Hi, I'm a new developer working on making my first video game. I am planning on creating a very unique game spin-off an existing game genre (RTS) with mechanics that have never been implemented in any game before (I checked extensively). I originally wanted to build my unique game engine idea into an existing RTS strategy game code like OpenRA but it's too fundamentally different would be actually less work to build the entire game from scratch (per my discussions with Claude Code Fable).
Thus to actually bring my unique game concept to life, I am employing heavy use of Claude Code over many coding sessions to build the entire engine from scratch! Not even a powerful map editor like for SC2 would be able to implement my idea. However, because of the ambitious size of developing such a thing, I think the goal will be a minimal 2D RTS-type game with the unique mechanics.
So my question is: do people generally accept AI-coded games? or are they often ignored/disregarded as slop regardless of the merits?
I know there is a lot of backlash against generative AI and I agree protections must be in place to keep humans in the loop of game creation. If I ever make this game more fancy, I will seek assistance in the form of content creators for art assets, sounds, music, etc. But I'm doing allo the back-end-development with Claude Code. The end result won't be an "AI slop" game since I am directly managing the progress - but I worry that I will be labeled as such since I'll need to flag my game as "AI generated".
I won't go into the specifics of the game mechanics or why I consider it a new-type of RTS game (possibly sub-genre) now, but trust me when I say it's very unique and uses some advanced physics concepts. For reference, I have an extensive background in computational physics (my PhD is applied math) and my day job is a computational scientist at a lab. But my passion for video games is lifelong and I recently have started using Claude Code at work and have since transitioned to also buying a personal subscription for my own projects.
I'm thinking of hosting it once I have a working alpha version for feedback and ideas. I also want to look into how to protect my work (not planning on copywriting but I'll probably keep my github private).
Any other tips for new developers like myself who are using Claude Code for the entire programming effort, but plan on using humans for all assets (music, sound, art)?