Very impressive! I got to the 12th room or so; I spent a lot of time playing this. The gameplay loop is addicting and I think your game is a strong contender for an award. Beyond that, I think this would be a great game to continue working on past the jam.
A couple ideas I had:
- I think the lockpicking minigame could have more risk/reward. Maybe a time limit or dynamic rewards based on how fast you unlock the chest? Also a few of the route choices you get are strictly chest paths which I didn't really like (one instance I got the choice of 3 identical chest paths), I feel there should always be a fight path option.
- A few others also had this complaint; the base speed is pretty slow. I think speed upgrades should come earlier instead instead of having the feature of skipping ahead. If speed is important, some of the hallways could vary in distance (perhaps to a stronger elite enemy with better loot).
- A one-time use item shop would suit this game well (or as rewards in the chests you're trying to unlock)
- I think the game would benefit from some enemies that attack the player; this would prompt the user to strategize which enemies to hit first.