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Rob

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A member registered Jun 15, 2020 · View creator page →

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Yep, It was a good Game Jam and gratz winners!

Thanks for playing and leaving feedback!

I had a lot doing the sound effects and voice over. It surprising how good of a result you can get from just simple things you got laying around your desk with a cheap mic and audacity. 

Good game and nice art!
I ended up with sooo much gold. Needed a spped up button around wave 14 as it was taking a little while for a wave to end.
Good luck in the Jam!

Nice game!
Right click Meow came in clutch.
I made it really far and didn't die but I think that might be due to all my monsters being stacked on top of each other. 
I pretty much had a full invincible bar most of the time and I didn't even notice it ticking down until around wave 25 and then looked at the instructions as wasn't sure if I'd die when it ran out or what was happening to it.
I liked the game, it was a bit laggy when the portal came but that was ok as all the monsters are gone by then any way.
Good Job and good luck in the Jam

Nice Game, good puzzles and super art work!

Good Luck in the Jam!

That was really cool!
I made it quite far I think and when I did eventually die, my only options was to to go back  the main menu.
Was really good though and hope you are able to polish it up if that is your plan. 
Good luck in the Jam

Thanks for playing and leaving feedback!

Yea It wasn't you getting lost was me making you get lost haha 
I'll definitely work on making my environments more clear in the future as a lot of people have commented similar feedback. 

Thanks again and good luck in the Jam.

Good Job!



Cool Art, I liked it and the animations.
I played it in the browser, so couldn't 360 the lil Tardigrade but managed to wrangle my way to 25 diamonds.

Good luck in the Jam

Thanks for playing and the feedback.

Yea I tried to mitigate that with a few things like light, electricity wires, poles, check points pointing you in the correct direction and the cacti pointing but I still know exactly what you mean as I felt that too while playing. 
I guess that's why the AAA resort to yellow paint, maps, UI makers and npc voice overs repeating the same bark like "over here" and "come look at this". 

When I was making the end part it kinda just fell apart in terms of flow. 

Even with consideration for people getting lost it still feels like non was given.

I imagine you know what I mean, as your game is similar, even down to having to find a few switches. It's really hard to funnel players the correct way.  

From everyone's feedback I need to pay extra attention to directing players next time.

Thanks again for playing and the feedback and good luck in the Jam.

Cool game, I liked it. 
Had a quite a few goes and won a few times.
I think this is just a me problem but there were a couple times I just ended my turn after rolling the dice haha
without doing any damage.
Good game though and good luck in the Jam

I played your game days ago but forgot to leave a message, I came to play it again as it crashed before and noticed that I didn't have a comment here. oops.
This time it didnt crash and I got pretty far in.
Cool game and has a really good atmosphere. I did feel like the character was short but that it also felt like a bug maybe, so not sure if the character is a little short or the character was clipping a little bit, like when I got in the ship it felt as though I sank a bit. Not that it mattered to the game or anything just thought I'd point it out.
Good job on the game and good luck in the Jam 

Thanks for playing and leaving feedback.
The particles I cant take credit for they are the Unity official Dev teams asset. 
Free Unity Particle Pack

The sounds and voice I did do! So, thanks! I'm glad it didn't come across as bad and actually added something, I really happy about that and will give me confidence for the future but also should really give anyone confidence to do voice over for their games as I just did it at my desk with a budget normal mic and Audacity. So I say, go for it and give it a try in your next game.

Thanks again and good luck in the Jam!

This looks great!
Good job. Really cool how you have to code in the game, well done getting something like that to work.
Good luck in the Jam

Absolutely bananas!
This game looks great and has so much character.
I watched your dev video and it really highlights how much work there was to do!
It comes across as a "real" game not just a jam entry, really well done. Reminds me of one of the death run XP games you get in fortnite mixed with crash bandicoot/ 3D Mario.

Awesome Job and good luck in the Jam

Thanks for playing and leaving the feedback!
It was fun doing the voice acting, glad it added something to the game and didnt come across as just "bad".
I'll look to betting the future with making the intended path more obvious, was more tricky than I thought it would be. 
Had to resort to using a patch a cacti to point the way but even then it was not super clear. 
Thanks for sticking with it.

