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Really creative take on the theme, navigating a gorge with a balloon gives the game a cool, calm vibe while still keeping things tense. One thing that stood out to me while playing is that the balloon itself takes up a lot of screen real estate, which sometimes made it tough to read what was coming up ahead. Maybe giving the player a bit more visibility, like shifting the camera slightly upward or adjusting how the balloon renders relative to the environment, could help with that.

Hey, thanks for playing my game! And yes, I'll take all suggestions into account for the future. Thank you.