Really creative take on the theme, navigating a gorge with a balloon gives the game a cool, calm vibe while still keeping things tense. One thing that stood out to me while playing is that the balloon itself takes up a lot of screen real estate, which sometimes made it tough to read what was coming up ahead. Maybe giving the player a bit more visibility, like shifting the camera slightly upward or adjusting how the balloon renders relative to the environment, could help with that.