Thanks for playing and the feedback.
Yeah the ladders I'm guessing, they seem the big the sticking point, well not sticking, sliding point. 
Good Job with your game and good luck in the Jam

Really cool and well done!

I saw you are team of young devs, wow really well done!

I hope you carry on doing game jams and are able to learn a lot in the process.

Don't get too bogged down, keep pressing on, lots to learn along the way that only new ideas and challenges bring.

Polishing things up things and maintaining old projects teaches discipline but keep moving forward and pushing yourself.

So easy to burn out as a Dev team on a longer project that starts lasting 3-4 months when you are capable of making this in 2 weeks.

Congrats again and good luck in the Jam

Nice game good work!
The framerate took a hit after I was playing for a while and then got really bad. 
I did seem to be 1:1 with the amount of monsters I spawned but more the amount of enemies coming to my base and then didnt clear up even once they were gone, so not sure what the problem was. 
Nice art work too.
Good luck in the Jam

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Thanks for playing and feedback!

I really enjoyed making the sound effects. I did everything while just sitting at my desk, using anything that was in reach.
The shotgun reload is just me pushing and then pulling back up a 1/3 eaten packet of cookies haha
After I realised how well that worked, I stopped looking for SFX and just started recording anything I wanted. So freeing to not worrying about the sound effect of something and just recording random stuff and messing around in Audacity. One trick is just keep layering on the sounds, more is more it seems when making sound effects (Ive done in once in this project and now pretend I know it all haha)

Thanks again and good luck in the Jam

Thanks for playing and the message!
I liked your game too, lots of character in your animation.

Thanks for playing and feedback!
Yea the controller redirects velocity to the slope you land on and tbh I should have made sure the platforms where more flat I think or made the ground friction higher. I was going for a lil slippy but every so often you get the big slip that seems like extra force was some how applied to your landing and that is from the angle of the platform you land in. I might be remembering it wrong now and those where the old platforms but it used to be quite bad, almost like propelled off. 

The ladders, someone commented on here that I should have lowered the horizontal speed while on ladders and yeah I should have done that.

Thanks again for playing and the feedback and good luck in the Jam!

Awesome game!
The movement was really good and really good level of polish!
Good luck in the Jam

That was cool!
Really good animation and story!
Good Luck in the Jam

Yo! That was cool.
I liked it. 
Game felt nice to play too. Well done
Good luck in the Jam

Thanks for playing and the feedback!
I can't take credit for that, the sound I made but the particles for the wrench are from the official Unity devs. 
Free Unity Particle Pack
I see that your game is developed in Unreal but if you download those particles in unity you can see how they are made. I think they are a texture sheet with an atlas of rocks and an atlas of normals, They look really good and when I first saw them I thought they were meshes and not billboards but they are just billboards.
  
Thanks again and good luck in the Jam

Thanks for playing and the feedback!
I had a lot fun making the models and sound effects.
And I'm really happy that people like what I was able to do. 
I like the pusher demon and the charm on the shotgun the most. I'll probably keep that lil dude around and develop with him some more. 
 I was going to give him jet booster shoes/hooves, instead of him just floating, Ive turned him into a ground AI though for the moment and got him using the player controller as I attempt to make arena type map and hes my player/AI actor model.
Funny to see him running around using the boosters and holding the wrench/shotgun haha
Thanks again and good luck in the Jam   

Good effort and good game!
Once I figured out I controlled space and made the other thing rotate made a lot more sense haha 

Tuff game!
I made it like 1/3 of the way up. 
I wish the platforms were one way but maybe that makes it too easy, probably.
Great job and good luck in the jam.

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Pretty cool game, I played for quite awhile.
The descriptions on the items were funny haha Good Job.
I needed "Fight the boss now!" button. So I could let the game catch up a bit to where I was in terms of power.
Good Game and awesome job getting it finished and to that level of polish.

Good luck in the Jam  

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haha yeah the bonk on the head is pretty good.

A lot of things like that in this game just fell into place vs hours of tweaking. I got really lucky and think I was blessed by the game dev gods. 

The principle more is less didn't apply to the SFX or VFX, I just kept layering on more sounds and more of everything and it just got more satisfy each time but it didnt seem like my own judgement, more like "yea more squelches" that'll do it haha 
Using the classic 0.2f as a value all over the place vs testing to try and get something better. 
Just lucky and knowing when something made it worse.

