I'm blitzing through my bug-list to get a playable version ready to release. I'm progressing to 0.2 because this feels like a substantial upgrade.
One of the biggest changes has been removing the set timer (replenished by finishing holes) and replacing it with my "sanctuary" system and exposure meter. Now while you spend time outdoors your exposure metre goes up. Make it to a building to recover from your exposure. This has changed the urgency of the game somewhat, but I like it as a mechanic.
I have also completely re-worked how guns work in the game. Now when you switch to either the shotgun or the rifle it switches to "FPS Mode", and the game plays like a first-person-shooter. Switching back to a club (or dynamite) switches the camera back to 3rd person.
I have made it easier to tell where you need to stand to hit the ball cleanly, and added an aim assist setting so you can make it more difficult/realistic. This comes off the back of my playtest where players found it really hard to line up to hit the ball.
i've added new zombies, taking the total kinds of zombie up to 4.
- Standard Zombie
- Tourist Zombie
- Zombie Sheep
- Zombie Viking
I've also added a final mystery boss fight, taking the total up to 3.
There's loads of stuff I've worked on, exploding buildings, little health bars for the harder zombies, oh and...
The game now has sound!
and controller support (although it still feels a bit janky aiming the guns)
I'll update this topic when the version is live on my page! Thanks for stopping by!
