haha I'm glad you enjoyed it and yeah I am aware of the problem but I couldn't think of a way to fix it in time because the level itself is somewhat procedurally generated
AnoTheDev
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Really solid puzzle design , each level builds on the last in a way that feels intentional and satisfying. Some stages definitely made me stop and think, which I loved 😄. The electric aesthetic ties everything together nicely too. With a bit of tuning on the later levels, this could be a seriously polished little puzzle game!
Really creative take on the theme, navigating a gorge with a balloon gives the game a cool, calm vibe while still keeping things tense. One thing that stood out to me while playing is that the balloon itself takes up a lot of screen real estate, which sometimes made it tough to read what was coming up ahead. Maybe giving the player a bit more visibility, like shifting the camera slightly upward or adjusting how the balloon renders relative to the environment, could help with that.
Some say it's hard but I say you just gotta git gud. I enjoyed the experience, the soundtrack matched the vibe of the somewhat out of control boat and it also kept me from ragging. I like the idea, it is one of the few boat games I've seen this jam and going that route was a very unique and interesting pivot. Great Job!
Really cool concept overall, there’s a lot of potential here! Once I figured out what was happening, the core loop actually felt pretty engaging 😄. From a design standpoint though, the game could really benefit from clearer onboarding. A quick tutorial or even a simple tooltip system would go a long way toward explaining character abilities, floor logic, and how choices affect the outcome.
Mechanically, some interactions feel a bit unpredictable 🤔. For example, certain characters seem to trigger actions without a clear cause, and a few abilities (like the engineer’s) didn’t behave consistently on my end. I also ran into a couple of UI quirks, the skip button firing error sounds even when it should be valid, and occasional random ability pop-ups that didn’t seem tied to anything in the scene. Those kinds of bugs can make the strategy layer harder to read.
Still, the idea is super interesting, and with more clarity + a pass on the logic bugs, this could become a really addictive little puzzle game 👍✨.
Really fun little game! The vibe is super nice the art, effects, and sounds all work together really well. It just feels good to play. I found myself getting way more into it than I expected, and the little details made me smile. Nice work, honestly! I actually forgot to rate my first playthrough, I just left the browser after having fun😅😅 but hey atleast I got the enjoy it again >:D
I'm not really a fan of cozy game but this one had me in some sort of trans man. This is some really good stuff and I absolutely love the hand drawn sprites, it really gives the game a unique feel and identity. I won't lie, add a couple more mechanics and concepts and I see myself playing this for hours! Great Game
Really cool entry! The movement feels great and the visuals immediately pulled me in. The effects and overall polish are way above average for a jam game. I’m curious how the controls would feel with a camera that rotates a bit more with the player could make precision moments even smoother.
Awesome work overall!
This game was fire and I consider myself a pro. I didn't even have to git gud. The hardest part for me was the spikes I won't lie but the movement was very good and it felt very engaging for a typing enthusiast like myself. Overall a very unique take on the theme and a very fun game. Voice actor should get paid for that AAA quality
Getting reviews is so hard sometimes since there's so many great games submitted so we are going the old fashioned door to door salesman route😅. Check out One Way Out and please share what you think with us! Thank you
https://itch.io/jam/jame-gam-55/rate/4060217