Thanks for the playing and feedback and good luck in the Jam!

   

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Thanks for playing and leaving feedback.

I agree with everything you said and thought the same toward the end of the jam.

In the first level iteration you saw the tower as soon as the lift got to the top and I think naturally tried to get to it but the boost pad was off then looked for the switch ect. Then hopefully it would have made more sense than the current version as what to do once all the switches are pressed.

As the map was made and spaces got larger and changed, I found it really tough to keep it looking like a "real" place and hiding all the boost pads, so that when you are in the air, you only see the next one. I should have defended the "start->see tower->go to look for button" better. 

I haven't made 3D space like that before until recently when I made a crypt with mini dark souls esk loop back. The times I had tried to make any 3D space before the crypt, I didnt get very far and got stuck in the logic of it all and bogged down because I wasn't blocking out, or so I learn from a course on Gumroad by Thiago Klafke. 

I think what I ended up using as the final level was probably more like someone else's tighter 1st pass block out with a few finished elements.

I know what would have helped me is having all the gameplay elements locked in first before you make the space, not rough out an area , make some dialogue, half make a monster then try to fit everything together by using the limitations set by all the other pieces, like a reverse synergy.

I'm sure everyone feels the same though at this point. Happy we made something, can see the issues and left scratching our head how we managed to cram in everything we made in just 2 weeks.

I was thinking today, how by the time the rating part of the jam is over, we were half way through our time and development.
It honestly feels like someone else must have done it, maybe like in your game, Dev Ghosts helped me while I was asleep haha

Thanks for playing and leaving the detailed feedback. It's good to know that I how felt is being validated by peers. Even if the implementation falls a lil short, my internal "whats good game dev" taste compass seems to be inline with you/others so that's reassuring to know I can trust myself/taste in that regard.    

All the Best and Good Luck in the jam.  


I waited for it to load, so it does work.

The lever though, I don't know, I couldn't get it to 10 pulls, I had to sorta let go it and and re click it and do that a load of times to just get one and it took ages, basically the entire time I could only get to 3-4 pulls. 

I though maybe it was my mouse sens but the camera seemed to look about quite quickly, so not sure. 

Hopefully you keep working on it as it seemed like a cool premise

Nice game and good aesthetic!

Thanks for playing and leaving feedback. 

It's cool to read that you felt that while playing, so thanks for taking the time to comment.

I had already rated your game but for some reason the comment I left did post I guess, I posted it again though just now. 
I liked your game, it was fun to play and really good visuals.

Thanks again and good luck in the Jam

Pretty immersive and fun!
The "tink" sound when you knock back the bullets is a nice sound. 
I didn't see anyone else saying this but my right click brings up the right click menu... but not always and I find away around it but using left click at the same time, so I was able to play it. Probably just a firefox thing. 

Great job with the game and good luck in the Jam

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Thanks for playing and leaving feedback.

It was fun doing the sfx and voice over, Id never made my own sound effects before. Its surprising how fun it is and how close you can get to the "thing/sound" you were aiming for. Doesn't normally work out like that for me, I normally end up comprising the end result vs my expectation but I think most people can sit down with a mic and audacity and make something sound like what they had in mind... or at least that's what I believe now and will push others to try when they make their games.

One mistake I made was recording it all at the start, forgetting how I made it sound like that and then being kinda locked in to that "story" and chain of events.

Once time was getting tight, I really wanted a different way to go with the last section but now I'm reading that you liked the end section, so I'm really glad I was locked in. 

Thanks again for playing and good luck in the Jam

Wow what a cool, its so polished and cohesive.
The sfx a music are really good too.
The animation when boss in the sand area explode are really good and lil dude who comes out is great.
Great Job and good luck in the Jam

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Hey! Thanks for playing and leaving feedback.
Yea it was like that for me too, so much time spent trying to get them to be somewhat fun, then you get to explode them haha 

Resisted the calling of the shotgun!
True gamers know the ancient technique of "try running through". 
Thanks for playing and the feedback

That was tough, some attempt better than others. I was bunny hopping and charge kicking all over the place was cool but didn't win in quite a few attempts. Music was cool and put me in the dark souls mood. Went looking for my iFrame Charge kick through the lightning haha
Good luck in the Jam