Fun game, though I sucked at it. Got swarmed by the enemies too soon and died, lol. Great work nonetheless!
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Legion: Immortal Survivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #60 | 3.514 | 3.514 |
| Enjoyment | #65 | 3.216 | 3.216 |
| Audio | #96 | 2.865 | 2.865 |
| Overall | #106 | 2.984 | 2.984 |
| Theme | #139 | 2.730 | 2.730 |
| Creativity | #205 | 2.595 | 2.595 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun game, I get that you put the item descriptions in a link, but with this type of game I feel that I want to make an informed decision on my build, not have to go to a separate site to avoid trial and error. Most of the art was great too, and the post round summary screen was fantastic.
cool game, I really got beaten up by the creatures, congratulations on the good game
Pretty fun game! Sometimes the full screen effects are a bit much, but other than that the visuals are very polished! There were a surprising amount of upgrades too!
Well done !
I just want to say overall its fun to play. Visuals and music are great.
But there is some issues that i want to say, for example the exp gems really slow when they move and they are not following us everytime we should always near to them and it`s hard to stand near of them in game like that.
Core Game demands not standstill player it should alwaays move and keep distance from enemies but to gain experience i should stay or move slowly until i take that gem. That was aa big issue about this game for me.
And Items need descririptions about their effect now i can only guess what they can do, it could be better some short description like "Creates an area around player" for example. I guess that was a design choice for explore to skills but that`s my opinion :D
When we take damage blackscreen effect is so strong maybe you can change that intensity and add some camera shake. And healthbar is hard to follow maybe it can be stay downside on our character or more could be obivious somehow.
Insanely polished game with a lot of personality. I like the rogue-like combat mechanics, though the items not detailing what they actually do can leave the player guessing more than they should. Despite that, you can still get a decent idea of what your build is going to be (poison potions are easily the best item in the game imo) and I like how the player still has to be on their toes no matter how strong their build becomes, adding to the depth of the combat system. Fantastic game.
There are ways to build yourself strong enough you can just stand and collect gems, not being in any danger until the very end, and even then not much danger.
Key to success is to level up faster in the very beginning so you can quickly become strong enough to level up even faster.
https://goury.itch.io/lijs/devlog/1484984/what-do-items-do-spoilers
Really liked the pixel art, it has a lot of personality and gives the game a strong identity right away. The style feels consistent and easy to read, which makes everything more enjoyable to look at and play through. It’s simple visually but done with a lot of care. I’d really appreciate it if you could rate my game too
Good game and nice art and music.
Well done and good luck in the Jam!
Love the game. The artstyle is very VERY charming and I loved the part after you die where you get to see all the enemies you killed die in order to tally up the deaths, that was very cool. Unfortunately I can't try it out too much because my crappy Chromebook lags like 3 minutes into the game, but genuinely really fun :) Good job!!!
That was fun. LOVED how you described the upgrades but it did need some sort of toggle to find out what they things actually do. For example, that shirt and the key, wasn't sure what they did. Think the key gives regen? Not sure. Otherwise, pretty cool game, finished it first try!
LOL @ the most uncivilized weapon in the galaxy :D
It's very gory, you have a great foundation for a game! If you were to add some story elements you could make the next hit! The patterns of creatures and bullet effects remind me of Picayune Dreams
Mostly agree with others, better descriptions, more sound effects. Enemies get stuck on terrain sometimes which can help you cheese it a bit
Otherwise it's a good game, good job!
A good take on bullet-hell, but:
- Buff descriptions should be made a bit more detailed, so it's clear what you gain at the next upgrade levels
- It would be nice to add sound effects for different spells or for hitting enemies
- I'm not sure how the logic for subsequent buff drops is coded, but it could be set up so that upgrades for current buffs have a higher chance of appearing in the selection rather than entirely new ones
- Regarding balance: it seems to me that at this stage, it only makes sense to take buffs like books, ice, auras, etc., because other types of buffs don't provide much impact on the game
I was just about to write this, but I second this!
Not knowing what the . . . I'm assuming upgrades do makes them feel more like placebo-effects more than anything. And the lack of sound-effects makes this game feel very hollow
Other than that, as a fan of Vampire Survivor, this is pretty neat overall! But it would still require far more work to make it worth playing









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