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Added a compass!

My 0.2 playtest has shown me that players still have trouble finding the ball, and knowing what hole they're supposed to be aiming for. I'm going to add a whole load of navigation quality of life updates, the first being a compass at the top of the screen which points you to both your ball and the hole you're aiming for. 

I'm not sure if this is it's final form just yet, so I would appreciate feedback. It's very simple at the moment, but I might make it so that when the exposure meter gets to critical the sanctuary spaces show up rather than the ball and pin. And likewise when the health goes low it shows up health packs. I'm not sure if I want to hold the players hand too much though. 



I also couldn't decide if the compass should calculate from the players facing direction or the camera's facing direction. I decided on the camera because it felt more intuitive when I was testing. It means the indicators move when you orbit the player, gives you a better understanding of direction than if it worked from where the player is facing.