Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

spencetk

67
Posts
1
Followers
A member registered Mar 17, 2026 · View creator page →

Creator of

Recent community posts

It took me a few to get the hang of balancing the lolli; speed is important! Really neat concept. I got most of the cheerios(?).

The game is challenging enough already but I had an idea while playing: 

- it would be funny if the cereal stuck to the lolli, making it harder to control. The more cereal you have, the higher your score.

(1 edit)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717878 - try and beat the high score of 100k; game is pretty simple where you spin to increase height (rapidly clicking mouse) while keeping boxes off the platform.

I'll try your game out too!

Peak boss battle theme, great work!

- Really liked the gameplay and aesthetic, great job!

- I feel like the ground slam's damage radius should be increased; I found the spin throw to be more effective at racking up combo multipliers over the ground slam.

- I also think a dashing mechanic would work well here

I like the drawings and voice acting, good job! 

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717878 - try and beat the high score in the comments

I won the race on my third try, took a bit to get used to the button timing/WASD sequence. Nice job!

Won a bunch on my first go with Wolf; lost everything on Sloth. Good job!

Really fun watching the stones multiply and using the secret technique. Great job all around, I think this game is well made!

Enjoyed the gauntlet of games! Would be cool if one of the options in the score wheel extended your game time like checkpoints in a racing game.

That little dog ruined my score. Great game!

Perhaps I should've clarified clicking instead of holding the button. I'm going to make a note of that. Thanks for playing!

I didn't even reach that high, nice job! I added a pretty small scaling difficulty up until a certain height (certainly way below your high score) but certainly wanted to play with that more. I simply ran out of time to do anything more :/

the paper plane flies well, wish there were more levels. Great job!

Fun game but same issue with jumping. Love the background music and sound effects!

Fun game that reminds me of some of the flash games back in the day. I got pretty far (1470m)

Fellow Godot person here: I'm assuming you're using a parallax node for the endless scrolling background illusion? Sometimes the visual doesn't render quick enough in the game after you throw the hammer. I had a similar issue while working on my game (first time using the node) and had to increase number of sprite repeats.

I completed two of the missions (after several fishing attempts). Also I am unsure if it's intentional to start with only holding 1 type of fish to start. 

I do like the visuals, I see some of the characters likely still missing assets. It was comical hearing one of the armless capsules talk about their "hands".

10/10 narrative, I feel guilty after killing everyone. Nice work!

- Really fun and challenging! I do think there should be some visual indicator for damage of non-boss enemy ships, some of them can take a lot of hits. The ships that do that full blast like Dragon Ball Z was a fun surprise.

- Great application of the theme!

- I think I would prefer playing this with a controller.

(1 edit)

Good job! I like the increase in difficulty when getting captured multiple times and the bear design. 

You should try implementing a sliding window effect when displaying the directional arrows during capture, where the current arrow to press is always at the center of screen. I think it would look better than showing groups of 4.

Lots of other areas for improvement. Adding sound effects for individual actions will liven things up.

Much appreciated; adding that to my TODO list!

At first, I was confused why rocks weren't breaking after chopping a mushroom. I realized that the "power mushroom" is a separate sprite lol. 

I like the goofy sound effects and the intro cutscene. Good job!

Enjoyed playing the game but I thought it was a tad bit difficult when first playing. I agree some stat info on units would be useful. I also really liked all the artwork, music, and sound effects!

Nice work! Great use of a shield as your weapon and invincibility. Though I think it would better if you could control the direction of your shield, the spinning is a bit hard to manage. 

If you do plan to continue working on this, I have a few recommendations:

- Separate button inputs for clicking power ups and holding the shield. That way the user can keeping holding down the shield after clicking an upgrade.

- I think you should add some sort of feature that prevents players from camping in corners. 

- Add cool visual effects for destroying things!

I had a lot of fun playing this; I really like all of the art that went into the explosions, lightning, etc and the background music. Great job!

Really nice artwork and calming music!

Great art/visuals and I like the invincibility concept

I don't think you need a separate hardcore level, that was tough enough haha. Maybe add a special temporary shield that blocks both colors?

Nice work! I felt like a Jedi. 

It would be fun playing this with a controller. I also really liked the character/enemy designs and the bullet holes effect.

Very creative! Bit of a learning curve at the beginning but I got the hang of it. It would be cool if some of the tools like the scanner had sound effects.

Yeah I realized that after the deadline; I forget which level when I was doing a run through on web browser. I plan to fix that. Thanks for playing!

(3 edits)

Great story and character animations! That intro scene was peak comedy.

It was tough trying to break through the first wall, but was able to get through after a few attempts.

I think you might have a bug with the speedometer, after breaking through the first wall I didn't see the speedometer decrease after several collisions w/ obstacles. I let go of my directional controls (just attacked enemies w/ space bar) and was still able to complete the game.

Very impressive! I got to the 12th room or so; I spent a lot of time playing  this. The gameplay loop is addicting and I think your game is a strong contender for an award. Beyond that, I think this would be a great game to continue working on past the jam.

A couple ideas I had:

- I think the lockpicking minigame could have more risk/reward. Maybe a time limit or dynamic rewards based on how fast you unlock the chest? Also a few of the route choices you get are strictly chest paths which I didn't really like (one instance I got the choice of 3 identical chest paths), I feel there should always be a fight path option.

- A few others also had this complaint; the base speed is pretty slow. I think speed upgrades should come earlier instead instead of having the feature of skipping ahead. If speed is important, some of the hallways could vary in distance (perhaps to a stronger elite enemy with better loot).

- A one-time use item shop would suit this game well (or as rewards in the chests you're trying to unlock)

- I think the game would benefit from some enemies that attack the player; this would prompt the user to strategize which enemies to hit first.

More challenging than I thought, I like that enemies can randomly have short increases in speed. Also I find the sound effect choice for hitting ships to be comical, sounds like a person getting hit in the head with a coconut.

(1 edit)

Nice platformer, I like the slow crawl / invincibility tradeoff.. Enemy and level designs are great too.

A few bugs: sometimes the jump frame is still active after you land. Also a few of the spikes seem to not work(?)

Get some sound effects in here too, that will liven things up!

Very unique, I've done speed typing games before but none like this. Wish there were more levels. 

I really like the arcade style. My favorite games were Gunnr and Defender.

I like the character drawings

The laser shooting sounds were satisfying; I wish you could move around.

Fun puzzle game, could use some tweaks in the UFO's AI so it doesn't kill itself. I really liked some of the later levels, very creative.

(1 edit)

The animation / controls are excellent for a prototype, lots of potential. I know the invincibility lasts 5 seconds but it would be cool if you add a sound effect near the end to warn the user that the power up is about to expire.  Nice job!