me give it a few more tries to see if something clicks! :P

(Great job on the execution, though! PICO8 at its finest.)


Ah, yes, you can press down arrow to start from below. Quite useful for the close ones!

Very good! Great little game, and I now understand Swoopie's critique. That being said, this is terrific and you should feel very proud!

Nice! I love the writing, the graphics, and the music! 

I think the cats are a little tough to evade, either adjusting their speed or making the vision circle slightly larger might help with that. 

Overall, very impressive! Great work, I've subscribed for more.


Ah, sorry about that! That is something I found post-submission, it's happened to me before as well. I'm glad you liked the look!

Thank you for checking it out, I appreciate it!

Thank you! It was my first time using sprite-stacking to get that "3d" effect, it was very quick to set up and I'll be looking for other ways to use it! Trying to wrap my artist brain around "sine" stuff to get the bounce working was a bit harder, haha, but it works now.

Thank you for playing! Have a great week!

Wow! I really enjoyed this game. The voice acting was such a nice touch, and the icons are very nice! A good short story game. 

Keep up the good work, I'll subscribe to you to see what else you come up with!

Nice! I'm glad you like it! I tried to work the kinks out of the collision system, but those pesky little buildings are as mysterious as they are tall and foreboding. Well, as they are tall. Well, as they are buildings.

Thank you for checking out my game and giving feedback, I appreciate it!

Haha, nice! It is a very quick game, I admit. I also should have advertised the Right Mouse function more, it helps with really tight situations.

Thank you for your feedback! I appreciate your stopping by!

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Very nice! As Cpt. Coffeepot mentioned, there is an issue where bees will collect around the hive, making it impossible(?) for bees to drop off their honey.

Great work on a genre with such scope, though!

Keep up the good work!

Edit: just saw your response below, I'll try to check back later. But I did enjoy the game otherwise!

Nice! I like the style, and the little random events!

I would recommend adding the names in conjunction with the happiness meters, since I had to guess which one I was blaming, but since the options are presented in left-right order it isn't too big of a deal.

Keep up the good work!

Nice job! Very well polished (I loved it the minute I saw that cat bouncer outside the club) and two very nice songs to choose from, perfect for a charming little game jam.

Good work, you two!

Honestly, one of the best things about this project (it's amazing, by the way) is that you say up front how many levels there are - 20 cats, 20 levels. I enjoy playing game jam submissions, but it can be really frustrating not knowing what the endgame /time commitment is. 

That being said, you should be very proud of this gem. Great work!


I feel like adding progression would really make this game less stressful- it starts out fun, which is a great sign, but when the number of duties increases while your capacity to complete them stays the same, you get much less fun out of the experience.

Maybe adding an upgrade system for the duties, like increasing the number of food dishes, or the number of times a cat can use the litterbox, or a computer upgrade that automatically orders up food every once in a while (as well as the usual speed upgrades, etc.) could help thwart the growing pile of chores and make you feel like you can accomplish even an insane number of cats!

Good luck though, I gave this 5 stars for presentation because the style is so charming and cohesive. Good luck with your week!

Nice job! 

I did encounter a few glitches: dying opens a pause menu, which offers "resume" as an option, but if you click this you then have to manually close and restart the game to do anything. Also, I cannot see the enemy projectiles, or tell when I'm in range, so nearly every encounter ends with me losing life. The jetpack sometimes works, but sometimes contributes no upward motion at all, which is confusing.

I think also the movement could benefit from a little speed increase, and a little sharper handling. This could be a really cool experience if it was fast paced, and if you could "read" your enemies, like "My Friend Pedro" or similar titles!

Good work, keep it up!

Nice! The presentation is great- I can tell a lot of work went into making it look this good!

I will say, the mechanics are a little frustrating. The "15 second" rule seems to be not working in the first level, and it still took me a lot of tries to get the jumping and wall-hanging working. The timer works on the second level, and it didn't really make the experience better. There was also an issue where two of the dead bodies were immediately to either side of the spawn, so I couldn't move.

That being said, I would love to see this game developed out more, even if you kept the level timer mechanic (with a few changes...) as it seems you're really into the idea, and maybe I'm just not getting it!

Best of luck to you!

Nice job! The gameplay was incredibly frustrating, but the voice line at the end kinda made it worth it. 

Maybe adding landmarks randomly on the grid would help to keep "mines" somewhat located?

I hope you had fun making it!

I like the twist of having to avoid him if he's in between your tasks!

Also, the concept is pretty darn funny.

Good job!

Nice! Terrific presentation, and the puzzles got me a few times!

I would love to see new mechanics introduced, if you decide to develop this further!

Good job, Leia!

Wonderful! I really enjoyed playing this one!

Some of the controls were a little confusing, (my cat escaped when I couldn't figure out how to clean up the floor, haha...) but overall I love the look, the sound, and the idea! 

Good job everyone!

This was really fun! I love his tail animation, haha!

I wonder if adding a way to turn more sharply would add something- maybe after you pick up food? Just to put you on-course for the next pickup, if you're quick.

Great job! It looks and sounds just terrific!

Here you are, mate! This was a fun one, good job everyone!

This game looks AMAZING! Unfortunately, for some reason, it's only updating the game when I click on the window border or drag the window around. As a result, I can only get a glimpse of what to expect, (and only from looking around the first area) but it looks terrific! I'd love to play this game after an update. Good luck!

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Nice! I really did enjoy this submission. Best of luck with your projects, dude!



Very nice! Not sure what the goal is, but I explored around a bit. Great job, always nice to see PICO8 submissions.

Nice! I really liked this one- short and sweet, and a lot of good fun. Keep up the good work!