Oh my gosh, thank you for posting this! You are a champion, I appreciate you remembering this!
KingRegicon
Creator of
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I love the Kaiju Creator part! So good!
I seemed to be stuck on level 1 attacking buildings, though.
Fighting Kaiju brought me right up to level 8 in two fights, which was cool, but then I died- perhaps a way of knowing how much longer your Kaiju will be down would be nice?
I love this vibe, though! Good work!
Thanks, I'm glad you enjoyed it! The speed definitely gets hectic pretty quickly!
I'd like to make a post on the MiniJam Discord sometime soon, describing how I generate game jam music with Wolfram Tones. Music is super important in a game, and for non-musicians like me it really takes a load off my shoulders!
(Basic workflow: Download GXSCC, then go to Wolfram Tones, vary the RULE and SEED until you like the riff, then download the MIDI file, change the rule, and repeat to get about 5 or 6 such MIDI files. Run them through GXSCC and use a script to randomize the next clip to play, ad infinitum.)
Haha, perhaps I'm just bad at the game, but I was about to suggest it is a little too hard- let me give it a few more tries to see if something clicks! :P
(Great job on the execution, though! PICO8 at its finest.)
-EDIT-
Ah, yes, you can press down arrow to start from below. Quite useful for the close ones!
Very good! Great little game, and I now understand Swoopie's critique. That being said, this is terrific and you should feel very proud!
Thank you! It was my first time using sprite-stacking to get that "3d" effect, it was very quick to set up and I'll be looking for other ways to use it! Trying to wrap my artist brain around "sine" stuff to get the bounce working was a bit harder, haha, but it works now.
Thank you for playing! Have a great week!
Very nice! As Cpt. Coffeepot mentioned, there is an issue where bees will collect around the hive, making it impossible(?) for bees to drop off their honey.
Great work on a genre with such scope, though!
Keep up the good work!
Edit: just saw your response below, I'll try to check back later. But I did enjoy the game otherwise!
Honestly, one of the best things about this project (it's amazing, by the way) is that you say up front how many levels there are - 20 cats, 20 levels. I enjoy playing game jam submissions, but it can be really frustrating not knowing what the endgame /time commitment is.
That being said, you should be very proud of this gem. Great work!
Nice!
I feel like adding progression would really make this game less stressful- it starts out fun, which is a great sign, but when the number of duties increases while your capacity to complete them stays the same, you get much less fun out of the experience.
Maybe adding an upgrade system for the duties, like increasing the number of food dishes, or the number of times a cat can use the litterbox, or a computer upgrade that automatically orders up food every once in a while (as well as the usual speed upgrades, etc.) could help thwart the growing pile of chores and make you feel like you can accomplish even an insane number of cats!
Good luck though, I gave this 5 stars for presentation because the style is so charming and cohesive. Good luck with your week!
Nice job!
I did encounter a few glitches: dying opens a pause menu, which offers "resume" as an option, but if you click this you then have to manually close and restart the game to do anything. Also, I cannot see the enemy projectiles, or tell when I'm in range, so nearly every encounter ends with me losing life. The jetpack sometimes works, but sometimes contributes no upward motion at all, which is confusing.
I think also the movement could benefit from a little speed increase, and a little sharper handling. This could be a really cool experience if it was fast paced, and if you could "read" your enemies, like "My Friend Pedro" or similar titles!
Good work, keep it up!
Nice! The presentation is great- I can tell a lot of work went into making it look this good!
I will say, the mechanics are a little frustrating. The "15 second" rule seems to be not working in the first level, and it still took me a lot of tries to get the jumping and wall-hanging working. The timer works on the second level, and it didn't really make the experience better. There was also an issue where two of the dead bodies were immediately to either side of the spawn, so I couldn't move.
That being said, I would love to see this game developed out more, even if you kept the level timer mechanic (with a few changes...) as it seems you're really into the idea, and maybe I'm just not getting it!
Best of luck to you!
This game looks AMAZING! Unfortunately, for some reason, it's only updating the game when I click on the window border or drag the window around. As a result, I can only get a glimpse of what to expect, (and only from looking around the first area) but it looks terrific! I'd love to play this game after an update. Good luck!