Really cool concept overall, there’s a lot of potential here! Once I figured out what was happening, the core loop actually felt pretty engaging 😄. From a design standpoint though, the game could really benefit from clearer onboarding. A quick tutorial or even a simple tooltip system would go a long way toward explaining character abilities, floor logic, and how choices affect the outcome.
Mechanically, some interactions feel a bit unpredictable 🤔. For example, certain characters seem to trigger actions without a clear cause, and a few abilities (like the engineer’s) didn’t behave consistently on my end. I also ran into a couple of UI quirks, the skip button firing error sounds even when it should be valid, and occasional random ability pop-ups that didn’t seem tied to anything in the scene. Those kinds of bugs can make the strategy layer harder to read.
Still, the idea is super interesting, and with more clarity + a pass on the logic bugs, this could become a really addictive little puzzle game 👍✨.