HAHA the voice acting in this game is fire bro, kept me engaged the whole time I played. I didn't get to finish the game since I have to rush to school but like that one level said, easy ranking. I love the concept and it felt really smooth to play. I remember seeing this game early in development and it's great to see how well it turned out, amazing submission!
AnoTheDev
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I had been putting off rating this game for quite some time now and I regret doing so! This game has such an incredible amount of polish it doesn't even feel like a gamejam game, I see this game definitely being a major contender for some sort of prize cause holy cow. The art is amazing, the music is fantastic, the theme usage is clearly there and the idea is as creative as it gets, what more could we ask for? I really enjoyed playing the game and I fully support your decision to turn it into a steam release! Great game!
Yo lowkey not bad, i really enjoyed the game. I agreed with the othwr two comments so i won't repeat what was said. I enjoyed the control scheme it felt very familiar and i have a simple time grasping it.
I also made a boss focused game so I can appreciate some good boss design and this was some really good design.
Overall I really enjoyed it, I'd love to hear your thoughts on my game, JANTA-9
oh wow a fellow boss rush entry, i really loved your take on the theme and the way you implemented it, it felt really nice to play and the boss fights felt very immersive. I read everyone else's comments and i agree on a lot of the things they sajd so i won't repeat them but i really enjoyed, great job!
Feel free to check out JANTA-9 if you've got time ;)
Really interesting concept! I can see the core loop of gathering ingredients, brewing, and using the badger to solve obstacles, which is a solid foundation. It might help to include a small in-game hint about not using duplicate ingredients and how to control the badger, since those felt a bit unclear at first.
That said, the art style is beautiful and gives the game a strong identity, and I really like the tense, classic vibe you’re going for. Looking forward to seeing how you expand this after the jam great work!
Really interesting concept! I can see the core loop of gathering ingredients, brewing, and using the badger to solve obstacles, which is a solid foundation. It might help to include a small in-game hint about not using duplicate ingredients and how to control the badger, since those felt a bit unclear at first.
That said, the art style is beautiful and gives the game a strong identity, and I really like the tense, classic vibe you’re going for. Looking forward to seeing how you expand this after the jam great work!
Really interesting concept! I can see the core loop of gathering ingredients, brewing, and using the badger to solve obstacles, which is a solid foundation. It might help to include a small in-game hint about not using duplicate ingredients and how to control the badger, since those felt a bit unclear at first.
That said, the art style is beautiful and gives the game a strong identity, and I really like the tense, classic vibe you’re going for. Looking forward to seeing how you expand this after the jam great work!
Holy trip bro, I have never taken any kind of substance but I imagine this is what is looks like, not that I'm saying the graphics were bad, I loved them, they were very unique and memororable! The controls were suprisingly intuitive and easy to use the feedback was amazing whenver you killed a zombie, it felt really nice, punch and juicy. Who doesn't love mowing through a bunch of undead bastards.
Nice game, I enjoyed it. I would love to hear what you think about my game, JANTA-9
This was a very unique idea, I loved the story telling it really put you in the shoes of a stalking fan, and the way of interacting with the story in the form of posts is super well done. The art shouldn't be slept on either it looks fantastic! And come on that sound track playing in the back was an absolute banger! This was a very nice short experience.
I really loved playing Bitter Content, good job! I would love to hear what you think about my game, JANTA-9
This game is the definition of simple idea, great implementation. Switching colors to be able to shoot specific enemies is really clever and the mouse controls were also very simple to understand. This really is a nice game and the art was really clean. It is not easy to nail outlineless pixelart but this game handled that with ease and grace. The sound track is also very nice, it gave me nostalgia of an era I didn't even live lol.
This was a very enjoyable experience and a great game, I would love to hear your thoughts on my game, JANTA-9.
hahaha HOLY PLOT TWIST DUDE, the only reason there are monsters in the forest is because of the fountain of immortality to begin with! THAT'S GENUIS. I lowkey enjoyed playing, my favorite build was double jump and x4 attacking I was literally unstoppable, well atleast in terms of knockback, the attacking was also suprisingly well times and I never felt like me missing was punishing. I really loved the short experience!
I would love to hear your thoughts on my game aswell JANTA-9
Damn that shader work is absolutely crazy, it's the type of stuff that I aspire to make myself. I am not a big fan of turn based combat but I still really enjoyed playing the game and the foundation of the story is pretty solid and got me very engaged early on. Everything was on point, the feedback when dealing damage, the sound effects when selecting menus, everything just felt really polished and complete. This was an amazing entry to the jam!
Great game, I would love to hear your thoughts on my own submission, JANTA-9
Holy gem bro, I got so cracked at this game and I think I really see the developer's vision, I understood the mechanics and the theme by just playing, now that is good game design my dude, you're invincible aslong as you keep doing trick moves, as long as you got the rainbow meter you're good that's sick. I kept playing levels over and over just to get the best time I didn't realise that there was just 4 of them, I would to see you expand on the game a bit more. I don't have much to say feedback wise, the art was clear and nice, the music and sfx were fitting and punchy. I think the game could be on a bit of the difficult side for people getting their hands on it for the first time but that's just a skill issue imo. Great job dude seriously.
I would love to hear what you think about my game JANTA-9
Man, this was so much fun you guys absolutely killed it. The art, the music, the story it was really well done! The take on the theme was by far one of the most creative, using invincibility as a contractual term forcing you to team up with death, super clean concept. The combat wasn't bad but it left me wanting a bit more, fighting vlad's kid was super 1 sided but I guess that was the point. The game's artstyle was also very unique, ofcourse it wouldn't be a proper comment without mentioning the amazing sound design and voice actors, they are the real glue that held this masterpiece together. Managing a team that large is by far not an easy feat you guys did great.
I would love to hear what you think about my own submission.








