Appreciate you playing, and thanks for the feedback! We had a team member drop out late in the jam, so some parts ended up unfinished.
Zearoh
Creator of
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Awesome, glad you liked so many elements of the game. Yeah, you definitely hit the ending scene. Curious what would’ve made that clearer for you? Wall jumping your way through is an option we wanted to give players who don’t love exploring, though it does come with some downsides 😉 Thank you for playing and for leaving your feedback!
Thanks for the kind words! Really happy you enjoyed the retro style, how well balanced everything felt, and especially loved the boss fight. The slowdown mechanic has been hit or miss with people so we’re glad it was a hit for you too.
Yeah, maybe we could’ve added some translucency to that frontal terrain layer. Hopefully it didn’t negatively impact your experience too much!
Jumping straight into Ultra like a menace, that “hold shoot and pray” strategy getting instantly punished is very on brand haha.
Really happy it clicked after a few runs and that you enjoyed the boss. Also the One Step From Eden vibes is such a sick comparison, I am sure the audio side of the team will love that one.
Yeah, the “power” bar was something we debated quite a bit internally, so it is nice to hear it made sense in the end. Unfortunately we did not have time for a proper tutorial, but given the constraints and the feedback so far it seems most people got the idea by the end of their run, which is reassuring.
Thanks a ton for playing and writing this up, and seriously, clearing Ultra with only a few deaths is kinda wild!
I really liked the art style, and the overall atmosphere was very engaging. The item drops felt a bit too obscured for my liking, and I found the game a little challenging early on, as there wasn’t much of a gradual introduction with weaker monsters to help teach the mechanics. That said, once I started to understand it better, the core gameplay felt good.
I’m also not quite sure what the thematic connection was meant to be.
Fantastic game. I really enjoyed playing it. I just wish there had been an indicator showing how many stages were left, and a way to pause would have been nice too. The mini-round style of gameplay, the colorful variety of levels and monsters, and the delightful audio all worked really well together.
Thank you so much!
Glad the shrinking area mechanic landed, and honestly reaching Centimecha on normal is already solid, that thing does not like visitors.
Really appreciate the note about the web build too. Would you mind sharing which browser and OS you’re using? We’ll dig into that.
Super happy you had a good time with it, that’s the main goal.











